>FoV fucks you up and can make you more sick
Uhm no?
>Resolution is just too low
Could be higher but I can live with that. Odysee/Vive Pro are really good actually.
>screen door effect
Really not that much of a deal. You don't see it anymore after a bit. It's barely visible with highest res HMDs
>Latency, the fact that there is a short (but understandable why it happens) delay to movement can make many sick during use.
Oh let me guess, you never really tried high end VR, right?
If your rig can handle the 90Hz you'll have no problems at all.
>When you turn your head, it shouldn't every feel like your vision is not 100% tied with your physical self
dafuq are you talkin about
>more shit that causes motion sickness
The only thing causing motion sickness is when your POV in the scene is moving but your body isn't. This problem can be avoided by some not using fluid movement.
>Needs to be wireless if it's to work like a Vive where you can move in 3 dimensions
Wireless would be neat but is not necessary. You'll forget about the cable quickly.
>killer app
professional tier desinformation.
What is google earth VR? You can fly anywhere on the planet like a bird. Most big cities are rendered 3D. You can jump to street view and navigate in there like you are there (recently added).
Go read reviews on steams 10/10 score. This shit is black magic.
store.steampowered.com/app/348250/Google_Earth_VR/
What is Tilt Brush (sculpting in general)?
I recently painted something in Tilt Brush and had it 3D printed as a gift. People where blown away.
What is game development with Unreal engine in VR?
I'm not even starting with all the enterprise applications.
High end VR with consumer application will always be a niche product:
o requires lots of money
o requires lots of permantent open space
o requires beefy pc (dedicated one at best)
o requires skill and time to properly mount and wire the tracking
But if you have all the above VR is awesome.
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