Investment opportunity

Hi guys, I have a startup (video games company) and I'm looking for initial investment of around €150 000 - €250 000 for 2 years.

Attached: shutterstock_705804559-850x476.jpg (850x476, 54K)

Other urls found in this thread:

donaid.io/
donaid.io/officemadness
twitter.com/NSFWRedditVideo

Sounds like a great investment opportunity. You got me convinced.

Send bitcoin adress.

What coin is this? Seriously though, fuck off.

Post your executive summary and I will review it and get back to you.

You need to get some crowdfunding management:

donaid.io/

send me the code, once it's finished, I'll take a loot at it before you release it

No, it says video games company. We are making the prototype right now.

I need everyone to sign a NDA before I say anything more.

Attached: UI-Proto_0002s_0000_WaterCooler.png (67x201, 23K)

>donaid.io/

For crowdfunding we need to be at much later stage of production.

Its a business simulator

How big is the team? What is their background? How many % for 150-250k? What genre? What is your target demo? Prospective price per unit and sales estimates?

When will the working prototype be ready?

>I need everyone to sign a NDA before I say anything more.

Ladies and gentlemen - the hallmark of a shitty startup!

You only need an NDA if anyone can copy your business model and make a better and/or cheaper product than you do. That means you run a shitty company who only has a worthless idea. Good start-ups don't need NDAs, because only they can deliver the product and only their team provides the best quality.

Nobody will give you money for an idea. If you want funds, make sure to advertise your unqiue skills and you don't need an NDA on those.

this is meta, is it about getting funding for a video games company ?

>nobody needs an NDA
Found the chink

You are right, but the uniqueness/secret of the idea is also an asset.

We are 4 guys, each proffesional in his field.

Up to 30% for the investment. Business Simulator mixed with Sims and Fantasy elements. Office Madness Tycoon. Our demo will be showing the main loops of daily action. We well sell for €15 and our realistic expectations are around 75 000 - 125 000 copies sold after 1 year. Depending on success we want to export it on Mobile as well.

The prototype will be ready around July / August.

Attached: UI-Proto_0001_Office-Tycoon-Logo.png (88x38, 12K)

donaid.io/officemadness

Donaid is shit.

Ok, you convinced me. I'm gonna send you the money but in order to do that I will need your bank account number and password to deposit the funds

I thought there were serious people here.

0x2E71a5d3F374dB5f9CD1D34EBB4e73185610cC1E

I'm prepared to offer $50 for 51% ownership

No problems, please send me 200$ to prepare the documentation.

>We well sell for €15 and our realistic expectations are around 75 000 - 125 000 copies sold after 1 year.
>realistic hope that you will sell as well as Factorio. The most successful game of this kind in the last decade that actually had awesome unique elements while your game is a shitty tycoon game with a dumb gimick

I've made my research. Factorio is very specific game.And is far from being the only one with such sales. I'm confident in myself and the other guys that we can make high quality, original product.

why has no one made a decent cryptocurrency / Jow Forums simulation game yet?
random fud, price cycles, random events that crash/pump the price ect.

Multi millionaire here. Get in touch with me and we can talk.

Hi

Bitcoin trading is like any other trading, right? Offworld Trading Company doesn't scratch the itch?

>Factorio is very specific game
I really isn't its just the best Tycoon style game and any lame imitation of that style of game with a wacky office space theme isn't going to sell a tenth of what Factorio sold.

Hey. I didn't say I would assist you though. Your idea is retarded

Tycoon is very, very broad genre.Transport Tycoon and Roaller Coaster Tycoon are more my staples.

You are too fast on the conclusions.

Game Dev Tycoon as well.

>Tycoon is very, very broad genre
It really isn't. Thematically maybe but there are quite set conditions on what constitutes an overhead or isometric game that revolves around building shit and using the materials or profit from the shit you build to make more shit while managing other variables.