So godlike even Nintendo is using it for compressing the audio in their 1st party releases

>so godlike even Nintendo is using it for compressing the audio in their 1st party releases

How far are we from opus replacing every other lossy codec? Android 10 is natively supporting it at last so it is a good turning point as well.

Attached: opus-logo.png (245x250, 3K)

Why opus over ogg?

More efficient compression

Opus is better, though I do like ogg. I feel like it came in a weird time. Kinda wish both Opus and Ogg development join together into a single project.

Anyone sensible has already been using only Opus and FLAC. The only places where other lossy audio formats might even be considered are for use in inferior devices with poor codec support (e.g. web video on Apple devices, old non-smartphone music players).

>How far are we from opus replacing every other lossy codec?
Dunno. Maybe it'll take a while to get rid of AAC and friends with the entities that bought into that patent pool in countries where such patents are even relevant.

opus needs a proper encoder first. People shill muh patent free vp9/opus, but their encoders are utter trash compared to lame & x264.

Opus has been around for ages. It's kind of telling that it's only now being picked up by major parties

Opus is an audio coding format. Ogg is a container. They are not comparable, unless you mean .opus as the specific container for Opus streams, which is basically just a restricted version of Ogg (like what WebM is to MKV).

libopus is pretty decent though. The real problem is that FFmpeg devs still haven't fixed the surround sound issue.
You're right for libvpx though. Utter trash.

Vinyl music player has no Opus support.

Fucking why?

Adaption of new media standards is always a slow process. 7 years are nothing.

Ive heard that upsampling music from 44.1khz to 48khz causes issues. Is that true?

>september 2012
>ages
Is not even that old dude. MP3 and AAC are like 25 years old each. And AAC took wings because Applel forced them into their devices. With Opus now gaining traction and native support on Android it can get a nice start into mainstream.
Streaming services could also benefit a lot from Opus.

I guess he meant the Vorbis codec.

OPUS 1.4 FUCKING WHEN

I'd also like to know about this.

But it's not becoming a standard. It's merely compatibility. Look at how quickly AV1 is being supported

Opus does use 48KHz (the standard for high-definition audio with video) for its sampling rate.
_Technically_, resampling does introduce artifacts, but resamplers are really fucking good. The changes it makes are completely inaudable, and the artifacts due to the fact its a lossy codec would outshadow it.

>Oggpus

AV1 has a fuckton of support from major players in the industry in an effort to get rid of MPEG shit. Audio is also comparatively far less traffic-intensive than video in streaming services, so doubling the bitrate to use MP3 or whatever might be more acceptable. Video is also far more resource-intensive to decode, so switching to a patent-free video codec isn't sufficient if it has no hardware support (see: VP9), providing a bigger incentive to get AV1 everywhere.

Nope, the issues really come from resampling frequencies down.

most hardware actually decodes 44.1khz audio streams at 48khz, what opus is doing is merely moving the resampling to the encoding step, so it doesn't have to resample the stream at the driver/firmware/hardware level during playback.