Is possible to make money making an open source videogame?

Is possible to make money making an open source videogame?

What's stopping some faggot from reskining it and selling it cheaper?

Why would someone buy it on steam when they can compile it for free?

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>open source
>make money

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Well, it would be hard to come up with a reason why people would give you money, other than charity.

A multi-player service? But you'd need to do it in a way that offers additional value. Seeing as it is open-source, anyone could do the same?

So no, I doubt this is a viable option.

Don't put the assets on your github repo.

Make the assets required to build/play, put them for sale with the full game.

Encourage your community to purchase the assets to support your game, consider rewarding contributors for working on the game.

Tales of maj Eyal

>open source
>What's stopping some faggot from reskining it and selling it cheaper?
Literally nothing. The whole point is that all its code and all its assets are free to the public for editing and distribution in whatever manner they see fit. If you want to make money with your game, don't open source it.

you do realize people still pirate and rip assets from closed sourced games?

You could always choose a license that's really restrictive and take down anything violating that license, such as someone selling a blatant copy.

Also what other's said. You could open source the code but close source the assets. Valve does this with the Source engine where the engine's code is there and free to use for hobbyist, but if you want to make money off of it and use assets you have to buy licensing.

Red Hat is open source, yet they make money.

the challenge is making an open source, online, competitive game that turns it a broadcasted esport

You should fork the Quake engine

They sell a service. What the hell would a service be for a video game?

>he doesn't know some guy from /vg/ is making 35k per month on his unity hentai game
wew lads.

Jim sterling makes 15k per month making youtube videos about reviews of games.

You sell the binaries, being free software doesn't mean it is gratis.

>Jim sterling makes 15k per month making youtube videos about reviews of games.

But how is that related to the author of an open-source game? Is he going to ask for license fees?

is not hard to make money if you have a fanbase, musicians still make money even if music is literally worthless now.

>is not hard to make money if you have a fanbase
For example?
Musicians sell a service, an experience (concerts). What is OP going to get if he puts his game out there, open and free?

fans literally supports their idol and buy shit from their idol because they want to support him.

That's how most artists have been able to survive in history.

>fans literally supports their idol and buy shit from their idol

But what shit? Mugs and mouspads via cafepress? Is that going to make up for years of development cost?

No but the ensuring employment by large corporations as a result of recognising his efforts (if successful) will

ben garrison makes funny commics and lives off what the faggots from the alt right gives him in donations.

GPL (aka comercially useless/virally infectious) code, proprietary artwork. like quake or doom 3.

You do the same shit any game developer does which is put it up in a marketplace with a price tag on it

> comercially useless/virally infectious
Actually GPL is quite commercially viable. The only thing "virally infectious" is proprietary licensing which is literal cancer.

>make up for years of development cost
This is a privilege, not a right. Even big proprietary games that have huge budgets can turn into flops and lose the company massive amounts of money.

>make it so you need to assets to play

How? You can just change the file path to something new and they can still play.

Donations, just like every other type of free software

Yeah you could make money by including a blockchain based technology inside the game as the game currency and allowing users to buy the currency as well. If your game is good, value on in game money will translate to real money for you and everyone else, so long as its limited.

>Is possible to make money making a proprietary video game?
>What's stopping some faggot from reskining it and selling it cheaper?
>Why would someone buy it on steam when they can torrent it for free?

>freetard
>make money

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Yeah but at least then you can technically go after them legally. You'd have no recourse if you open sourced your game.

you do realize piracy is free marketing and that only poor people from the thirld world and kids pirate?

>spending time and money trying to sue korean teenagers instead of developing your product and building community/fanbase

Tales of Majeyal is open source and still makes money from Steam. Nornies don't check if it's open source or not. Same with Conversations. They just say its open source but don't provide any free download link, just github.

OP

Create something great, do it for your legacy and worth as a man. The money will come, but do an ambitious project for YOURSELF, first and foremost. Life isn't about scamming the world for as much money as possible, it's about achieving greatness.

If you want an open-source video game to be your legacy, that is a truly great pursuit and I'm sure you're capable of much fame, women, and money if you pour your heart into it.

Yes

Copyright all your assets and it would be just as illegal as selling a pirated copy of anything

Why would someone buy a game on steam when they can get it from The Pirate Bay for free?

The only way I can think of, besides being a bro and making a living from donations like Toady, is to monetize content from some online-only component i.e. all that micropayment and DLC faggotry.

>some guy from /vg/ is making 35k per month on his unity hentai game
What game?

If you want money and decided to make porn game which theme you choose?
Hentai/anime
Trap
Furry

patreon.com/monstergirlisland

>Why would someone buy it on steam when they can pirate it for free?

releasing the source code doesn't make the copyright on the assets invalid, moron.

This is a terrible analogy
Piracy is illegal, cloning free and open source software is not.

You don't. But then again you probably wouldn't make money anyway unless you have the idea for a new Minecraft or cater to retards like the FNAF people did.

Furry. Furries throw money at every retarded scam. If I had any artistic talent I'd do commission work for them.

>Is possible to make money making an open source videogame?

You shouldn't be writing software to make money. You should be writing software for the fun of it and to give something of value to others.

Writing software for money is Indian tier.

This is my idea, a vrchat clone that runs off blockchain for user accounts/wallets. Maybe have some way for user generated content to earn creators money.

The dude behind ToME manages to make money so it's possible.

Forgot my pic

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You could, but it would look fundamentally different from what the artist intended.

You would have to be very creative about it.

Perhaps make an open source online game, and sell game servers.

Or make a marketplace of paid mods and take a cut of the sales. If the base is free and open source, that might help make it more popular.

fpbp

This

Look at Freedoom. In a short 15 years they managed to replace like 96% of Doom's assets. Think of all the money Doom could be earning now, 25 years after its release, if it wasn't for these leeches.

Steam games are not open source

Some of them are.

Tales of Many Ecooldowns

Most open source producers make money selling support and customization options. You can have an open source base game and charge for expansions which would be closed source. You can also have the code be free and open source but have copyright over the assets.

The benefit of an open source video game is that if someone came along and improved your game they'd be required to share their code as well so it would be almost as if they improved your code for you for free.

How does that refute any of the points in the posts you replied to? It's a law that doesn't get enforced.

cuckoding game

grows ever more popular and seems like a fairly untapped market

If it's a multiplayer game you can still sell subscriptions to servers, like WoW does it. If it implements microtransactions you can make sure they are only valid on your server too, so you can release it for free but with monetization options.

Open source doesn't mean that something can be sold by other parties. Different licenses exist. For example the Unity engine is open source, but it's not free to use if you make money. In the same way you could sue anyone flipping your game. What you could not do is stop people from learning techniques from your code and applying them to their games

Unity is not open-source.

Make your game completely free to distribute and open source, but you have a patreon and you only release chapters/new content as soon you reach a money quota.
Also patreon people get an early locked version of the chapters.

I think some form of creative commons licence is what you want. You can make the code and assets freely available for personal use and modification, but not for commercial use or redistribution. This way if someone wants they can compile it from source and not pay, people can still see and edit the code, but you can't have someone else make money on it.

This. I believe there's a clone of dwarf fortress that released the game as open source with shitty art and then charged for the "good" assets.

>Is possible to make money making an open source videogame?
It is possible, but highly unlikely. Because:
>Why would someone buy it on steam when they can compile it for free?

You have to rethink conventional ways of making money.

Set up a patreon and get people to donate to you to develop your open-source game.

And you even have the benefit of turning it into a community project that attracts artists and other programmers.

Open source it, make an extremely convoluted way of compiling it, and sell builds as a service.

>What's stopping some faggot from reskining it and selling it cheaper?
You can have the source code posted under a license that doesn't allow for re-use in commercial projects
>Why would someone buy it on steam when they can compile it for free?
Whether a game is open source or not has very little bearing on whether or not it's easy to pirate. I still buy games for the sheer convenience of having a server hat I can download them from at any time on any computer I choose.

Dwarf Fortress is closed source

>>>/sqt/

Convenience. Same reason people pay for cable, Spotify and Netflix when technically it's all available for free somewhere.

Just play bulwark, you absolute dumbass

Reading comprehension senpai.