For a 3D game, Unity or Unreal?

For a 3D game, Unity or Unreal?
I dont care about graphics.

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Hello? I asked a question.

>I want to bloat my game
Be a man and use SDL+OpenGL

Unity is easier to use.

Not sure about every other aspects.

cryengine

SDL is to mainstream do win32 or better xlib directly

writing my own game engine sounds cool but I wish to finish my game before the sun dies.

unironically this

Unity3D, dont waste your valuable time.

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dont make an engine retard just use it normally

kys furfag

What do you mean please explain. By the way I don’t want to make money out of it I’m just bored and want to create something i will have fun playing.

he means don't make a general purpose game engine, just use the parts you need for *your* game engine

you'll learn the most but it will also take 1000000x as long, it's why general purpose engines are so popular

Okay I get it now but where do I even start? Should I learn basics of Cpp first or follow tutorials and learn stuff along the way? And is it really that better than just using already created game engine like Unity or Unreal?

Use godot

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Isn’t this used only for simple platformers and other gay shit?

>no occlusion culling
Godot is not usable for 3D, unless it's top-down.

it uses modified python no thanks

the c programming language by brian kernighan and dennis ritchie then learn what makes c++ not c

>it uses modified python
it uses anything you want

Alright and after that?

Unity has way more 3rd party resources out there(tutorials, examples, assets, plugins etc.) and supports all platforms

lazyfoo.net sdl2 tutorial and google for an opengl tutorial

Unity easy and bad
Unreal harder and good
YourEngine hardest and best

Urho3d is pretty good if you can get it to work and you want something less bloated. urho3d.github.io/

I'm doing this
you'll learn so much about what is okay and what is retarded to do

roblox shill 8 year old

Man I really really want to do this because it sounds so fun and rewording but at the same time I’m scared the final product will take so much time and yet still be worse and slower than if I’ve done it in Unity
Idk I must to think about it

Quake3 engine.

UE4 is unironically complete shit and not even Epic manages to wrangle it properly. Programming for it is fucking miserable and simple issues like components disappearing components after compile have been there for years with no fix in sight.

>Unironically recommending making your own engine
The problem isn't even the fucking engine, it's the tools around it. Being able to drag and drop stuff into the world and easily adjusting behavior is a godsent and most people wouldn't even know where to start with that.

C is mainstream use assembler directly

>YourEngine hardest and best
have fun spending 6+ years making just the engine.

>I dont care about graphics.
Just use some idtech then. Everything from Doom engine up to idtech4 is maintained by the open-source community.

documentation is shit, there is a reason almost nobody uses it

godot

go on udemy and look at Ben Tristem's courses, they're fucking fantastic. I did 'unreal 4 with c++'.

Does it work with non shooter games?

well use unity then since it seems to me that you would like to use unity

Are you working alone? Wants to publish mobile?
Unity3D
Do you have a small crew? Work for a game studio? Actually know what you're doing?
Unreal

>nipples

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>not writing your game from scratch
what’s wrong with people these days?

>not building your own CPU and motherboard

wtf man

Bats are mammals.

Unity. Unreal feels terrible to play. I have never played an unreal game that doesnt feel like a piece of shit

see:
plus it got some lag spike issues.

tho it's very promising. fast workflow. nativescript to interface with c++, relatively big community, and financial backbone.
should be the go-to for 2D games.
Hopefully Godot 4 will have better performance to make it feasible for general 3D

can recommend

Unironically, not this.

fuck me that's legit advice

>I dont care about graphics.
unity then
your game's gonna look like shit and run like shit too

Ue4 is based and you're too much of a brainlet to use it. I have 2 games written in ue4 and published to Google play and app store. You obviously don't know what you're doing.

Kill yourself JustPassingThrough.
KILL YOUR FUCKING SELF.
derpibooru.org/699384

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>look like shit
Graphics are completely depedant on the developer.
>Run like this
If shithipsters that don't know shit about memory management make a game in unity, it doesn't mean that Unity will always run like shit.

Both can do the same.
Unreal had better tools but unity is easier to use. Pick unity of you are not sure.

>and run like shit too
>What is Unity ECS and Burst

No, don't do it.
If you want to just make a game, then make just a game. No reason to start from scratch if using Unity or Unreal can save you tons of time.
Writing your game from scratch might be fun, and it surely will teach you a lot, but it will require much more time. Also it will be significantly harder. Do it only if you just want to practice programming because there are high chances you will drop it the middle.

Please stop making porn

I want to be like unreal!

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Unity for ease, UE for graphics.

Unreal is way easier, looks better out of the box and it's got blueprints

>know how to work with OpenGL
>don't know anything about actual game programming

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Unity is easier to work with and has proven itself in the indie market.