Let's make a game. What should I add?

Let's make a game. What should I add?
It's written in C++ and I can load Tiled levels.

You can shoot those black things in real time and get experience and level up like in WoW but you can't save or load yet because that's buggy.
s000.tinyupload.com/index.php?file_id=61456926489997731626

Attached: Untitled.png (1352x940, 103K)

Other urls found in this thread:

s000.tinyupload.com/index.php?file_id=19241743282719884383
ufile.io/0dhwv
twitter.com/SFWRedditVideos

Fuck tiled I hate it

tiled is complete shit

make smooth transitions between tiles
add key rebinding

bump

Add RTX support

add 3d rendering

Add raytracing

It's hard to tell you what to improve without source code.

No you're just gonna steal it.

Now you add the lolis.

>You can shoot black things
Based and racepilled

These, desu. It's a good example of how not to create a level editor.

Introduce the idea of general map objects that can be pickupable, destroyable etc, general characters, bullets and guns. All of those might create each other. Load those from a text file and get infinite moddability.

It's a Chip's Challenge shooter?

What's wrong with tiled?

>Tiled
May as well just make it on RPG Maker, OP.

I added a critter that hurts you.

s000.tinyupload.com/index.php?file_id=19241743282719884383

Main character needs to be a loli. Steal pixel art if you have to. Add gore too.

Can you draw it for me?

Post it on Github

Attached: 52080718_592720671192265_7939322182813876224_n.png (163x159, 58K)

I can't. Too many files.

For something this simple? Did you write it in binary?

It's a visual studio solution.

Add realistic ballistics simulation.

So what? I uploaded Visual Studio projects to GitHub before. Set up your .gitignore properly(I think the built-in source control does this automatically)

I can upload a .zip.

Use source control, you inbred monkey. Fuck you, I hope no one has to work with your dumb ass.

Ignore him, post us some floppies

Why won't you upload to github or anywhere else?

Everybody then could cooperate.

ufile.io/0dhwv

Could someone upload to github and make me the owner or something?

fuck op, someone make a shitty basic game and upload to github so we can all contribute.
Jow Forums makes a game.

>110.5 MB

Attached: 1550428494580.jpg (761x685, 223K)

Ok, let's do it in a JS canvas.

fuck your game my game is better
my level data is stored in binary formats
one byte per tile, including width and height

protip: if you dont make custom files you will never make it as gamedev

I could easily make a parser dude.

>C++
No, fuck that garbage.

Attached: 1374580566292.jpg (344x209, 9K)

since its gonna be a titled shit graphics anyway, be a man and make it a terminal based game

Attached: Screenshot from 2019-02-24 19-13-07.png (1920x1080, 850K)

Nothing.

upload a 1.4MB floppy image

Fuck the non-tiles part, but even the tiles part isn't necessarily great. The workflow is plain bad. Check out anura engine to see how a great tile based editor works.