Name a more fun programming challenge than writing an old school RPG. I'll wait

Name a more fun programming challenge than writing an old school RPG. I'll wait

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Starting a botnet to overthrow a government

Looks comfy.
Are you gonna release it as free software under GNU GPL or a similar free software licence? Is it written in a cross-platform or a Linux-supported framework?
Do you need help with development?

>releasing games as GNU GPL

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If it's not atleast open source no one will touch it here, is right

will obviously be touched by normies and such

I wonder which of those groups is more numerous and more willing to spend money on a game... hmm, yes, a very difficult question.

The OP said nothing about selling the game you autistic faggot.

writing a game that isnt shit

And stay there, gamer.

>playing games == developing games
Found the retard

It's all gay shit for retards, so go back to /v/. We have four boards for your toys, so fuck off.

Writing OS

Wow, you're even more retarded than I had previously concluded.

You know why game programmers shit on every other type of programmer save maybe for compiler devs? Because we actually work with hard problems day in day out. Now go finish your fizzbuzz you piece of shit.

lmao what the fuck are you on about? Game programmers are the lowest of the low. You're a joke.

Shit on as in "badmouth them" I presume.
That's all gamedev can do.

no thats web programmers

Yeah, that must be why recruiters are targeting me 24/7 while you're trying to figure out what the point of RB trees are.

I realize you're an underage faggot but seriously, you should shut the fuck up.

Game "programmers" are just as bad, if not worse. You're just monkeys. You can't do anything that requires any skill or knowledge so you make toys for kids who don't know how profoundly garbage your work is.
Please be trolling.

I bet you couldn't even write a Tetris clone. Embarrassing.

video games are among the most complex things computers do, they drive advances in consumer hardware more than anything else

I don't know what that is, but I'm sure it isn't hard.

That sounds like a fun project.

>video games are among the most complex things computers do
What? Oh, wait...
>they drive advances in consumer hardware more than anything else
Yeah, you're a troll. I think I've dealt with you before.

Just shut up, you underage fucking faggot. Go back to your desktop threads and masturbate with other idiots. Clearly you're too fucking stupid to understand just how insanely fucking hard game programming is. And this is coming from someone who works in the industry.

this is false flagging

If you work with games, you are the burger flipper of programming. And if you find that hard you never should have joined the field in the first place, sorry to say. This is just a bad troll. Try being less over the top. The key is to be believable.

Says the accounting software dev. Nice projection, moron.

Yeah, keep working on it, kid.

name a consumer application that's more complex, i'm pretty sure there isn't one

Weak bait. Programming game engines must be harder than 90% of programming tasks out there.

You would think that.
Sure. lol

>99.99% of posters here couldn't write a Pacman clone if their lives depended on it
>hurr game programming sucks!!! hurr go back to /v/!! hurr look at my fizzbuzz
I swear to god this place just keeps getting worse and worse.

prove me wrong

The real problem is toy fags like you.
The rallying cry of the perpetually perplexed.

I would totally join.

It's just one autist, pretending to be retarded and getting shit on by the whole thread.

are you also the OP of this thread? did you make it so you could argue with yourself?

You got me, kid. It was all a big ruse.

If by old school RPG you mean roguelike you are right.

Writing a C++17 compiler for the 6502.

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Looks awesome. Where can I see more of it?

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wow you must really hate writing old school RPGs

>C++17 compiler for the 6502
>not writing a .NET interpreter for the z80

u dun fucked up

>write single virtual function
>system out of memory

>writing virtual functions

a virtual function is just pointer redirection, at a minimum one method would use only 2 bytes more on 6502.

Litreally even optimizing fizzbuzz is more fun than producing some pixelz like you did.

Have fun selling and living off your fizzbuzz

>challenge
it's just time consuming

This

Programming a physics engine requires knowledge of geometric algebra, linear algebra, discrete geometry, and mechanics.

pic is you

programming a compiler, an OS or a full blown optimized game engine (not shitty graphics demos) extensively cover many topics of CS. Not to mention godlike math knowledge to implement a good physics engine while keeping it efficient with the hardware.

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nice b8 m8

That depends on whether or not the 6502 supports true indirection as an addressing mode. I'm not a 6502 developer so I don't know if it does or not. If not, you'd also have to include several additional instructions, which could easily add an extra 6+ bytes.

Creating a 3D game engine.

Looks more like a gamer to me.

Some user wrote a hentai decensoring AI program in another thread.

>compiler, an OS or a full blown optimized game engine

Why would you even 3 to create an equivalence between 3 very different things? A compiler can range from a trivial implementation to a lifetime of work that requires a deep understanding of the CPU architecture you're targeting. An OS, depending on what you're targeting and its goals, can range from a 2 hour job of implementing a filesystem and linking it up with some vendor startup code, to something that will require millions of manhours, an in-depth understanding of all computer hardware, and direct interactions with hardware vendors.

Game engine development, even in a AAA studio, is generally just a matter of licensing various subsystem engines targeted at AAA studios and gluing them together. Writing those systems yourself, like a "realistic" physics engine, is just applying basic algorithm knowledge to a series of equations your physics consultant gave you. The rest is just boilerplate implementation of conventional physics frameworks that all physics engines use. The same goes for graphics engines, mostly all boilerplate for the actual rendering and all you're implementing is a conventional API to interact with your graphics engine.

I think modular algebra got humanity further than fucking shitty graphic games with no actual meaning.

What about video game web developers?

>what is serialization
>what is AI
>what is server sync
>what is prediction
You literally have no idea how gamedev works. I bet you think we just take 4 or 5 premade components, glue them together and call it a day. Reality is so much different that I won't even explain it to you, since clearly you're incapable of exercising rational thought. Let me just say that every game is unique, and you have to code all those features in. There's no magical pill or magical glue that will allow you to piece together your custom logic and some premade run of the mill engine.

I think you're an idiot. Humans have played games since the dawn of our existence. We will continue to do so until the day we disappear from this universe. If that bothers you, then you're simply a boring-ass person. You probably wank your member to porn all day long anyway. So much for creativity on your part.

writing a nethack style roguelike

by nethack style i mean staggering amount of little interactions between stuff

Clocks still went quite more useful.

>everything has to be useful
So sad you only operate with your left brain

No dude, I operate it whole, maybe I use left brain more than you, maybe even right brain, because what I do is making them work together instead of being "brain side" delusional.

Writing a relatively modern isometric one.

>game development
>requires no skill or knowledge
When Jow Forums became that stupid?

>game programmers think they are an elite club when they are actually the equivalent of a McDonald's cook in the service industry

based

Go easy on the soilent boyo

Certain aspects of gamedev such as optimizing real time computer graphics, and solving archetecture problems for something like an mmo are challenging. Making the next charming indie pixel platformer is not challenging.

This. And the people who go into gamedev are cucks IMO because they are picking an overcrowded industry to make less money than they could elsewhere because muh /v/idya (and the coding is fairly removed from the creative/artistic aspect and the end product anyways).

And yet you have to had used "day" which is example of fizzbuzz applied on time in just one fucking sentence you wanted to say.

fpbp

>Making the next charming indie pixel platformer is not challenging.
Let's see yours, motherfucker.

>you can't criticize something if you haven't made something better
let's see your accounting software

Fuck off you cum goblin. Seriously. Fuck off.

I actually work with games. Have worked on them since like 10 years. Telling me it's easy to fucking code a 2D platform just because it LOOKS fucking easy. You fucking idiot. Bet you couldn't write a fucking asteroids clone in 3 months. Go and fuck a crane.

l meant that it is not hard from a programming perspective. Obviously audiovisual design, creativity, UX, and marketing are all very hard, and making your indie game successful commercially is probably one of the hardest things you can do.

It's easy to code but making it playable takes effort.
Don't know anything that would be hard to do on modern hardware. We aren't talking about the fucking ZX Spectrum.

You don't know what you're talking about desu

>Because we actually work with hard problems day in day out.

>HOW I MAKE BLEEP GO BLOOP AND POWOWOWOOW ZOW

How does someone get to this point? Most game devs I've met know they dev for the sake and fun of game dev, not for any notion of challenge or advancement

This board is like 50% undergrad compsci students who did really good on their midterms and think that means their opinions count.

kek game devs btfo

>Writing optimized graphics renderers and physics simulations is for brainlets

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>implying your average gamedev isn't just using unity

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Write an old school RPG in HolyC

saying x programmers are bad when you've only met hobbyists applies to every field

>Game engine development, even in a AAA studio, is generally just a matter of licensing various subsystem engines targeted at AAA studios and gluing them together.
wrong

Again, you have nothing to back that up
Writing a 2d platformer is babbie's first programming project.
When you present me the awesome web based accounting package you wrote under a week as the wiz kid you are, I'll admit I'm a cock goblin

oldschool 3D rpg

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>This board is like 50% undergrad compsci students who did really good on their midterms and think that means their opinions count.

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what are you gonna do when westwood studios' lawyers come knocking at your door?

So many dumb faggots ITT.
Game devs before DX12 had it easy because a lot of optimizations came from the driver devs. Now that DX12 is here, game devs need to pull their shit together and git gud.

>Game devs before DX12 had it easy because a lot of optimizations came from the driver devs. Now that DX12 is here, game devs need to pull their shit together and git gud.
makes no fucking difference at all
you're probably some video card shitposter who's never touched a programming language

Did you even read the post? Do you even know what drivers do? So telling the GPU what to do, and how to do it, are the same thing, and it makes no difference how these are coded? Don't even respond because I won't.

wew stop project khanjeet

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Remaking the snes game EVO: the search for eden, and selling it on the android play store

This so fucking hard. Ants can't see past the soles of a giant's feet.

> web based
> accounting program
he thinks he's a programmer
my sides. gone

Its boring if you want to code, you just create the basic framework and then its just creating content,levels,etc