RTX IS FHE FUTURE OF GAMING

THEY FINALLY WILL MAKE REFLECTIONS REALIS...
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-screen-filtering-screen-space-reflections-comparison-1-on-vs-off.html
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-screen-filtering-screen-space-reflections-comparison-2-on-vs-off.html
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-screen-filtering-screen-space-reflections-comparison-3-on-vs-off.html
RTX OFF ... FPS ON, QUALITY ON.

Attached: metal-gear-solid-v-ground-zeroes-screen-filtering-screen-space-reflections-002-on.png (1920x1080, 2.4M)

Other urls found in this thread:

youtu.be/M2AF1S6304w?t=886
geforce.com/whats-new/guides/metal-gear-solid-v-ground-zeroes-graphics-and-performance-guide
twitter.com/AnonBabble

In video.
14:50-19:30
youtu.be/M2AF1S6304w?t=886
With a RTX 2080ti, you could play this easily at 5k@60FPS ultra settings, no compromises whatsoever.
>BUT Muh out of screen reflections
A Fucking MEME. RTX is a SCAM, we are at least 20 years before being capable of putting ray tracing in AAA games.

"Screen Space Reflections are exclusive Ground Zeroes PC, adding real-time, screen-wide reflections to pools of water, puddles, and reflective materials when the Extra High detail level is selected.

These reflections accurately display all elements of a scene, including lighting and shadowing dynamic or otherwise, and impressively, light from reflections can also illuminate other scene elements. Their fidelity obviously falls short of reflections found in PC gaming's greatest linear showcases, but in the context of open-world games their addition is a step ahead of other titles employing fake cubemapped reflections and techniques with limited reflective properties."
geforce.com/whats-new/guides/metal-gear-solid-v-ground-zeroes-graphics-and-performance-guide

>YongYea

>That door reflection in the puddle is supposed to be realistic
I guess RTX is even better than reality

Yea? What's wrong with him other than being a manchild

i wish game devs would focus less on graphics and more on gameplay mechanics and content

His whole channel is gaymen gossip. What's to like about him.

Exactly that

ah yes, perfect mirror-like reflections in a shallow puddle of water in the middle of a rainstorm, with light sources of any intensity, distance, and angle

THIS is what realism is all about. getting incrementally closer but never achieving perfection only serves to disconnect you even more from the virtual world. rather than accepting computer graphics for what they are, ARTISTIC REPRESENTATIONS of reality.

What ?

>pay attention to this shitty graphical bauble we added, goyim. ignore the fact that we made no effort to improve gameplay, story, or kinaesthetics in our triple-pozz game
>buy my dlc

He's less knowledgeable than Linus for starters.

>durr, durr why aren't we getting a new crysis?
>durr, durr why the graphics of current gen look like the same as the old gen?

>He's less knowledgeable than Linus
How the fuck can you have less knowledge than no knowledge???

Wait a moment, the point of ray trace wasn't to improve global illumination first?

Uhhh this isn't RTX? This is screenspace reflections, the technology that predates RTX.
What the fuck is this?

Not in BFV.
Yes, I know, that MGSV:Ground Zeroes PC. Proving that you don't need RTX to have good visuals. In this case you have better visuals and performance that RTX meme.

what

Retard, you can't even see the future even when it slaps you in the face

The whole point is that screenspace reflections do not reflect what you'd actually see.
Not defending RTX, but like, it's clearly different.

I know but i meant in general, as a rendering tech and how it would drastically improve video game graphics.
I thought that "real" GI required ray tracing.

>The whole point is that screenspace reflections do not reflect what you'd actually see.
Yeah but what's the point for the player to have off-screen reflexions? Especially since the technology is at least 20 years away from full application at 60 fps ?

bad green screen

Attached: 858416864.png (272x237, 123K)

But would it really? Why can't you do Real-Time Screen-wide reflection like Metal Gear Solid: Ground Zeroes PC, while keeping the very great performance ? Why would gamers care about "muh outside screen reflections" when you can do very high quality and optimized Screen-wide reflection like GZ PC?
Ray Tracing is at least 20 years ahead of being playable and fully deployed, so it's fucking stupid to start this train now.
>"Screen Space Reflections are exclusive Ground Zeroes PC, adding real-time, screen-wide reflections to pools of water, puddles, and reflective materials when the Extra High detail level is selected.

So, this is what hironigger meant when he said about make the site appealing to advertisers.
Nice ad novidia, even with ublock, umatrix and the rest, this is still visiblol.

Attached: 1536090522012.png (211x239, 5K)

Why are you here?

>ray tracing is 20 years from being playable
They said the same thing 30 years ago.

And they're still right. You need upwards of 50-60TFLOPs FP32 performance to be able to do raytracing at quality PER frame at no temporal cap. TODAY.

We're at 12-14TFLOPs FP32 across both AMD and Nvidia GPUs respectively, and Nvidia's attempting to claim that this is enough to do RT in realtime @ 1 sample ppx. Unfortunately, that's wrong and grossly misleading. In order to deliver ray tracing in realtime at QUALITY, at 60fps with 16.6ms at 2560x1440p with no drops, you would need to double the PER frame computational requirement by at least 5.

So a single GPU solution would need around 2.5 PetaFLOPs of performance minimum to do 2560x1440 @ 60fps @ 16.6ms frametime with around 1,000 samples ppx. Its going to take another 20-30 years until we reach that point.