all shadows were turned OFF during the "RTX OFF" demo in the live stream.
Then they turned shadows ON during the "RTX ON" demo
Seriously? They could've at least turned the shadows on for the RTX OFF part. This is false marketing, since all games in the last 20 years have shadows (with the option to turn it off, but NVidia only turned it off for the "RTX OFF" part ffs)
Graphics wise SH2 was a masterpiece. But even there they mostly used flashlight as a single light source. And you wouldn't even notice the limitations because of good game design.
Levi Miller
Dunno if serious or seriously retarded.
Evan Cruz
Those shadows are drawn using Raytracing you fucking nigger.
If there's no alternative way to draw shadows implemented, of course RTX Off would remove shadows.
Jayden Allen
t. dumb /v/ retard who never even drew a triangle himself
Ryder Garcia
The real question is will it bring back functional mirrors in games
Justin Rivera
Are pipo unironically dishing out a THOUSAND US Federal Reserve Notes for shadows in video games?
Colton Lopez
Oh sure you aren't wrong, but that is not what nvidia was implying. Or hoping we would think.
They are pretty much tasked with convincing the audience of the advantages of "RTX" vs traditional rendering techniques.
Given this, the average viewer reads "RTX Off" and assumes the scene is rendered or lighted/shadowed using traditional techniques. This is what they want you to think, but isnt the case.
OP is saying that nvidia is being misleading when they showed this comparison, and that nvidia's new tech would not be as impressive if compared to a properly lit/shadowed scene using traditional techniques. You dumb fuck.
those are dynamic lights, having shadows for them would kill performance in a normal game
Isaac Turner
Luckily we now have RTX technology, which achieves a marginally better effect at only an 80% fps hit.
Anthony Young
>pay extra to see shadows from firecrackers at low fps 1080p only bravo Jen-hsun
Nolan Howard
>you wouldn't even notice the limitations because of good game design it's amazing what some games did to make up for the limitation of their era for example in GTA SA usage of limited draw distance and complex highways gave the illusion of a huge world
Cooper Rodriguez
>UI takes up like a third of the screen >nice
Samuel Morgan
games have been doing shadows from multiple light sources for years with deferred rendering, am I missing something?
Brandon Lopez
someone make an rtx on/off with a clos-up of a light switch being on and off im on my phone and can't into photoshop on android
>80% fps hit card can do 4k 80fps on demanding games RTX on it's 22 fps @ 1080p (we don't even about the other options, such were those ultra textures or medium, lod, fov, etc...)
that's more than a mere 80% hit. it cripples the card and we can't even say exactly by how yet. But since it was already shit in the fucking announcement, expect it to be even shittier than you're anticipating.
well back in the past most people who did this were guys who wanted to make something good. Today it´s more about beeing creative people, who rip off everything else because muh childhood. Progressive people who wants their shitty agenda. Plus costs are now higher so games needed to be done faster. Marketing costs are higher, because average customer only cares for a game 5 seconds and you need to constantly remind him that the game is out. People now use Game Engines like Unity, which is like "70% content plus spying if you aren´t a good goy and 30% marketplace content" etc etc etc.
I know you hate him. But he's praise the new turing design, and it seems like it'll be great in 3-4 years, right when AMD is potentially ready to compete in the classic GPU market again. This is their strategy, to overtake while they have the lead. Why they're risking it all with such high prices, when the gains are marginal? I don't know. It seems to be the flaw in their otherwise good plan.
The performance increase is going to be 10-20% at best, on all existing titles, and it's going to be the GGDR6 majorly.
And this is because of their new core layout, watch the video. It will become much stronger.
with shadow mapping you would have to render the scene a shitload of times and do a shitload of texture reads, with ray tracing you just send beams in random direction and if you hit a light you're lit, and combined with de-noising you get very accurate shadows
Aaron Gonzalez
>all shadows were turned OFF during the "RTX OFF" demo Are you blind OP? Only the dynamic light shadows were disabled, just like Jensen even said they would be without RTX, the whole point was to show how easy RTX makes dynamic light shadows work
actually the direction doesn't have to be random you can point the beam straight toward the light source and see if it intersects with anything in between
Charles Fisher
imagine being this dumb. here is another shot from the demo. notice how the flames aren't actually on screen? that's RTX
This is why I admire console games. Jow Forumspcmasterrace /v/edditors like to throw a shit fest but I find impressive size/graphics on consoles to be more impressive since they have to work with hard limits while pc is "throw more hardware at it"
The age of unique console hardware that allowed the developers to use tricks like the flashlight shadows on SH2 is gone though, now they're just mid range PCs, not even that If you're talking about the OG Xbox One/PS4.
Asher Richardson
not when you have ray tracing hardware, 10 gigarays/second, and denoising 1000 shadow maps is practically impossible
Matthew Allen
have you even noticed the arrows in my picture? explain the "reflection" of the fire inside the concave headlight. I'm waiting.
my "problem" is in fact the problem that there never could be any reflection at the marked spots (also at the right side of the car) with "real raytracing", cause there can't be any light by that source. impossible.
Leo Miller
You know what's funny, little dumb Nvidiot fanboy?
all reflections were turned off for the "RTX OFF" during that demo.
Then the day after, press were shown the demo again, but this time the character could move freely. Now all reflections were turned on during the "RTX OFF"
really makes you thingk
Brody King
The shadows are not comparable. The raytraced shadows are far more accurate and visually pleasing. Is it enough to justify the difference in price and performance for a video game? probably not at this point in time.
Given the way the gaymers have recieved RTX I think it would have been better for Nvidia to hold raytracing back from the consumer cards for another generation or two. There doesn't seem to be any demand in the markets that geforce serves for raytracing GPU's.
Brandon Lee
Why are shadows so hard to do? Don't we understand how light interacts with things well enough to make an algorithm for this?
Just like, take a light source, make cast a sphere of influence and morph the sphere based on any 3D models its hits.
Then each model's parts are assigned a opacity value. 100% opaque items fully block the sphere, deforming its shape. 0% opacity is ignored, and everything else has an inverse square function that reduces the distance of the sphere's distance depending on opacity. Any light that hits a surface brightens it a percentage based on the light source's strength and casts a shadow with a darkness relative to the opacity level, which is then deformed based upon the angle of the light and its relationship to the object.
Seems like this is a pretty simple thing to convincingly boil down to a math formula that a CPU could easily process billions of per second.
Xavier Wright
It isn't only the unique hardware that made such tricks possible. Consoles APIs provide a closer-to-metal development approach which alongside the defined hardware they can even with vastly inferior hardware hold up visually. This advantage will be gone when Vulkan becomes more widespread as it has similar philosophy of finer control over hardware.
William Miller
yes there could, notice how the reflection doesn't go all the way to the center, because that part is obscured, but the cone shape isn't fully obscured by itself because it's a big ass fire that is not just behind the car
you have to do it for millions of pixels 60+ times a second with hardware that a poorfag can afford, current techniques use take an obscene number of "shortcuts", that's why this new tech is exciting although it has some way to go before it can fully be realized, ray tracing has long been considered to be the holy grail of real time computer graphics
Leo Mitchell
its an explosion, a tall expanding light source catching the headlight edge and making a "reflection". did you watch the video, do you know how light works? its a very realistic looking effect to me
Joseph Torres
>another thread where OP is a complete mouthbreathing tech illiterate cunt should be a bannable offense on Jow Forums
Levi Perry
You can thank r/amd for that.
Aiden King
that fucking spurdo i just spit my Listerine tooth cleaning liquid on my 4K IPS monitor
luckily it was only small amouts kek
Asher Evans
>0.04 JIGGARAYS have been deposited to your account
Angel Russell
It is not that hard with only one source. But once you get to multiple sources, raytracing becomes faster.
Charles Garcia
DOES THIS MEAN I CAN RUN GAYTRACING AT 60FPS ON 1080P NOW?!?!?!
Jeremiah Turner
Look at what great art direction can do
Nicholas Jackson
its the reflection of the tank front side and other things that are outside of the screen
Michael Ross
Do we really have mouthbreathers in here that seriously believe raytracing is inferior? I still call bullshit on Nvidia but come on niggas.
Juan Garcia
Jen-Hsun Huang LITTERALLY SAID THAT HIMSELF, AT THE LAUNCH.
It was hidden, while glorifying the huge, massive, colossal almost alien technology increase, he stated that true, complete, realtime ray tracing is 10 years away.
Nvidia is betting on it, and hiding it's weak performance, just to cut AMD Radeon out. As they did with x64 tessellation of Wither 3 etc. by Game Works, but in the case Vulcan should succeed over DX, Nvidia now has a hardware way of tilting the benchmarks.
Elijah Foster
> Babbies in here that think raytracing is some sort of new technology
When did Jow Forums become anti-tech? Realtime raytracing would literally be heaven.
Jen-Hsun Huang said that. Realtime, complete ray tracing is not here yet. Jow Forumss not anti tech, but EVEN Jow Forums is not stupid enough to pay $1200 for something, that's primarily design to hopefully cut AMD, and now Intel, in the benchmarks to come:
>you have to do it for millions of pixels 60+ times a second Why do it on a "per pixel" basis? That's fucking dumb. Do it on a per-model basis, and assign values to "chunks" of the model that dictate opacity and albedo.
That's more than good enough.
Christopher Ross
> Amd confirmed for no shadows
Julian Martinez
Wow, Epig games shud hire u nobody ever thought of this XD
Chase Gray
You don't get ray tracing do you? It doesn't go in chuncks, it goes directly from the view points, "eyes", to the visible points, "pixels", and shows what they reflect to. So on pixel is ray-traced individually, if it is to work and be the holy grail it's predicted to be. If you chunk it, then what's the point?
Jackson Parker
I wasn't describing ray tracing, I was describing a method to get reliable dynamic shadows without doing dumb ass ray tracing.
Why does it need to be so granular? It seems like this is just engineer wank.
Models are made up of POLYGONS, so the best would be to do it on a per-polygon basis.
Per pixel is fucking pointless.
Cooper Sanders
probably, but we're talking about shadows, those boxes don't cast shadows
Thomas Adams
then you have to do depth test etc per pixel
Colton Sanchez
No, you don't. Computer graphics aren't real life. Items in 3D model are made of triangles called polygons. You can get their x/y/z positions and depth very easily by getting the locations of their vertices.
Doing it on a per-pixel basis is wasteful and stupid.
David Cook
Spotted the brainlet. Did you ever try to initialize the DirectX on a C++ source code. There are a couple of matrices you need to initialize. One that is the object relative position. Another that is the world position. Another for the camera position and one more for the camera focusing "compression" where you set the camera lenses.
When it draws on the screen everything that is not inside the final matrices multiplication is not rendered. To do reflections you need to setup so.e workarounds.
On raytrace there are no workarounds. It just works.
Jeremiah Miller
Did you just reinvent shadow volumes?
Robert White
Except that ray-tracing is not a gimmick. Devs were buying 2x titans before just to run full path-tracing engine (like brigade) at 720p at 30fps. And now cards have specialized hardware for that. Yeah, retarded normalfags gaymers will have to pay the technology tax, but i think it's actually a good thing. And if Nvidia keeps high prices, Radeon can easily come back. And i would expect them to be even better at ray-tracing than nvidia.
Colton Evans
I don't know enough about this shit, maybe? It seems logical to do it this way.
Matthew Butler
at some point you have to draw pixels, polygons can overlap in intricate ways, you don't seem to have thought this through
Robert Mitchell
I crave real ray tracing like a mofo, but this fake shit is faker than the 4 GiB of a 970
Ray-tracing works from the camera outwards. So it doesn't matter how many light sources there are.
In fact more lights makes it slightly faster because the ray will stop bouncing once it hits a light. A scene like this is relatively hard with ray-tracing because the rays have to "find" the one light source on top which only a small percentage will do withing a couple of bounces.
Ray tracing seems ass-backwards. You're tracing the light from the destination to the source when light moves from the source to the destination.
Oliver Baker
/ geforce 540m good or bad?
Adam Morgan
We just cannot afford to go full path-tracing (yet). Nvidia right is trying to legitimize the technology for real-time games. It would be cool to use that tech for sound instead, but dumb normalfags wouldn't understand. We are taking baby step right now, but performance would be there eventually.
Juan Thompson
>To do reflections you need to setup so.e workarounds which is what you see at this gay ass fake shit "BF V" demo, in plain sight.
still haven't recovered from your 3,5 GiB 970 card?