So this is the power of raytracing

So this is the power of raytracing.
youtube.com/watch?v=tGjrMSgGXOQ

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Other urls found in this thread:

theguardian.com/society/2018/feb/25/children-struggle-to-hold-pencils-due-to-too-much-tech-doctors-say
youtube.com/watch?v=M2AF1S6304w
twitter.com/SFWRedditGifs

>RTX OFF: 69fps cost $180
>RTX ON: 65fps cost $1200
Ray tracing just isn't for games

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Games are for children.

>raytracing
>anything to do with collisions

This add exactly nothing to your experience, this is the jewest thing ever.

Whats your point? I'd like to know if the toys i'm buying for my kids are worth the price...

>Tanks your FPS
What did Nvidia mean by this?

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Your children should be playing outside so they could develop their basic motor skills instead of making them worse off. Video games and technology at a young age are the reason why kids these days struggle to even hold a pencil in kindergarten.

theguardian.com/society/2018/feb/25/children-struggle-to-hold-pencils-due-to-too-much-tech-doctors-say

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>this is the jewest thing ever
>tfw you own 2 2070s and 2 2080s
>mfw i didnt pay a fucking cent for any of them.

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That looks pretty much the same

Also holy fuck the amount of clipping when someone falls on the ground

>holy fuck the amount of clipping when someone falls on the ground
that clipping has been a staple of all of the BF games way back to BF 1942. The days when carriers sailed on land.

I feel like it's the new SSAO, as in "you have to get close and squint your eyes really hard to see it but it's shit that fried gpus before".

What if it's an intentional feature?

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Believe it or not but playing video games and having outdoor activities for your kids aren't mutually exclusive, i did fairly well myself as a kid playing soccer at regional level, learning piano and playing video games. Your failure as a parent is on you, not video games.

...so the entire point of all this is to clip bodies into snow?

pretty sure Goldeneye did that on my N64 when I was like 10

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>theguardian.com/society
whew boy i expect good things from this click

>the guardian
I'm now tented to lock my kid in the computer room forcing him to play all day.

>head first

is that really a good idea?

WE LIVE IN A SOCIETY

GUARDIAN TEXT

Give 'em back Jamal.

video down, jewvidia on full damage control??

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it's working. It's just you.

>raytracing in BFV is really just there to replace the SSR
>show it off in a map with no reflective surfaces at all
Epic
You shouldn't give a fuck about such shit normalfag cuck games in the first place, but don't be fucktarded and blame the tech. Raytracing is still the grail of videogames and there's nothing you can do about it.
While Nvidiot are still being the same scums as usual and try to make an exclusivity out of what should be the logical advancement in graphic tech anyway (like they did before with physX or Gsync), you still at least need to give them credit for trying to push the tech sooner rather than later. This will only benefit everyone, even if you never buy Nvidiot.

SSAO is used in every games now.

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And actually, properly implemented raytracing would make SSAO useless since the light bouncing/propagation would be physically accurate, meaning less light in occluded places, which is what SSAO was trying to (poorly) emulate in the first place.

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...

Videogames are for faggots

ssao looks fucking great though

So this is the power of a 1399.99USD gou

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you are all retarded. raytracing is a graphical feature. it doesnt have to do anything with how things behave in a game.

It's not even real raytracing it's hybrid shit raytracing a single pass with denoised shit from a rastered image
The game looks like Putrid shit no reflections within refractions and nothing on the walls or pillars

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This somehow looks like some crappy prerender from someones amateur 3D modelling blog.

So much smearing and other shit approximations. Look at the floor in front of the seats near the door. Look at the walls above the elevator. It's dogshit.

based

Well, in this case, yes

fpbp

In a online mode, literally less than 10% of the playerbase will care about accurate reflection.

This is the ultimate snake oil, even better thann physx

>inserts needle two feet away from the soldier
>this is acceptable

Why does it look so bad?

Because it's a hack and falls well short of proper raytracing.

how

help a broke nigga out feel me?

What happens if you turn on Ray tracing with an RX 580?

10%? More like 1%. Short of Levelcap admiring scenery and shilling, no one gives a shit about how pretty the environment is. A lot of people play on low settings just to remove clutter and make aiming easier. FPS are too fast paced to care.

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Its not working

>those pixels in the refraction
lmao what is this? 2004?

Gaming card supposedly specialised for this feature, first hype game utilizing it with massive nvidia help ends up this way.
nvidia really tries to kill itself with this mess.
They won't manage to, because they're too big, but they sure as hell are trying.

>jagged reflections (looks like someone applied a fucking censor pixelation mosaic shit on it)
>no shadows to be seen anywhere in the image

ahiiiiiiiiiiiiiiiii

AHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

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I actually think that looks good, not 1200 dollars good, but its pretty wild that can be done in real time at playable framerates, i cant even imagine how every single game will look better than this in 10 years.

I actually wonder if having proper reflections on may in some circumstances provide an advantage to players.

Would it render a guy at a window across the street reflected in the floor, he cant see you, but you can see him.

I too wish I was black user.

Nvidia is acting like reflections never existed until their RTX scam arrived

pic related: reflections in a game before RTX scam (Deus Ex: Mankind Divided from 2016, AMD sponsored game)

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it can also into the same type of terrain that Battlefield V uses

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>isn't going to share how he jewed the jews
nigger

Did people forget that old games used to have FULLY FUNCTIONING BATHROOM MIRRORS up until the PS3 generation?

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>develop the equivalent of an oculus prototype, not even the DK1
>sell it as a final product
>people will buy it anyways

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>get hyped for ray tracing since ages ago
>ray tracing was supposed to lift a heavy workload from developers since you jsut need to add a light source and let the physics do the rest
>rtx gets released
>looks literally the same but with half the fps

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Raytracing, Deferred Shading, Phys b shading etc don't have any actual quality advantages. You are still limited to textures and polygons. They just make the lightkng better or faster. But since the level designers dont know how to use them to their fullest potential, you barely notice it

The texture on the right is shit, but the terrain on the left actually looks pretty real, if too clean

>This video is unavailable.

?

Does that mean that complaining about what other people like on Jow Forums is for toddlers?

This isn't /v/, but I'll bite.

This technology would be better used for VR than most AAA games, realistic graphics contributes nothing to most games. It makes them worse because the visual fluff distracts from the game itself.

everyone understands how raster graphics works
raytracing has always been too computationally expensive, so it wasn't done. All our techniques are based on raster.
raytracing has never been developed with realtime performance in mind- so many of its techniques simply can't apply.

it'll only become useful when it gets applied to physics, assuming it's even possible to do openCL when a graphics context is open.

Also, because they're not doing screenspace reflections there needs to be more world state in each network frame so it opens the door to much more effective ESP/aimbot.

I too want to play VR at a nauseating 30fps.

VR honestly doesn't benefit much from realistic graphics. It's surprising how easily the brain deals with stylised art. Framerate is king for VR anyway, and a good headset requires a lot more resources than an equivalent "normal" game.

yes VR is totally different to video games

A fucking grand for better reflections and 1 fps.

I mean like VR "I want to visit Rome". Being able to render a realistic scene at 120 FPS is useful for "real" VR, not for games.

for an nvidia sponsored game radeon are raping them in the ass..

The difference is that those reflections are screenspace. Well implemented screenspace, but also not going to be there when you occlude the reflected terrain from view. I don't think RTX is worth it either but don't deliberately obfuscate things, it makes you no better than anybody else doing it.

I also read books and watched tv as a child so that must mean those are only for children too.

My rx580 is better. Holy fucking shit.

hahahah the video got pulled
Can anyone tldr me?

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Should post the original dx instead, as it also had reflections. Pic related: "crap graphics in 2000". Notice how smooth and clean the reflections are. Meanwhile in 2018 with a $2000 video card...

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Why are you so retarded?

So can someone tell me what exactly is ray traced here? I see none of the typical benefits.

The reflections are supposedly enabled by a single pass of raytracing (at a very low resolution apparently). It seems real raytracing is still a meme at this point and nvidia scammed everyone yet again.

Yeah, and even when Metro gets RTX it'll still probably be a monumental performance loss, though should look nicer with global illumination and shadows.

This, please

I hope you realize the reason why this was possible back then. Reflections used to work very well, since all they did was render the whole scene twice.

There however came a point when that simply stopped being possible and I hope you understand why.

OK. We wouldn't see that at all in the picture then.
Baked GI has always felt perfectly fine for me. Normally for scene lighting you don't use dynamic lights primarily. And not that many so we could usually already do good light color reflections in those cases.
>shadows
I would expect them to focus on that. Better penumbra for shadows. That's something that really makes a difference.

Second. Inquiring minds need to know who they need to trole and why.

it was just battlefield
it looked exactly like it does without raytracing

This but the raw power 4k 100fps+ required for rt would be insane like 20tflop+ a shit load of rt cores

This particular circumstance would be easily reproduced with screen space reflection. So it's a poor example because of that aswell.

This. Beat Sabre had ridiculous requirements for some reason. Relative to this graphics. Bothers me so much I'm leading my post with this for no good reason. But when it's running well it's very good looking. It's art services the gameplay.

I think the issue is that stylized graphics is something that the average consumer doesn't accept as readily. I'm sure you can imagine all kinds of stylized graphics you wouldn't tolerate. So the average consumer want passable graphics, which implies realism or pseudo-realism like most AAA sci-fi titles.

real-time raytracing is a meme

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You realize stuff like this was literally just achieved by flipping the scene upside down and rendering double the geometry, right?

> [YouTube] Not Found

>t. jayz 2 shekels

>Ray tracing just isn't for games
At least not yet. Maybe the ps7 will have support for something like this but it's just not ready for real time applications.

What's with the giant difference between 3gb and 6gb versions of the 1060?

home computers are for children, unless you use them for work only.

try to guess

>falling for leather jacket man's tricks
We warned you, retards.

Honestly who cares, until well done non rtx lighting is as good as current rtx, it does look like a cash grab based on marketing something that's already been done.

I hope you do understand why he didn't mention the thing you understand that you ask a about and question his understanding of it.

RTX is a fucking meme.
14:50-19:05
youtube.com/watch?v=M2AF1S6304w
Runs 4k@60fps flawlessly, probably 5k@60fps with 2080ti

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Fucking idiots ruining video game and hardware for everyone.

You're not entire correct, there are many techniques for forward rendering that have realtime performance characteristics on generic hardware due to recentish advances, such that it is wholly possible to do reflection by rendering twice nowadays. But of course I understand what you're trying to say, and I'm saying something fundamentally different: that the fake raytracing here is dogshit rather than that games can do nice reflections without it in common engines.

one has 3gb and one has 6gb