Wow, raycasting looks like THAT?
Wow, raycasting looks like THAT?
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lodev.org
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3D will never catch on
Oh yeah? We'll see about THAT
SOUL
soulless
>catacomb abyss
those were the days
Raytracing looks like this.
What's with those gaming engines pretending they can do anything like this?
real-time vs rendering for a week
I don't think that's a actually impressive example, OP. According to lodev.org
>the entire picture is noisy
It's shit
When will people realize that realism is precisely what you want to avoid in art. We have photography for realism, who cares.
>When will people realize that realism is precisely what you want to avoid in art. We have photography for realism, who cares
>jpg
at least try next time
But he's right. Realism ruins art
I want that in realtime in VR with foveated rendering (no screen door).
I'm going to sell everything, buy the tiniest cheapest apartment with good connection somewhere and move entirely to vr.
Rendering 1 frame in multiple hours means you can spend a lot of time running much more complex diffuse and reflection algorithms, vs having to render as many frames as possible as quickly as possible.
The underlying technology used is the exact same. Its simply just not doing the same amount of math in determining how photons are bouncing around a scene.
Jpg is the correct choice for something this much like a photo.
Png is you tard
>it's noisy REEEEEEEEEEEEE
Almost as if it was a photo, you know? Have you seen many photos? They have noise too, for similar reasons.
Hyperfocusing on realism ruins art, but realism is art in and of itself.
Still something off about it
Yes it's not perfect but it still beats anything a modern game engine can do by a mile.
Obviously but it takes a week to render
One frame per week = 1.65e-6 fps. Not exactly playable, but it's excusable given the quality.
Based and boomerpilled