Quake 2 now has a realtime raytracer renderer, requiring VK_NV_ray_tracing extension. So that's one (1) game that supports RTX functionality.
But I guess congratulations to RTX owners for being the first people on the planet to actually play realtime-performance raytraced games. There will be more in the future and more GPUs will support raytracing, too.
But it now looks like shit. This is 2019 you know. Graphical fidelity has moved on.
Landon Wilson
>one (1) I've never understood this retarded meme.
Austin Wilson
Consider it a tech demo.
The assets look like shit but the lighting is fucking incredible.
Ian Campbell
>missing the point Literally the best real-time lighting that currently exists. It's about the technology behind it.
Cooper Powell
I'll wait for gen 2 or 3 before deciding if it is a meme or not. The tech is too soon for modern gaming. Maybe they should use it for low impact RPG games to begin with.
Gavin Watson
Gen 2 and 3 often bring huge upgrades over gen 1. Hopefully in 10 years time, fully raytraced graphics will become the norm and we could all forget about all this polygon rasterization and shading horseshit that's been plaguing 3d graphics for decades.
It's not ray tracing, its path tracing, and it's more computationally expensive then ray tracing, but ray tracing is the way to path tracing.
Daniel Mitchell
Pretty cool desu.
Jayden Morris
is this negroid playing quake with a fucking controller ? so this is the power of raytracing
Isaiah Long
I can get behind gaytracing iff it's a feature you can get on a separate GPU which only does that so that you don't end up sacrificing all your fps.
Kevin Flores
>hopefully in 10 years time 4k will be fully adopted and the successor to 8k will be richfag stuff. Raytrac8ng as Nvidia has implemented it, in the best of cases, is still reliant on resolution for performance. A 2080Ti cant handle 1080p full RTX, what makes you think, with the slowdown in lith tech, and tue impending clock cieling, and the general slowdown of GPU advancement, raytracing is anything but a neat trick?
Matthew Roberts
Just buy more GPUs what are you, poor?
Connor Watson
>it's all about demonstration! Or did you meant to say, marketing? Filthy kike
Noah Taylor
I seriously hope this is a funpost.
Levi Smith
Richfags/moneyburners can just get the RTX GPU instead so I'm not forced to waste money on this bundled monstrosity.
Jonathan Watson
KYS shill
did you even watch the video
the scene in op is 100% baked. explosions light their surroundings. woop de fucking do. ffs you even have dynamic light sources in minecraft.
Dominic Walker
That's like some kid saying we need a separate GPU for antialiasing in 2000.
Jaxson Carter
Q2VPT looks WAY better with good looking shadows. Also, this renderer does some questionable things (like reduced texture quality in water reflections). Shadows in it are laughable and barely visible, and the entire thing looks like a painting. Still, it's the best tech demo of path tracing to date, as it actually path traces the entire screen, and it show how far we are from it being viable (4 samples per pixel is orders of magnitude below a requirement for good looking image, and light doesn't bounce much in this game).
I'm still waiting for a new version of darkplaces with path tracing support, as I prefer quake 1 over quake 2.
Joshua Baker
Can this be combined with kmquake2's Oculus support?
Carson Gonzalez
We're in 2019 and there's not a whole lot of room for our hardware to improve due to the laws of physics. Shove your false analogy far far up your bumhole.
Caleb Walker
Full path tracing, let alone full ray tracing is at least 2 architectures away from being viable, and the value is really in just some complicated lighting effects. No one has implemented RTX intelligently so far. It's just been across the board applied to all surfaces meeting a roughness threshold on a map.
Cameron Scott
I say we remove antialiasing altogether and go back to 1280x1024 first.
Evan Morgan
Reminds me of PhysX. No one wants to pay for a new coprocessor just for fancy lighting/particle effects.