Thoughts on virtual desktop?

Thoughts on virtual desktop?

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fortune.com/2016/07/05/virtual-reality-htc-sales/
metro.co.uk/2016/09/06/vr-sales-flatline-as-early-adopter-market-dries-up-6112288/
techcrunch.com/2017/08/26/this-vr-cycle-is-dead/
bgr.com/2016/12/05/vr-headset-sales-augmented-reality/
youtube.com/watch?v=ziotPK6GOJM
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Anything less than 8k per eye with a wireless headset about 1/4 the weight of the current offerings is a non-starter. Ask me again in 5-10 years.

Have you tried it?

I have an Oculus and I've tried some version of one of the "virtual desktop" applications. Maybe I'm not the target audience since I do a lot of reading on my computer but text is a mess. The idea can work and it'd be especially great for developers, I just think the hardware needs to iterate some.

I actually don't care much for VR, but a monitor, strapped to my face, covering my entire peripheral-vision for gaming and movies would be amazing.

Why is this cheap virtual desktop crap as close as we're going to get?

>1/4 the weight of the current offerings

DYEL your own fucking head, bro?

I've worn the HTC vive for like 10 hours straight and my neck didn't feel a thing. What kind of fucking necklet are you?

What do you mean by "text is a mess"?

I am thinking of getting one but my main fear is that the resolution is not high enough for this to work well.

I feel the same way. I thought it would come in the form of an AR headset, but it seems like a long time before we get that.

I hear 1440p per eye is enough.

It's a great concept and works pretty well as is. Biggest downside for me right now is there's no way for the sensors to keep track of where your mouse / keyboard are so if youre moving around it leads to fumbling trying to find them. Not asking for anything super detailed but a silhouette would be nice. also is correct in that the resolution right now leads to blurry text, though I've yet to see what those new HD Vives with double the resolution or whatever are like.

It's not that I can't stand the weight. When you're gaming or doing something else equally exciting, the weight just melts away but if you're sitting staring at text or shitposting or whatever, it becomes an issue cuz you just start becoming more and more aware of it. Your face gets hot too which sucks as well. And the wire jutting out the back of your head doesn't help.
Text is a mess in the sense that the resolution of an Oculus/Vive is too low and it's like back in the day when people had 1280x720 laptops and would try to game at 800x600 or whatever to get the frame rates up and everything looked like this. Whatever that's called.

>I feel the same way. I thought it would come in the form of an AR headset, but it seems like a long time before we get that.
Yeah, but I feel the technology is already there. There are VR headsets that can show two 1080p-res screens over your eyes. I don't understand the difficulty of making one wide screen that can cover both your eyes.

It bothers the hell out of me because I thought that would be a product that essentially would come out around the time people started strapping plastic bricks to their face.

But not only is it not in development (as far as I can find) but it's not even something companies are entertaining as an idea...

whats the point? it looks like useless trash

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I don't understand it either man. There are 4k phones out there. Why can't someone just make a 1440p 120hrz phone-weight headset you can watch a movie in with FULL immersion?

Because Sony and other companies tried that shit out YEARS before VR was even a thing and no one fucking bought them, and the few that did hated them.

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>But not only is it not in development (as far as I can find) but it's not even something companies are entertaining as an idea...

I have been wanting this for the past 10 years. Whenever I would tell someone about it, I would get a blank look. It's the same blank look I get from people when they ask me "why do you need three screens?".

There doesn't seem to be huge demand from people interested in it as a display replacement.

An interesting situation I remember was a TED talk with a demo of the Meta AR headset. The crowd was basically silent while the guy is demoing this interface that looks like it was taken out of Iron Man 2.

Towards the presenter gets to this thing that looks like a Skype call which shows you a hologram of the person you are calling. Suddenly the crowd starts clapping.

I don't think there is much pressure to create things like this. People are still more interested in fucking with their handheld rectangles.

Despite media-pushing, VR is actually bombing too.
fortune.com/2016/07/05/virtual-reality-htc-sales/
metro.co.uk/2016/09/06/vr-sales-flatline-as-early-adopter-market-dries-up-6112288/
techcrunch.com/2017/08/26/this-vr-cycle-is-dead/
bgr.com/2016/12/05/vr-headset-sales-augmented-reality/

>Towards the presenter

Meant to say "towards the end..."

Maybe a similar situation to tablets being around since the 90s but only taking off when the right product with the right marketing appeared?

It's a normalfag world, user. We're on a very distinct fringe that no company seems interested in trying to cater too right now. They say the future is in mobile, and while I don't belive it'll ever replace the standard computer, it's pretty clear what everyone's pushing for right now.

We might see fully-immersive single-screen headsets in our lifetime, but not until we're old and gray I fear.

Not like this, if the taskbar was permanently at the bottom of the user's pov, it'd be a lot better.

What they're missing is that normies would love this too if they marketed it properly.

>We're on a very distinct fringe that no company seems interested in trying to cater too right now.
It will change. Much like how the Mustangs release gave a powerful car to the pleb male for the first time. Our generations males will be caterered to as our wallets grow.

Too expensive for not good enough and also fragmented VR video standards not helping.

It has nothing to do with normalfags, it has everything to do with pixel density, display panel availability, and manufacturing.

Even the 2560x1200 panels we use that are ~5mm from your eyeballs aren't good enough, and that is a LOT of data to process
And you can't just grab a fucking huge screen and jam it up close either because you're gunna see one whole pixel, and the weight of the monitor would make the headset unusable.

VR is extremely expensive to process, and it still manages to look like garbage.

AR headsets haven't taken off because we've been able to do that shit for YEARS, and there is basically 0 practicality to it. The closest non-garbage example was Google Glass, and we all know how retarded that shit was.

Secondarily: Why would you want "single screen" VR headsets? The image has to be split in two and rendered twice anyways, and lots of warping techniques are used so you'll never use the full square of the screen, making it one big panel would be a huge waste (for example, the ~70mm distance between your eyes would be completely unused)
Extending peripheral vision is a logistical challenge not a technological one. To properly capture your peripheral requires MUCH larger headsets out of necessity.
Some companies are actually attempting to address this, as well as achieve uber-high quality resolutions, but so far they're still in the vaporware stage (Google Pimax, they're the closest, and look at how fuckhuge that headset is)
A single panel is detrimental to how VR headsets work, I'm not at all sure why you would want one.

I think rather than AR, people with have IoT things all around their house with some form of display (including some kind of “holographic” stuff) , basically sexier alexa tier things rather than putting on a headset for AR.

Probably. Wearable tech isn't particularly popular because it's clunky and doesn't really work all too great, having a slick Nest thermostat with a pretty screen is a lot more appealing than having some augmented projection beamed into your eyes to tell you the temperature of the room.

>can't have a 1440p virtual screen because of peripheral vision
mah

I can see VR becoming great in specific niches. I think gaming and PC use it's a non starter. Medical field or drone usage I can see it becoming a more normal thing for higher end services.

I wan't AR headset with virtual desktop instead, fuck vr meme

yes

youtube.com/watch?v=ziotPK6GOJM

Wearable wont ever work well until it feels like putting on only barely heavier glasses/ a hat. -and I say that as someone who doesnt care about current weights.

Maybe for niche high end gaming like sims.

>wan't
Yu don't deserve shit now.

Every desktop is a virtual desktop.

Pretty sure you're wrong.

Thanks for that. Here's your prize.

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use it mostly for watching movies. i used to use bigscreen but switched over because of video stuttering and lack of custom environments.

What's it like for porn?

Yeah but it's not bombing AS MUCH

Vive prices are probably going to be sub-300 in a few years, and then we're see high levels of adoption.

This, its just barely too expensive for a peripheral and with high GPU/RAM costs also hurtig VR sales.

Also games suck right now in general.

Waste of time and money.

it has basic 360/180 video functionality but i use deovr for that instead because it's more fully featured.

Right now the highest resolutions are 2560x1600, if they get it to 3840x2400 then that will definitely be enough to give 95% of the desired effect, sure they'll keep pushing it but it'll be deminishing returns really, and seeing as we're in the middle of a rendering technology push (introduction of raytraced elements on top of standard pipleine,) not a pure resolution one, now's not really the time to go much higher.

This outcome is obvious, the people with the interest and means to buy into vr already have.

It's going to end up like 3D on TV's which is more or less a gimmick. It's already set in stone as one to most people. Content will never get better for it as it's too niche.

Linux (or compiz) has had this way longer built in

It's a fun little gimmick but there's no real reason for it other than watching films, watching films is actually pretty good. Feels too claustrophobic to use for any extended period of time. Can't personnally comment on high res vr headsets though as I've only used it on a dk1 lol which is only 400p per eye i thjnk

This is literally the sloppy seconds of 2010 Linux users with that compiz trash that was popular like a decade ago. Just further proof that Windows is outdated shit.

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linux had vr in 2010?