Gamedev here. My current game is almost done, releasing on Xbox One and Steam later this year...

Gamedev here. My current game is almost done, releasing on Xbox One and Steam later this year. After it's done I need a new project.

I'm thinking of making something like Runescape but the in game currency would be crypto. Ideally I would integrate the wallet into the game client, this means the fees have to be low. Dogecoin seems to make sense but I'm open to others. The other option would be to create a new blockchain, fork something.

Ideas? Also, anybody interested in helping?

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look into turtlecoin they got fast blocks with large ish supply and low fee's. doge is already realitivly costly.

unironically this

Call it turtlecraft

Too bad Microsoft only accepts COMPLETED games.

No way in hell would they commit to putting an unfinished game up. They need to see the value before it goes up.

Fuckkkkkkk offff neet this is business board

this so much, its an easy step, low value token (atm). Doge is already costly.

NANO
Instant tx, fee is literally zero
Now kys

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That is one shit looking game lmao

my sentiment. if you want to use a crypto ingame you want the users to have the feeling that its achiveable ofcourse. not just 1 unit of something since that would reduce the oppotunity to interact with the mechanic.

look into skycoin

Wrong, you have no idea what you're talking about. I got accepted with concept art and a history of making games. My current game isn't my first. Pic related, it's my devkit, which you only get after you're approved.

I'm looking into it, it appears to be completely worthless and on a few exchanges. This may actually be what I'm looking for.

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GabeN takes literally any piece of shit, suprised no one has found a vulnerability and put a virus on steam desu

Steam does take basically anything, Xbox does not. I got approved on both based on my concept over a year ago.

>suprised no one has found a vulnerability and put a virus on steam desu
I know of at least 1 game that contained a miner. It got caught fast and removed from Steam.

Broo you really don't want to include crypto this is rediculous jesus christ

well they have a community backbone thats relativly big for the space and can help get the word out and such. check the discord of them.

XRP, unironically

you might be right, but I'm going to take a chance. i'll have enough income to fail and still be ok.

this doesn't seem like the right coin for my project.

dogecoin is fast and cheap. dgb is faster. but dgb is on bittrex and huobi so . . .
maybe you should fork dgb

Can I be admin/mod in your game? I'm not a teeny bopper little faggot

Cool. I'm gonna pirate it though because it looks like shit

You should think about the game economics really, really thoroughly. I assume the player should be able to earn the coins from ingame activities? In that case the crypto should be earnable through other means than just mining. Maybe a smart contract that creates the money on certain conditions and burnes it through others? This way you could fe. take the auction fee cut to your own pocket and burn the money used on miscellannious items/things in the game and keep the value up.

Do you want each item to be tied to a specific valued crypto token or just have the in-game currency be crypto?

Won’t you run into problems with Valve or Microsoft if you circumvent their in app purchase system?

DIGIMARINES REPORTING IN!

This, unironical the best solution

Fastest, most secure, scalable

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was it difficult to get your game on xbox? how many % of each purxhase of the game do you have to give to microsoft? serious question, answer much appreciated

This but unironically.

Everyone wants to get rid of their turtlebags. 1% has 99% of turtle.

Just use btc or eth, moron.
U can create ur own token.

I hate to "shill" it under the current situation.
High supply so users won't need 0.0023 units of a coins and low fee.
Digibyte

Not memeing but you need something that is stable since years.
So Nano is not an option.

IOTA, there are no fees, and it already has a plugin for UNITY assuming, you use UNITY.

Nimiq (nim) javascript, insta txs, 0,0000001$ fees, easily integrateable, noob proof, cannot send coins to false or misstyped adresses, cpu mineable so you could even have it running clientside with like 10% of the players cpu running so they could accumulate while playing.

Do you have an email I can reach you at? I work for a US cryptocurrency tech company and looking for talent.

My plan is to use EOS but I am waiting for proper plugins for the Unreal 4 engine. At that point I will experiment with many different ideas to see what works best.

Digibyte, so you can make the memes come true with classes like digiknights or digimarines, kek.

On a serious note, it is actually a decentralised POW Blockchain, it has been there for years and it's pretty cheap.

Not looking for a job right now, already have 2 plus I work on games in my spare time.

We look for subcontractors. I.e.paid per project.

But I am also interested in discussing opportunities to possibly put token sponsors in your game, either through ICOs we launch or others who are seeking advertising.

Game with crypto as the in game currency would be sick. I can imagine it now... seems like a huge project though and I dont know how to help... but a runescape-esq game with real money as the currency sounds fucking awesome. Goodluck!

Use 0xbitcoin and connect ether wallets like metamask.

Using BAT would be cool because it's already going to be a web browser currency. It's going to be heavily connected to Twitch as well, since you can donate to Twitch streamers individually.

It'd be pretty cool to be able to donate the in-game currency to people playing the game, while watching them play on Twitch.tv. Just a thought.

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Pls respond

look into enjincoin it's made for that goal specifically if I'm not mistaken. Don't listen to those turtle fags and other retards they're just shilling their bags instinctively because that's all the pajeets are capable of. + it's integrated with unity

I was thinking about a game with crypto too not so long ago, but because I'm a lazy faggot nothing came out of that. Something like mmorpg but all the items are traded between the users as well as different mineable resources. That would be dope, a video game with real economics there you could make some real money by mining and crafting shit and trading with other players. Never played runescape though, so I don't really know what you want to do

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Why don't you just use a database to keep track of your currency like every game ? What is the point of a blockchain ? Literally useless

This is what I came to post. Enjin was designed for this specific use case. Its entire purpose is to put in-game items on the blockchain.

Because it can still be used outside of the game if its a decentralized ledger it can be used anywhere he could make a game and i open a whorehouse where you pay in the same currency get it nigger?

Why would you fucking pay a whore with in-game currency ? Why not sell the fucking in-game currency for dollar nigger ?

looks like shit and I hope its fails for you being a shitty scamming shitcoin faggot

I could help you but im a webdev so im not exactly skilled in game design

Because the jew earns with every dollar nigger? Get with the times dollar time is over

nano. I don't even hold it but it's next to instant and has no transaction fees. more importantly the entirety of reddit will play your game

Then sell in-game currency for bitcoin fucking nigger, stop making crypot for everything your arguments don't hold its just hype kys

Ethercraft.io
Its under development

I dont think bitcoin is fit for microtransactions like that. If he aims for a game like runescape it will be a ton of very small transactions which would spam the blockchain no to mention that he may want to setup a pool to give out rewards for quests which in turn is the mechanism to get the currency into the game and is fed by fees fron ingame transactions and outside funding

Retard fucking retard. Do an in-game currency, which is managed using a fucing mySQL database, then allow your fucking users to sell it for fucking bitcoin, so they can spend it in your fucking whorehouse

Probably this is the answer you’re looking for OP. Everyone on the chons will hate you but I saw some post on the eos subleddit (crucify me) the other day of some dude running his FPS literally ON eos entirely.

I don’t even know much about it am not invested yet but it’s probably the best option right now

That XDK is worth atleast 2k if its activated and you can lend out your dev license to hackers

yup turtly symbios

Why force bitcoin into this? It is obviously not the right tool. Are you a bitter bagholder?

Also more imprtantly
>Post boomer era
>Using sql
Did you take your daily sip already faggot?

battle royale but with crypto

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Hey man, I'm still interested in talking about some sponsorship as far as in game token advertising. Like a quest is sponsored by X token.

Checked. Good luck with the sales (marketing and product purchases). The gamedev world seems killer. You get a prototype up, generate some hype, keep it going while you complete the product, and then launch -- and at that point it's a coin toss whether or not people are gonna buy. There's no pivoting like with SaaS et al. A whole year can be thrown down the trash just like that.

If you're looking at deving with crypto, I've had good experiences with ETH. Smart contracts are a really convenient way to abstract away the logic. If you know any of the webdev stack, smart contracts are to crypto, like Django is to backends. In your case, running your own private ETH blockchain for the game would make the most sense. Transaction costs on other's networks will quickly eat into your net, and the lack of total control over your tech could become a nightmare.

If you know how to manage a project, I can chip in some of my programming time.

Where were you when you realized 95% of your target audience literally wouldn't care whether the in game currency was real crypto or just named "bitcoin"?

The latter would also save you so much development costs it's not even funny

1. Make your own fucking crypto, not that hard.
2. use a shitcoin without volume (nobody will care about it), and it will be hard to get people to buy it or trade it for other coins
3. use Lightning Network and get all the retards to buy stuff on your game because they are testing it.

hey senpai, do you need writers or concept art?

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OP , ENJIN is doing exactly what your looking for.

Can also compose music

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Bitcoin cash. Seriously.

throwaway
thebriggen/gmail

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if the game clients on the user's machine was also the mining client, that could work. it would also pay them the in-game currency for their spare GPU power.