why are infantry so poo in video games and in rts
any advice on how infantry is like in real life and how to use them ?
why are infantry so poo in video games and in rts
any advice on how infantry is like in real life and how to use them ?
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>in rts
come at me, chobo
Because in a game like that you need a clearly defined hierarchy of units, with some being cheap and squishy, and others being expensive and tough. So basically, it's a gameplay thing unless you play something like wargame
Infantry can traverse easier and assault lines, easier to sneak into places, and can operate in a variety of tight environments. You use them in conjunction with support to take positions. Also in most RTSes they don't really focus on combining infantry and mechanized arms well and don't really set infantry for countering mechanized threats since it could break the game balance economically (Advance Wars Mechs, SW Galactic Battle Grounds Grenadiers, SC Firebats)
But you can count on Osttruppen. No, really, you can.
The high level infantry in command and conquer are pretty good
Pic related could destroy a GDI mammoth when fully upgraded
As pointed out by the problem is that most games can't really represent most of the mechanics of war even in a simplified way, so it is not possible to represent the situational power of infantry.
In Wargame infantry are weak in some respects: anything can damage them, they are slow moving around (the maps are big), most weapons can't shoot very far, can't carry very many munitions, they are prone to panicking when subjected to suppressive fire. However in other ways they are very powerful: they are very hard to spot when in cover, they take much less damage when in dense urban or forested terrain, they are versatile and can engage any enemy at short range, they have very light logistics requirements enabling large numbers to be deployed and resupplied for the same amount of resources & supplies, and their weaknesses can be offset by the transport that they are mounted in (providing protection, mobility, or supporting fire at range). They are arguably the most important unit in the game.
The Blitzkrieg realism mod makes that game infinitely better. Still rough around the edges but you wont be able to play that game regularly again after playing it with the mod.
Mah nigga
Nothing like taking out a tank with one shot of your 88mm before they even see you.
>he doesnt play MoW:AS2 RobZ Mod
>he doesnt pick germany
>he doesnt deploy rifle at as the first thing
>he doesnt fuck up jeeps and trucks with his panzerbüchse 39
>he doesnt deploy panzerfaust/schreck troops end game
>he doesnt hide them in bushes inreturn fire only mode
>he doesnt fuck up late/end game tanks with units 1/25th of the price
>he doesnt spend all of his manpower on one fuckhuge cannon that can only fire every 5 minutes
maybe the game your are playing is just inferior
But in vanilla everything is made of poo and breaks at the first 37mm canon shot. Is robz that much of an improvement?
>robz that much of an improvement?
Its a huge improvement, you also could try not getting your infantry hit by 37mm fire
I was talking about armor but I'll take both points into consideration
The only game that made infantry try the powerhouse to my knowledge was the first dawn of war game.
>why are infantry so poo in video games and in rts
There is no RTS where infantry is not good. Company of Heroes, Wargame, Assault Squad all rely heavily on infantry to win the game at all stages of a game.
But Blitz mod really doesn't make infantry better. Its why commandos and airborne are basically worthless trees compared the other allied doctrines. Luft is only good because of the Panthers.
I fucking love MoW. All of the fucking mods and the editor. I get to relive my days of playing with gi joes and action figures with it.
I mostly play vanilla and robz. Having a panzer III fuck up higher tier allied tanks when hitting them in the side or from behind is a dopamine rush no other game can really compare to
What little I've played around doing PVP with a friend it was incredibly fun.
>tfw ripping the .50 cal off a knocked out shermal and mowing down troops with it
I really hope gates of hell is gonna be good
the adaptive cover system is great plus the using mgs from destroyed tanks and other small details really make the game
Oh definitely. It's a shame there's no way to manually detonate dynamite though. It'd be cool to booby trap shit using tank shells and what not for an even bigger explosion.
Fuck I really want to play MoW now.
Because everything will completely fucking shit on infantry but miraculously, they're the only thing you can truly take and hold ground with.
I kinda liked how infantry played out in Wargame. You can't do a whole lot with them considering how combat-arms orientated it is, but any proper positioning and cover like mountains means you can have a wall of infantry take on a fucking tank platoon assuming they have gud enuff AT.
>any advice on how infantry is like in real life and how to use them ?
All of this is from looking at WW2, I won't speak for modern infantry. Infantry of that time were vital with dealing with AT guns. A normal tank simply lacked the visual awareness to shoot first against a camouflaged artillery piece, and postwar studies proved that whoever shot first almost always won the engagement. The Soviets did some math around the battle of Kursk and found even their old ass 45mm guns would reliably kill one tank before dying themselves. Infantry would spot guns sooner, and either suppress the guns or at least make them fire prematurely. Tanks would be updated on flushed out enemy positions constantly--anything from banging on the turret with a wrench to special external telephones for those fancy Americans. The tanks in turn would defend infantry from machine-guns and other mean people trying to shoot them. The two parts of the combat force were to NEVER leave sight or drift more than 300 meters from their battle buddies according to Soviet doctrine.
Going back to Kursk, there's an extreme example of what not having infantry does. Army Detachment Kempf almost ran out of infantry within three days, and was forced to instead use only artillery and tanks to break enemy positions. Overwhelming fire would be dumped on narrow advance lanes, then a second time, and if necessary a third time, at which point every tank available would follow the moonscape path through the Soviet lines. Infantry were held back for bunker complexes and shit terrain. The result? 6th Panzer Division went from 110 tanks to 4, including tanks captured during the battle itself. The same need to ration infantry in Berlin would lead to the Red Army suffering horrible tank losses there, as a panzerfaust carried by a 12 year old is still a panzerfaust.
Men of War is pretty fun if you really prefer infantry over vehicles, being in direct control of each soldier and their gear make them extremely versatile,
the men of war franchise is the most surprising RTS to me the last past years, expected something real cheap but the gameplay is fucking nice.
although it's more about tactic than building a base.
youtube.com
The USA army is split into combined-arms brigades, and there are 3 basic types of brigades: Infantry, Stryker, and Armored. An infantry brigade combat team is composed of 7 battalions, 3 of which are light infantry battalions. What "light infantry" means in this context is that the soldiers are meant to move and fight primarily on foot, or in light vehicles such as Humvee. The 3 light infantry battalions are the core of the brigade, and they are accompanied by 4 additional battalions: artillery, reconnaissance, engineer, and support. All these units together are considered to be a single Infantry Brigade Combat Team (IBCT). The artillery battalion attach to the brigade will typically consist of two 105mm and one 155mm.
The role of the IBCT is to close with the enemy using fire and movement to destroy or capture enemy forces, or to repel enemy attacks by fire, close combat, and counterattack. Some IBCT's have additional training for carrying out airborne operations, such as those attached to the 82nd Airborne or 101st Airborne.
Infantry is best used in cover and with massed numbers. They're also somewhat stealthier than anything else so you can set up ambushes or evade arty.
Never charge the enemy with infantry alone. The last time we tried that was WW1 and everyone knows how bad that got.
>Infantry is best used in cover and with massed numbers
not since ww2
But Men of War and World in Conflict get it right, infantry doing the essential task of being stealthy speedbumps that provide vision and recon by body count.
I'll parrot what everyone else has said, just play Men of War, the mods for that game make it more fun to play than any other RTS I've ever put my hands on.
Plus that 40k mod those slavs are frankensteining together is fun as all hell.
What are those guys, Hobbits?
They're good in XCOM but have their weaknesses which is where tanks come in like for like scouting and clearing dangerous areas or being a highly maneuverable heavy weapons platform
>WiC
literally the best RTS/RTT game as far as infantry goes. a couple of teams of AT infantry stuck into some forest can literally stall an entire popcap of tanks and the only thing you can do about it is burn down the forest with napalm
play a man's game
Video games are mostly shit at representing real warfare because they mostly lack or badly simulate awfully important things like communications, morale, reconnaissance.
That's why looking for realism is kinda self-defeating, since you lose fun factor but you aren't actually experiencing anything like the real thing.
sounds like you need to play some close combat III