Anyone else watch this guy? I think it’s really relaxing to listen to this calm soft spoken guy talk about the random genesis games he made and all the cool little effects he programmed. It’s really made me appreciate all the little efforts and triumphs that go into this kind of thing that may never even be known.
I love his vids, its nice to hear a game dev talk about the actual software developmemt side of things. I wish more game devs would do stuff like this. After all, a game is just another piece of software, even though they can be very fun its okay to treat it as such when discussing it, especially for educational purposes.
Liam Powell
/vr/
Aaron Wright
He talks about programming and is almost certainly a lot better at it than a lot of the code monkeys in here. How can a board obsess over video cards so much yet have an autistic hatred of anything related to games?
Isaiah Allen
This lad is based af
David Peterson
He's a bit of a sperg and a bit of a weirdo. >this logo was done by a guy i met at a christian rock concert Fucking what?
Michael Sullivan
He’s a Christian. He made an entire video about bible stuff he hid in his games. He just doesn’t mention it all the time, but with that context it makes sense. He was at a Christian rock concert because he’s Christian and likes it
Owen Gutierrez
He sure managed to create very impressive effects on such limited hardware, but maybe he should have instead focused on making the games good. I always feel like I'm watching someone who actually just wanted to make demos try to make a game.
Oliver Roberts
That's on the mark. None of the games he made were good and shit like 3D blast is reviled, but they were really impressive on what they pulled off.
David Myers
Watch some videos, that Toy Story music video was pretty cool.
Jacob Flores
That's true for a lot of the European devs at that time because they all started in the Amiga demoscene.
Hunter Butler
Like a guy in a food truck dreaming of being a sous chef To be fair he probably just needed to pay the bills. The demo scene won’t do that. Making Mickey Mouse games sure fuckin will
Benjamin White
My question is, where is he getting all of this beta code from. Like, is he making these videos while he's at work? Is he taking the code home with him to run on his home machine? Surely there must have been something in the contracts with his publishers about who owns the code and how it can be stored. Maybe it's different in gaming, but in enterprise software, your company is writing the code, but it's owned by the people paying for it and can only be run and stored on specific machines or specific network locations.
Liam Bailey
>He talks about programming Toy programming.
Jack Fisher
Mad coding skills shit gameplay skills.
Gavin Powell
This, he's the Terry of vidya
Jacob Brooks
nah, aint nobody like my nigga terry
Jacob Ortiz
t. faggot who thinks it’s about what you’re making instead of how are making it
You mean the one where he cheated his playthrough because he said there are intentional difficulty jumps to stop people beating it in a single rental. yeah amazing game design.
Aaron Turner
>he thinks that was unique for the time
James Flores
>He still thinks that its a good game A good game is one where the failure is caused by yourself not by the game,period. The game looks amazing there is no denying that but the gameplay is absolute garbage. That is indicative to all european studios from remedy,dice,ect.
Hudson Foster
Would be appropriate if it were about the games themselves, but he's really far more focused on the technical and programming tricks behind them.
I don't know if you've noticed, but Jow Forums's a bit shit.
With few exceptions, they were licensed games. Those were generally not good and they tried harder than most other developers who made them. They - as appreciates - paid the bills.
He (Jon Burton) founded the company; he's got the rights to show it to you, no problem. He probably doesn't have the rights to actually distribute the code, as the company was sold.
That was pretty common for the time.
Adrian Price
>A good game is one where the failure is caused by yourself not by the game,period. Game were very small back then. If a game was easy enough it could be beaten in a rental, then just that would happen and they'd lose sales. Remember, most games were made by 1-2 guys. It's surprisingly hard to make a game that is both good, and long, and can be done by one guy in a six month period.
Isaac Kelly
>With few exceptions, they were licensed games. Now I notice he has made few video about original TT projects, weird I guess.
Jack Morris
>Game were very small back then. ''no'' They are all done by studios be that first or third party. A short list of good games all done in that period(Genesis era). I can beat Comix Zone blindfolded,and that is my definition of a well executed game.