Nvidia BTFO

Nvidia BTFO

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Other urls found in this thread:

twitter.com/ZigguratVertigo/status/977225599805669376
anandtech.com/show/9886/amd-reveals-polaris-gpu-architecture
anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/2
twitter.com/SFWRedditImages

BUTTHURT BUTTHURT BUTTHURT BUTTHURT

He probably bought a Vega 64

it's called marketing. fat fuck knowitalls on twitter aren't their target

Yeah they're targeting the fat fuck knowitalls on memechan

Lold

If they get caught cheating on benchmarks again then something is wrong

This guy doesnt know shit about cars. Those things are all related and work together in car, they arent "separate tasks" that a car has to do. If one of those is abysmal the rest of the car is affected. He used a poor analogy but I wouldnt expect anything else from a fat fuck on twitter

I got real scared when jensen proposed an entirely new metric for benchmarks.
>Their metric

this won't end well.
yes it is pure marketing. But a very complex kind. They'll build the narrative and provide the tools to measure all things according to their own standards. They went from increasing public image into narrative building territory.
That's above corporate monopoly talk, that's totalitarianism Weltanshauung/ideological turf.

Nigga are you retarded?
Low RPM and torque can be geared, low displacement can be turbo'd, etc.

>inb4 no replacement for displacement

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He's like the main editor at anandtech, and the main GPU reviewer, pretty sure he has any GPU he wants.

>modifying a car changes its characteristics

no shit. But we are talking about from the factory as these GPUs are.

They already own the market. It's the logical next step

This guy is functionally retarded. Adding complex hardware accelerated instructions to a processor is what everyone has been doing for the longest time. It's no different than big AVX registers. Once they became available in hardware those tasks were sped up enough to where they could be integrated into software more often. They will come up with ways to use the new hardware to improve and accelerate graphics techniques. The end result is more realistic graphics, and no surprise running the same workload on older processors is much slower. The test changes to take advantage of current hardware, and the software will end up the same way. Game engines have already added it, and MS has already added the instructions to DX12. Ray tracing in graphics isn't even a new or novel concept.

>posting notorious amdrone

NOOOOOONONONONONO PFFFFCCCCCCCCCCHHHHHHHHHHTTTTTTTTTTTTSSSSSSSSSSSSSS

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delet

good stuff it reminds of the pica pica demo of ea that they said it was running on a dgx system with 4 V on them
(carefull this was the MAIN point of leather jacket man to increase the price of this generation)

turns out the demo was capable of running on a single card
twitter.com/ZigguratVertigo/status/977225599805669376
and they used a dgx because nvidia said so

you probably own a yugo

*breaths in* OH NONO NO NO HAHAHAJAJA

ANX might actually be a good anology for these gay tracing cores, but avx is advertised in FLOPs if I'm not mistaken. What ryan smith is complaining about is making the new RTX cards sound like they're 5-10 times better than the last generation when in reality they're just going to be 20% better and additionally they'll run the new ray tracing graphics effects more efficiently than older generations. If what they say is true and a billion games are using the technology already then that's the real boon from these announcements. I mean their own presentation showed subsurface scattering in 2004 with the 8800gt but that has hardly seen any traction as a technology until consoles could run it. Nvidia is paying a lot of money to force ray tracing into as many places as they can so their new graphics generation seems like more than it actually is and let them charge substantially more for it because they didn't want margins to shrink on the extra silicon usage.

surprised he didn't say bologna

How can he be so sure that RT core can't accelerate pixel shading?

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Because RT and rasterization are fundamentally different and if the RT core can do rasterization then Nvidia is wasting silicon area on pointless shit instead of just adding more fp32

>screenshot of a twitter post
>(subject) BTFO

Jow Forums called they want you back.

Because he's been following GPU development for a decade and half at an extremely detailed level.

Have you read any of his articles?
anandtech.com/show/9886/amd-reveals-polaris-gpu-architecture
anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/2

Because a fixed function unit stops being fixed function when it starts being multi function, like shaders.

thx bro
maybe some of rasterization pipeline share same math with those RT core

delete this post

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hey what's wrong with yugo?
>pic related, my baby

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