If you don’t admit this is the future of consumer technology, you’re just a contrarian edgelord

If you don’t admit this is the future of consumer technology, you’re just a contrarian edgelord.

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VR porn is the future of humanity, but VR games are actually awful. Most of them are fucking indie-tier tech demos.

Any good haptic-penile-periphirals?

Eh, VR is pretty cool, but it's always going to be niche just because of the space requirements and the fact that it requires physical activity. They're going to need developers shifting away from the FPS style games and releasing more traditional games that can be played seated and with a gamepad. VR doesn't mean you have to view stuff from the eyes of a character, 3rd person gameplay would still work just fine.

Also, I'd like to see some decent standalone VR options. I'm not really a graphics whore so I don't care about the absolute best visuals, it just needs to be high resolution and fully featured, things that phone VR and the Oculus Go both lack (low res, no position tracking, and shit controllers).

I thought the fellas at Pornhub made one a while ago.

Wake me once it's ACTUAL VR.

It's a gimmick meme fad!

>actual VR like in my fantasy animes

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GNU VR desktop environment when?

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>but VR games are actually awful.
Most are. But driving games and other games where your character doesn't move are usually pretty good.

i'll be impressed when it stops being just a visual game controller and more like what they have as the internet in futurama

>Get lots of spending money one week
>Wanted to try VR for a long time so I bought it
>3 sensor setup takes several hours across days trying to reconfigure it to work well and fit the piece of shit setup requirements
>"Can't be more than 6ft apart :^), angle it in this direction that doesn't make sense, try again, and I'll change the answer".
>finally done
>At least once per play session, my view in game would bounce far up and down again and give a quick run of motion sickness
>Bad case of color separation
>Nothing looks real or even pretty because of the tons of jaggies with shit resolution
>Every time white text on a darker colored background is shown, you feel like jesus christ is making a second coming because it glares in every direction in as much brightness as the display can yield
>return and refund

Dirt rally was the only game that makes vr worth all the shit, I've never had true fun from a video game until then. going to buy the next gen or the gen after of VR for dirt rally.

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>admit this is the future of consumer technology
I guess you mean gayming
I don't see anyone writing reports, documents or anything while using that shit.
also, I guess those goggles will give everyone eye problems (strabismus?) after a short while... I wonder if this has been researched

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AR with built in motion tracking is the future of consumer technology

Also, when the fuck are we getting real holograms?

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Also beat games, so basically hand DDR

It seems to be expensive and not doing very well, honestly. Ideally I'd use it for something like where I could see some virtual monitors. If I'm just strapping a screen to my face anyway, let me use it like one instead of forcing me to play non-free video games with it.

It would be fun to replace the setup of a computer at a desk with some sort of comfort pod where the screen is on my face and the input is within arms reach from a relaxed position. Maybe a split keyboard attached to my legs via velcro.

idk why that went like that for you
but I've set up the rift CV1 3 times this weekend and It's gone smooth every time.
Maybe because I was just using 2 sensors.

anyone noticed the year of the linux desktop meme is over? it rarely gets posted here

How about that Windows Mixed Reality?

This

even the highest res VR with VivePro still looks like VHS quality when you put it on. by the time the technology gets good enough people will have moved on to some thing els.

also think VR isn't appealing to kids just like 25-35 year olds. and VR is going to be even less successful to kids because lots are switching and finding out about mouse and keyboard for gaming from fortnite/ninja etc and that's not possible in VR

I still hear it occasionally. I've also heard people saying stuff like that it happened in 2012 or 2013, so maybe the fact that it already arrived is why no one posts about it.

There are chinks who are pushing 4k per eye, 90hz (or 180 with some chink gimmick), and a 200 degree fov.

Thing is, it's still kind of not there yet, linus did a demo with one of those if you want to take a look, but tl;dr it's much better, but still kind of wonky.
screen door is still there, head tracking is not as good as on competitors, and the optics are fuck up the visuals a bit, to get those aforementioned 200 degrees.

I'd give VR about 5 more years before I'd consider purchasing it.

SharePoint VR is the future

Is the lenovo explorer worth getting?

After saying that for 30 years, it's got to come true one of these days, right?

I just don't seem to be able to get 'in' to VR. I never feel immersed. I can't get over the weight of it on my face, I can't get over the fact that it feels like im staring down two toilet roll tubes.

Whenever other people I know have used it, they imediately put the thing on, and then are like 'woaaaaaaah, its like im there' etc. but i've felt just as immersed in experiences that have just relied on a regular screen.

>a contrarian edgelord
Solid argument, off to buy the latest overpriced and unfinished head gear gimmick.

>VR Porn
Honestly the stereoscopic videos and literal uncanny valley 3dpd attempts aren't worth getting a headset. Just get the google cardboard.

They do have some cute anime girls though if you're into that.

>Most of VR games are fucking indie-tier tech demos.
This. It's good that they're experimenting but there should be more high quality 10h+ games.

>people interested in games unsuitable for VR aren't interested in VR
wow

From what I gather you're better off with Vive or Oculus since those are the primary targets for most developers.


5 years sound about right.
>wider FOV
>higher resolution / fix screen door effect
>foveated rendering
>full body tracking
>hand gesture tracking
>eye tracking

Get these by default and were actually getting there. Currently these aren't available, require unavailable hardware or require hacks.

VR for games should be used like headphones are. To cancel out distraction and keep the player in the flow, not to make the virtual world feel more real...