WoW NEET

cringe and bluepilled

Yes, I used to raid in my late teens/20s through high school and college.

I’ve spent the last ten years wageslaving and I my version of making it is living in my paid off house and playing video games all day.

Wouldn’t be wow specifically but I literally have a decade long backlog of games to play. Sometimes I used to get sick of gaming, but now knowing the alternative, I’ll find ways to keep myself entertained.

Between having a full time 21st century job (aka 50/60 hours min) a wife, and son a kid I get maybe 4 hours a week to myself.

When I’m home I have so much shit to do around the house, any time I take to relax is putting something else off.

I’d kill to be bored. I haven’t had time to be bored in over 3,000 days.

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I want to make it so I can make a non-shit MMO. There really hasn't been anything decent to come out in over a decade.

I never played WoW, but by all accounts it sounds comfy as fuck. I'll probably have kids instead, but if everything goes to hell this is my fallback plan.

Any Jow Forums private servers online?

This

Imagine you had hundreds of millions to burn on making a game that was all about recapturing the feeling of bliss of big games like WoW, but using modern resources and tech. With the focus being on fun and not profit.

I've thought about ways to have that kind of game, but without it overtaking people's lives, but can't think of a solution besides only having the game "open" at certain times of day

wise post, but still better to be filthy rich and be able to do whatever you want, kickstart your own biz/carreer, live wherever you want and have a comfortable life than being broke and still having to figure it out lol

My solution to this problem is to have the activities in the game be productive through a transfer learning method. The ways you would earn EXP in the game would transfer to real life skills. The videogame would be used as a vehicle to prepare people for life but in a fun way.

Shy of actually training people to be engineers in game, how do you accomplish that?

encode deep structures of a subject through analogies. You can learn science by learning magic that works in the exact same way as science but with different names. Math is universal. You could learn markets through an online commodities exchange that works like the real thing.

if you make a game that doesn't make people wanna throw away their lives, it's by definition a shit game.