I like these threads, because they're about the Jow Forums in the game. If you went and asked /v/ about Jow Forums vidya you'd get completely different answers, because they're not autistic enough about guns.
To be Jow Forums a game has to have a reasonable degree of detail in the weapons and their mechanics and/or pay sufficient attention to real-world tactics and strategy. Realism is very encouraged but not entirely 100% necessary.
Some (not all) games that are definitely Jow Forums:
Shooters >WW1 Game Series: Tannenberg & Verdun >The Specialists (does anyone still play this one?) >Escape From Tarkov (even if it's not a great game and you should not get shilled into buying it) >Red Orchestra / Rising Storm series (esp. Darkest Hour) >Squad & Project Reality, Post Scriptum >Hell Let Loose >Arma >Insurgency >STALKER series
Strategy >Wargame series & Steel Division >Company of Heroes >Men of War Assault Squad >Rule The Waves >The Operational Art of War >CMANO >Hearts of Iron
Sims >World of Guns >DCS >Silent Hunter series >Cold Waters
Shooters > Operation Flashpoint Cold War Crisis > SWAT 4 > Ghost Recon 2001 > old Rainbow Six games > Ghost Recon Future Soldier > Battlefield 1942 Forgotten Hope mod > Battlefield Vietnam with Eve of Destruction mod
Strategy > Command & Conquer Generals Zero Hour with mods
Sims > Lock On: Modern Air Combat ( bit more arcade than DCS but still good sim ) > IL 2 1946
Julian Davis
I have a better idea: how about we crowdsource Boogaloo 2: Jow Forumsommando vs Skinwalker
Jackson Bell
Tarkov has the most realistic gun related mechanics in any game ever made. The attention to detail when it comes to parts and accessories is insane. I never play it though because the gameplay is for autists
Eli Williams
>gun building Yes indeed >actual gunplay Not at all. From the damage model to the recoil system it isn't very good. For actual gunplay I'd go to Insurgency
Jacob Gonzalez
Only civil war shooter (besides the History Channels Ps2) on market:
>gun building Yes indeed >actual gunplay Not at all. From the damage model to the recoil system it isn't very good. For actual gunplay I'd go to Insurgency
Dominic Bennett
>From the damage model to the recoil system it isn't very good. >For actual gunplay I'd go to Insurgency U fucking wot m8. Damage model is pretty good, and extremely complex. In terms of recoil, the way they behaved in-game matches my own experience. Look, the game IS NOT for everyone - its a niche game that you will either love or hate. But it really does have some of the more-realistic gun-play and gun-handling there is.
Christopher Miller
Too bad it uses the CRYENGINE, the only engine to beat UE4 in unoptimisation, and no this isn't some low spec cope, I have a 1060, the recommended requirement was a 970.
Nathaniel Sanchez
Oh dear god please get a life
Brayden Russell
>Damage model is pretty good, and extremely complex lel, it's litteraly arma 3 level with ACE and that body armor mod, it's piss easy but no else does it because there is litteraly no reason to do it, and tarkov just proove that because too many people are crying that their body armor don't do shit or cry again if it protect too much.
tarkov is a fucking mess in everything except the guns and their customization, you'll have far more chance to enjoy something like that once the devs (implying they just won't bail out with the money) get to the SP game named "Russia 2028"
Jayden Campbell
>the recommended requirement was a 970 remove post processing effect, play at 1080p, lower shadows to medium and voila, now you can play with most cards from prior generations, not enough frames ? put textures on minimum, keep in mind you can still play with a 670 as the devs says
Gavin Ward
Are you the salty tarkov guy who is always in these threads? What did the game do to hurt you?
The damage model is complex, no one else does it because no one else has a hard-core FPS on the market right now. This is fairly indisputable.
>you'll have far more chance to enjoy something like that Yet I allready enjoy tarkov. I get it, you dont like the game, it made you upset. Thats fine, its not for everyone. But there are many many people who enjoy it. So why poison the well? What is the driver of the massive emotional response the game causes in you?
Ryder Gomez
> Battlefield 1942 Forgotten Hope mod
More like Forgotten Hope Secret Weapons mod. Much more comprehensive, better effects, sounds, more vehicles, weapons and maps. Forgotten Hope 0.7 is is just deprecated in almost every way.
Adam Nguyen
Unfortunately no bots in secret weapons, and the only server is on japan time if you want to play. Incredible mod though.
Gavin Phillips
There is also active European server, though we usually play on Fridays - Sundays, sometimes on weekdays too. Active time is usually +2 - 8-ish ours from now. Around 20 - 50ish players, most players come to sunday events.
Eli White
>Lag Ops Consider taking your own life
Landon Nelson
Chivalry: Medival Warfare was pretty Jow Forums.
But sadly, like Verdun and Tannenburg, it has few players unless you want to join a Euro server and deal with lag/being screamed at in German.
As an aside: European players are always stupid good at whatever game you play. I always look like the noob because I'm playing with/against people who do nothing but play vidya all day. Even the most basement dwelling, vidya playing, Americans seem to lack the same amount of hours in game. I don't get it.
Jose Sanchez
He's taking the piss out of another thread
Jason Jackson
>Damage model is pretty good The way limb and stomach damage is spread out throughout the 435 hp pool sucks because it causes the longest time to kill (esp. when two armored shooters fight each other without AP ammo) I've seen in a shooter since Quake. >the way they behaved in-game matches my own experience You know, the problem is that it LOOKS and FEELS like the real thing, but it HANDLES nothing like it. Sure, if you full auto you won't end up looking at the sky IRL like in some games. But it's not an easy feat to achieve tight groupings when magdumping, whereas in Tarkov that's automatic. Not to mention that it makes magdumping more accurate than a burst. Thus the other option might 'look' unrealistic, but it's the closest there is to translating gun handling into a mouse control scheme. >Look, the game IS NOT for everyone - its a niche game that you will either love or hate. This isn't really an argument. Big Rigs: Over the Road Racing certainly isn't for everyone...
Lincoln Adams
>Are you the salty tarkov guy who is always in these threads? >only one person is ever allowed to not like tarkov
>The damage model is complex Go on, explain the complexity to us. It's pretty much a standard high TTK FPS damage model with the addition of fractures that you can completely ignore when you pop an ibuprofen.
>no one else does it because no one else has a hard-core FPS on the market right now. This is fairly indisputable. And here you go and show how Scam-Citizen-tier brainwashed the Tarkov community is. user, when I played Operation Flashpoint and got shot in the leg, leading to me having to crawl for the rest of the mission, I fucking LOVED it.
>Yet I allready enjoy tarkov. I get it, you dont like the game, it made you upset. Thats fine, its not for everyone. But there are many many people who enjoy it. So why poison the well? What is the driver of the massive emotional response the game causes in you? Because the game can be improved. It is mediocre at best right now. If the devs actually gave a shit, it could be a top-tier masterpiece. But you culty fuckers would rather praise it to death as the playerbase shrinks ever smaller than actually admit any part of it is not perfect.
Adrian Reed
>The way limb and stomach damage is spread out throughout the 435 hp pool sucks because it causes the longest time to kill Not at all. If you catch a burst you are going to die unless they are using a round specifically aimed at flesh damage that has no pen. I think its improved the game, leg-meta was a problem.
>But it's not an easy feat to achieve tight groupings when magdumping Aside from the VAL and HK full recoil build you wont get that. With the sub-guns you can but thats not unrealistic.
>magdumping more accurate than a burst. Because of built in recoil control, your character brings the gun down for you. Bursts are going to lack accuracy because you dont have time to react to the recoil. You could also not be a shitter and learn the recoil patterns and use your mouse to counter.
>This isn't really an argument. It is an argument. The games brutal mechanics turn alot of people off. Its more than just a mindless shooter, like insurgency, and losing all your shit is a bitter pill to swallow. DESU that element of the game is why I like it so much. Every single fire-fight will get your heart going because there is always something on the line.
The only real problems are >the engine, which is being changed next patch >losing limbs and their effect on you hasnt been properly worked out >the missions, which suck. >AI tweaks (they had them right at the start of the last patch, but people complained, so now they are either too derpy or too OP)
Adam Robinson
>Go on, explain the complexity to us. Pic related. Every single round behaves differently based on a number of variables. So just considering the ammunition we have >damage to exposed flesh >%chance of a penetration >damage upon penetration >%chance of non penetration >%armor damage upon non-penetration >%of blunt damage upon non-penetration >%chance of a fragmentation Thats only half the equation. There is still the armor side of things to work out which introduces another dozen or so variables. So once all the variables are worked out there is how your character responds to the damage done to you. Fractures are the fucking least of your concerns.
>And here you go and show how Scam-Citizen-tier brainwashed the Tarkov community is >I will tell you if you enjoy the game or not
>Because the game can be improved. It is mediocre at best right now. >A game in development is not perfect >This makes me upset
>Not at all. If you catch a burst you are going to die unless they are using a round specifically aimed at flesh damage that has no pen. Nigga you are factually wrong. Do the math. One can take about 5 rounds of 7.62x54 to a dozen of 5.45 >I think its improved the game, leg-meta was a problem. Leg meta can only ever be a problem in a game that has armor turn you into a literal tank. Wearing top tier armor means you're literally impervious to any and all damage from your groin up to the fucking tips of your fingers, and won't even fucking FLINCH. How is that realistic?? >Aside from the VAL and HK full recoil build you wont get that. Again you're factually wrong because the gun handles like a water hose that stabilizes itself and it's extremely easy to put all rounds inside a man sized target. >Because of built in recoil control, your character brings the gun down for you. Bursts are going to lack accuracy because you dont have time to react to the recoil. Oh yeah, because that's the standard SOP for every single military in the world. Magdump is more accurate, because you cannot train for burst or single fire, huh? That doesn't work at all like the real thing. Because there isn't a single real firefight that has even resembled what is essentially every shootout in Tarkov. You humongous fucking faggots are defending this bullshit EXCLUSIVELY because it is already in the game. I have NEVER seen this kind of mechanic ever asked for in any game EVER. You're just a fucking cult. >You could also not be a shitter and learn the recoil patterns and use your mouse to counter. Oh you mean what I could do if there wasn't a fucking FOV bug that made my aim point not point at what I'm fucking aiming at? >It is an argument. No, it isn't. Because the complaints do not stem from a disagreement with the core idea of the game, but from the poor implementation of it. >The only real problems are >the rest of the game is fucking broken >but it's gonna be fixed guys I swear
Gabriel Moore
Oh, you were talking about armor and penetration. I agree that's a really cool part of the game; though I think it's kind of wasted because it ends up amounting to X round penetrating effortlessly while Y will basically never get through. I was talking about health and character damage which fucking sucks.
>I will tell you if you enjoy the game or not What? You said there was no other hardcore shooter in the market. That's not right at all. Maybe the only one with looting & "permadeath", but not hardcore realism. And really, when you really boil it down to the core stuff, it's a pretty arcadey game. >b-but it's actually an RPG dude not a sim lmao
>A game has been in development for seven fucking years >It's still half broken >They're charging full AAA game price for the cheapest version >this is fine
Jacob Ross
Oh, so you are that fucking salty tarkov guy. Let me guess, you bought EOD before testing the game?
>One can take about 5 rounds of 7.62x54 to a dozen of 5.45 Which ammo type and which armor type?
>Wearing top tier armor means you're literally impervious to any and all damage from your groin up to the fucking tips of your fingers, and won't even fucking FLINCH. How is that realistic?? If you are using the wrong ammo yes. If you are using armor pen ammo no. There are different rounds for different jobs.
>Again you're factually wrong because the gun handles like a water hose that stabilizes itself and it's extremely easy to put all rounds inside a man sized target. Not at anything other than close range.
>Magdump is more accurate, because you cannot train for burst or single fire, huh? Magdumping is not more accurate than single fire, burst fire is marginally more accurate than full-auto, full-auto is only accurate than burst after 15+ rounds.
>You humongous fucking faggots are defending this bullshit EXCLUSIVELY because it is already in the game. I have NEVER seen this kind of mechanic ever asked for in any game EVER You are just being emotional now.
Zachary Thompson
>this whole post that's some hard shilling, how much they pay you for that ?
Daniel Williams
>I was talking about health and character damage which fucking sucks. They talked about it in one of the podcasts a while back. No one is happy about it but there are no real solutions that will add to the game.
>>A game has been in development for seven fucking years >>It's still half broken >>They're charging full AAA game price for the cheapest version >>this is fine Yeah, it is fine. The the game dies today I will be more than happy to have paid what I did. I have had a load of fun playing it.
Caleb Walker
>debunking an incorrect argument is shilling
Jose Parker
You conveniently neglected to mention armor because it completely broke the game lmao
Caleb Hill
Steel Division 2 is amazing
Jonathan Barnes
>you bought EOD before testing the game? I'm never paying more than 60 bucks for a game whatsoever lmao
>Which ammo type and which armor type? No armor at all. Do the math. All 7.62x54 rounds and the highest damage available (HP) rounds for 5.45 need about 6 shots to bring a guy down, which highest AP (Igolnik or BS) need 10-11 shots. Note that I'm specifically not talking about thorax (as in the area specifically marked around) hits. THEORETICALLY you would only need 1 or 2 shots depending on the round. However, often the arms get in the way and they can easily eat a couple rounds, making the average rounds to kill about 3 or 4. That's if you think you can get all shots directly to the chest area and never hit stomach/legs or miss completely. Hitting the stomach area would lower the average hits to kill slightly because it has a x1.5 damage multiplier on blacked hits, but the arms have a lower multiplier (x0.8 iirc), which sort of evens out.
>If you are using the wrong ammo yes. If you are using armor pen ammo no. There are different rounds for different jobs. Lol, no. It's "use bad ammo" while you're poor and then "use the best ammo" for the rest of the game. Ain't nobody gonna mess around with magazines when you find a fully geared cunt.
>Not at anything other than close range. I don't think we're playing the same game.
>Magdumping is not more accurate than single fire, burst fire is marginally more accurate than full-auto, full-auto is only accurate than burst after 15+ rounds. This is false. Past the first shot the recoil goes completely crazy, and it's not until after about 3-5 rounds the gun completely stabilizes.
>You are just being emotional now. I'm stating a fact. Some of Tarkov's mechanics exist in no other game. Nobody has ever asked for them, and they aren't very good. They were implemented here and now people defend them. How about changing mouse sensivity based on gear? That's fucking retarded.
Charles Gomez
>No one is happy about it but there are no real solutions that will add to the game. Oh, yes, there's one, but then the streamers and the no-lifers will cry because they cannot dab on the normies that caught them from the back/running in the open. >inb4 you're just bad/a noob who hasn't earned shit in the game yet and wants to destroy geared players with his makarov I didn't open my eyes until I started to consistently run top level armor and guns. The non-geared have basically no chance. Yeah, sometimes they get lucky, or you fuck up, or you were already half-dead from an earlier fight. But if we're talking anything close to a fair fight, they might as well disconnect the moment you see them.
>Yeah, it is fine. The the game dies today I will be more than happy to have paid what I did. I have had a load of fun playing it. Your funeral I guess.
Connor Thomas
>The only real problems are You also forgot to mention the completely broken sound among other things
Camden Gray
Maybe (you) all should fuck off to tarkov general already?
Andrew Johnson
Hey if you want to talk about any other game I'd join in
Nicholas Anderson
>Do the math. All 7.62x54 rounds and the highest damage available (HP) rounds for 5.45 need about 6 shots to bring a guy down, which highest AP (Igolnik or BS) need 10-11 shots. No, its 6 shots for an unarmored target pretty much standard across ammo types.
> It's "use bad ammo" while you're poor and then "use the best ammo" for the rest of the game Thats your problem. You run shitty ammo and then complain about shitty performance.
>Some of Tarkov's mechanics exist in no other game. Nobody has ever asked for them, and they aren't very good. They were implemented here and now people defend them. Because people like them?
>complains about equipment advantage >n.. no I promise I use good gear Anyone who is even vaguely competent isnt too phased about thicc bois.
Nope, armor works just fine IMO.
>sound I keep seeing people complain about sound. Whats up?
>No, its 6 shots for an unarmored target pretty much standard across ammo types. Uh, you know that 6 doesn't actually refer to shots to kill, but it's an effectiveness-vs-armor level that goes from 0-6? The columns are represent the various armor levels from I to VI, so you aren't even looking at any unarmored targets. Jesus dude. Just divide 435 by whichever damage is listed for the round you want to know. >Thats your problem. You run shitty ammo and then complain about shitty performance. Where did I say this? All I'm saying is that there is no 'choosing your ammo for the job'. It's 'run the best you can afford', every time, because thanks to the flea market there is no scarcity. >Because people like them? I guess drinking the Kool-Aid did really make those guys go onto their space trip. >Anyone who is even vaguely competent isnt too phased about thicc bois. >mmm yes I can afford the best gear in the game mmm it feels really good to destroy poor cunts who literally have no chance
Jayden Wright
oh god. I posted in a fucking video game thread.
Josiah Gutierrez
>I keep seeing people complain about sound. Whats up? The sound is utterly broken to the point that there is no accounting for elevation (so things happening on an upper/lower floor can be completely silent or sound like they're happening next to you), more often than not it's completely impossible to determine where shots are coming from, and sounds routinely are silenced for no reason or ignore walls. Do you play the game at all or just spend 90% of your time building guns?
Jonathan Bell
>Uh, you know that 6 doesn't actually refer to shots to kill, but it's an effectiveness-vs-armor level that goes from 0-6? The columns are represent the various armor levels from I to VI, so you aren't even looking at any unarmored targets. >Jesus dude. Just divide 435 by whichever damage is listed for the round you want to know. I know >All I'm saying is that there is no 'choosing your ammo for the job'. It's 'run the best you can afford', every time, because thanks to the flea market there is no scarcity. Yes there is. Killing scavs for a mission? Slap in that 7.62HP and avoid hot-spots. Running thick on labs? M995 and go for the head.
>I guess drinking the Kool-Aid did really make those guys go onto their space trip. >it is impossible for people to like things I do not like
>mmm yes I can afford the best gear in the game mmm it feels really good to destroy poor cunts who literally have no chance Yep, that confirms it. You're a salty shitter.
Ian Stewart
Yeah, I play. You are exaggerating. Sometimes interchange is fucky but its an exception not the norm.
Lincoln Wood
>I know Yeah, so, well, that fucking sucks.
>Yes there is. Killing scavs for a mission? Slap in that 7.62HP and avoid hot-spots. Running thick on labs? M995 and go for the head. So, exactly what I'm saying. Either you go full poorfag cheap-ass-shit-because-why-would-you-risk-actual-gear-just-to-get-caught-with-bad-ammo-if-you're-just-hunting-scavs, or use the top tier stuff you can just nab off the market if you have enough cash.
>it is impossible for people to like things I do not like You're the one appealing to the people to 'prove' that these mechanics aren't bad.
>Yep, that confirms it. You're a salty shitter. >not liking destroying noobs and undergeared people who have zero chance to fight back just because I spent more time playing than they did like it's some kind of korean grinder mmo makes me bad
Aiden Garcia
>sprints silently to your side >*AIM* >*RATATATATA* >*uugh* >black screen
Ryder Wood
So what are Jow Forums's thoughts on pubg? I still play pretty religiously and think the gunplay is pretty great. Especially the ptsd-inducing, ear-raping sound effects
Angel Lewis
>>not liking destroying noobs and undergeared people who have zero chance to fight back just because I spent more time playing than they did like it's some kind of korean grinder mmo makes me bad >I am upset that I have to work for equipment
Jose Robinson
>Escape From Tarkov That game is not Jow Forums it's a pos.
Jackson Adams
I am literally saying the opposite, you brainwashed faggot. It's piss easy to get equipment by going into a few low-gear runs into the loot spots (which is in itself another whole can of worms). When you actually have gear, it's also easy to earn enough money to keep running high tier gear, because you'll mostly run into guys with shitty gear who are doing step one, whom you'll absolutely destroy.
Nice job disregarding everything else though.
Brandon Mitchell
I’d say any of the Civilization games, even if its not entirely focused on war, you can make it focused on war, and its fun owning artillery and infantry in while your enemies are still using spears and trebuchets
Jeremiah Harris
What is the best naval warfare game? Preferably WW2 but post WW2 is also OK. Recommend sub games but also some surface warfare please
Brody Long
>The only real problems are You forgot the nonstop hackers that the Russian devs don't care about because all Russians cheat in videogames
Joshua Murphy
Also it's pay to win
Jacob Bennett
bf5
Charles Kelly
Are you memeing? Because I just BF1 for 8 buckaroos on G2A and it's honestly pretty cool for an arcadey shooter.
Jaxson Lewis
>steel division 2 >playing orsha as the germans >mfw that entire northern front is such a cluster fuck
problem is bf5 is littered with bugs right now. damn shame they have a ton of experimental guns I find cool. hopefully the pacific theater spices shit up in the fall.
Asher Morris
Hunt: Showdown has some pretty good 1890s innaswamp operating. It's basically Escape from Tarkov lite.
Ryder Allen
Bumping with a classic: Delta Force series for PC Maps where huge, sniping mechanics were GOAT for back in the day.
Thomas Parker
oh damn man I seriously must have put hundreds of hours into that game's DEMO
I think this is a case of you noticing a couple of good player, seeing that they are european and then looking for more good europeans ignoring all the bottomfeeders with a lower score/K:D/whatever who are also european. I thought the same about north american players untill I realized that i was looking for good american players and not simply every american player.
Aaron Edwards
I liked it when I had no money to throw around, it is one of the better FPSes that are free to play, but with money comes pickyness and it is awful in comparison to almost any pay to play title
Nolan King
Is Ghost Recon Wildlands worth it? I might get the gold edition, it's on sale and I have some money to spare.
Nathan Sanchez
It may be true for whatever game you are talking about. But in Squad there is a huuuge difference between NA and EU servers >EU servers are trash
Sebastian Nguyen
Nah, game gets boring after a while. I had to force myself to finish the campaign. Also the character customization is kinda bad, you have characters wearing plate carriers very low and the don't blouse their boots. These are just on the surface level. Buy any other game that was suggested here, I recommend Arma 3 and Insurgency Sandstorm
Bf1 is good shit to get into a hardcore server and 1 tap people with bolty bois
Nolan Rivera
I've been playing the Faction Wars mod for Clear Sky, p fun
Daniel Sullivan
I don't know how to say this without coming off as a tranny, but I like dyed hair and I've had girls dye it for me. They were already getting my attention. >inb4 some kind of attempt at a blackpill if you were about to go there, I'd suggest that your cynicality is what led you to believe the original sentiment in the first place.
Hudson Bell
Far cry 2 really got that top Jow Forumsino African warfare setting and atmosphere. The guns, well... Ubisoft fucked up with the ejection port being on the wrong side of 90% of the guns except the belt-feds. Some people say it's to avoid paying for licences, but I believe it's bullshit since most of the firearms use their real names instead of poorly made-up ones like they did in S.T.A.L.K.E.R, which also had that same ejection port problem. And then you also got the MAC-10 and UZI firing from a closed bolt. But apart from that it's a pretty good game, with an amazing world and atmosphere, an interesting plot and setting (even though I cringed at the "war keeps growing and going ONLY because people have guns, and if you kill the bad man selling the guns, the war will surely stop because no gunz=no wars kids!), and the gameplay is great if you can ignore the gun quirks. At least it got more things going for it than vanilla S.T.A.L.K.E.R, who has an amazing world, plot, atmosphere and setting but piss poor gameplay.
That's why I wrote "vanilla S.T.A.L.K.E.R" not just "S.T.A.L.K.E.R". And I won't be installing any of these shitty stolen models weapon packs like AO or StCoP because the GUNSLINGER mod will come out soon.
Xavier Wright
>And I won't be installing any of these shitty stolen models weapon packs like AO or StCoP because the GUNSLINGER mod will come out soon.
Oh user...
Isaiah Green
Anyone else think Red Orchestra: Darkest Hour was better before the big update, it had all sorts of tank servers and lots of life, now there's one active server, the game is all but dead.