Pacman on blockchain

>be developer
>want to make pacman on the blockchain
>persistent world map on the blockchain that procedurally grows as user activity increases
>massively multiplayer as players switch between roles of pacmen and ghosts
>pellets generate on the map randomly in fixed time intervals
>look at making on Ethereum
>what the fug, $5 per tx during heavy traffic
>look at making on EOS
>looks like I can sell my kidney for two weeks of ram, piss off
>look at making on Skycoin Fiber
>feeless tx, pacman game gets its own dedicated blockchain, game is fast on dedicated hardware

The future of distributed gaming is bright, boys. Can't wait to chill with you fags on stream and play poker over Fiber with no latency or fees.

Tell me about the other games you want to see on a blockchain.

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minecraft

>pac-man on the blockchain

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Gay

PVP tactical RPGs on blockchain.

>persistent world
>fungible assets
>in-game economy
>recorded world history of battles, armies, conquests, and countries
>game of thrones tier-politics, alliances, and actions

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You are fucking cancer, there is 0 point for your shitty game to be on a blockchain. Just use a traditional server or kys

Oh yeah, getting players and servers to sync modpack assets is a pain in the ass. Distributed asset lists for certain minecraft modpacks would make things quite a bit easier since the problem now is client/server mismatch if you just want to play on different servers.

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but user, traditioinal servers are slow as fuck and are expensive to operate for thousands of players

I as one man, can deploy an app on CX, which hooks into a blockchain on Fiber and I end up paying much less in operational costs. It's the user spending their coinhours to play the game and me making bank on in-game economy shit.

>What is innovation?

They are using a server lol. The entire skycoin "blockchain" is a database on one server.