SPECIAL thread

What's your;
>Strength
>Perception
>Endurance
>Charisma
>Intelligence
>Agility
>Luck

Bonus points if you add 2 or more perks. Try to give the perks a negative and a positive effect to make it more interesting. You can take perks from other anons as well just make sure to give them that sweet sweet (You) before you do.

I would prefer it if you base your stats on reality but if you want to make your own/goal character that's fine too. Anyway here's mine

>Strength
4
>Perception
8
>Endurance
3
>Charisma
2
>Intelligence
4
>Agility
7
>Luck
6

Perk 1:

Insomniac:
You are a creature of the night. During nighttime you gain +2 Perception
and +1 Intelligence. However during daytime you lose -2 Perception and -1 Intelligence

Schizoid:
You're a solitary being. The company of others disturbs you so you choose to be alone. If there are no NPC's near you, you gain +2 Intelligence +1 Endurance. If there are any NPC's near you, you lose -2 Intelligence and -1 Endurance

Attached: 1496843002516.jpg (724x960, 51K)

Other urls found in this thread:

youtube.com/watch?v=yvllQl5t4Ww
fallout.wikia.com/wiki/Fallout:_New_Vegas_SPECIAL
twitter.com/SFWRedditImages

>Strength
7

>Perception
6

>Endurance
4

>Charisma
4

>Int
5

>Agility
3

>Luck
8

Perks:

Burner - You've been getting high - for better or worse - long enough for it to affect you. +2 charisma when under the effects of chems, but you suffer -2 charisma after 24 hours without chems.

had a typo, strength was meant to be 6...

S: 3
P: 5
E: 2
C: 1
I: 4
A: 4
L: 1

Perk: Confirmed Bachelor

I wish people would realize astrology already symbolizes these stats. I jerk off to porn-stars natal charts before their videos because the information shows more nudity once you get it.

>Str
7
>Perception
1
>Endurance
3
>Charisma
2
>Int
7
>Agility
5
>Luck
10

Schizoid

3DPD:
You have accepted the futility of bothering with 3d women, and you're in a romantic relationship with your waifu. +2 on all stats. No negative effects.

>S: 5
>P: 4
>E: 4
>C: 1
>I: 5
>A: 6
>L: 3

Perk: Logan's Loophole

>strength
6
>can meditate or fixate on a topic with impeccable zeal. is able to persistently work at something, and this leads people to believe he works hard. can withstand any criticism and is harmed by virtually nothing. his weakness is the reality he has to face.
>perception
9
>perceives space as a manifold embedded in sacred geometry. doesn't even look at an object and see it anymore. only sees the relationships it shares. this can be used to frisk even the highest orders of awareness and always "stay on top of it", fooling everyone again and again.
>endurance
2
>unable to go very long before getting tired, masquerades weakness around key points when people are paying attention to you to disguise limitations. Can't hold a job, needless to say.
>charisma
4
>can selectively turn on the charm switch, but it's getting harder and harder to convince people you're on their side when you're so full of it non-stop. cannot hold alliances, but great at settling the scores for temporary advantage. doesn't manipulate these days, but can get into people's minds very easily. though nobody really likes him and he doesn't really like anyone either.
>intelligence
3
>extremely stupid. inept. incapable. this has tied into endurance for a long time, but boils down to a full scale inability to try when it proves beneficial again and again to just do what's convenient than learn any skill or get the job done. who needs intellect when it's all for doing stupid shit that doesn't help anyone anyway?
>agility
10
>ties into perception. is so fast that he is capable of deciding what something is before anyone's mind is able to reach it. is able to get to the center of something and make everyone else react to what he's doing instead of just leading the way. thoughts generate quicker than time itself. time as well goes way too fast and it seems no one can keep up with this level of engagement. "the only problem with going at the speed of light is you always live in the dark"

>luck
1
>everything in control of higher level variables where luck might fall into play is totally against you and this why your charisma is mixed. "the gods" or whoever so to speak will do anything to turn the tables against you and you must always assume everyone truly is out to screw you. you are so unlucky it can create an illusion people are out to get you, but the truth is this is apart of the bad luck to have you think that and waste your own time. your bad luck is how others deal with your robust speed so they can buy more time and have you never get to the position of power you strive for.

>Strength
3
>Perception
6
>Endurance
3
>Charisma
1
>Intelligence
7
>Agility
7
>Luck
1

Perk 1: If you want something done right...
You get irrationally mad when nobody is taking the initiative on something easy and take the first step.
Temporary +4 on charisma.

Perk 2: Dumb luck.
+7 on luck only when the result is completely irrelevant.

in addition to luck:
>can figure things out and make it seem like winning the crane game or beating the system falls into good luck, but is really own natural ability and "the system" will counter-balance to adjust for these exploits and more.

>Strength
8
>Perception
5
>Endurance
7
>Charisma
6
>Intelligence
9
>Agility
7
>Luck
1
Everything that can go wrong, does go wrong in my life.

SPECIAL
4852875
I feel like I can never answer this type of thing honestly because of some sort of bias

>Strength
7
>Perception
2
>Endurance
6
>Charisma
3
>Intelligence
7
>Luck
5

I used to put my intelligence at 5-7 but then I realized I'm dumb as fuck compared to the average norman. It's interesting to see how my special changes over the years.

>Strength
10
>Perception
10
>Endurance
10
>Charisma
10
>Intelligence
10
>Agility
10
>Luck
10
Your rides over mutie. Time to die.

Attached: IMG_4558.jpg (517x386, 46K)

>Perk 1
Near Sighted
+1 Perception when wearing glasses, -1 without
>Perk 2
Psychonaut
Chances of suicide decreased by 50%

Infinite Autism
0 everything else

>>Strength
7
>>Perception
5
>>Endurance
3
>>Charisma
8
>>Intelligence
7
>>Agility
4
>>Luck
6

>Perk 1
Terrifying Presence
>Perk 2
Adrenaline Monster
+2 strength, perception and agility, -2 intelligence in combat

Attached: hate.png (622x615, 652K)

>Strength
3
>Perception
8
>Endurance
3
>Charisma
6
>Intelligence
5
>Agility
8
>Luck
6

Perk 1: Liar Liar, Pants on Fire
Each speech interaction has a 25% chance to trigger a compulsive lie. There is no way to stop or undo this. Results of the lie will vary depending on the scenario and relationship to the NPC.

Perk 2: Anger Management
Player is equipped with a specialized chem which keeps him on an even keel with no addiction or downsides. However, the player can choose to skip any dosage and gain +3 STR, +3 END, and +3 AGI, at the cost of -3 PER, -3 CHR, and -3 INT until the next dosage.

Perk 3: Audiophile
While listening to music, player gains +1 PER and +1 END. Instruments can be used as weapons.

Attached: 1533356034815.png (222x276, 90K)

>Strength
3
Slightly stronger than an old lady or cripple but less than obese man

>Perception
8
Through a life of immense fucking hatred by others, you are hyper sensitive to literally everything around you

>Endurance
8
The same lifelong hatred has caused you to suffer immeasurably and makes practically everything a joke in comparison.

>Charisma
8
You know how to manipulate people and fit in due to avoiding conflict and persuading people in your constant lies and forced personas.

>Intelligence
7
Your forced hardships have caused you to become great at puzzlesolving and increased your understanding of things.

>Agility
6
Your decreased strength limits your ability to react but your perception allows you to dodge in advance to often make up for it.

>Luck
-8
You have been forsaken.

Losses:

Transgenderism:
You suffer immensely. Everyone hates you. Nothing will ever make things better.
You're a unique snowflake tm.
+5 to all stats
-10 to all stats if you fail a perception check.

Bipolar disorder:
When youre manic, +4 to everything.
When youre depressed, -6 to everything.

Borderline:
You can't trust anyone or anything, which makes bonding nearly impossible and you hypersensitive.
+5 Perception but 50% random chance of being completely wrong.

Attached: cutedog.jpg (960x960, 151K)

>not even that snail would accept you

youtube.com/watch?v=yvllQl5t4Ww

>Strength : 6
>Perception : 8
>Endurance : 4
>Charisma : 1
>Intelligence : 8
>Agility : 3
>Luck : 2

>Logan's Loophole
?

>If there are no NPC's near you, you gain +2 Intelligence +1 Endurance. If there are any NPC's near you, you lose -2 Intelligence and -1 Endurance

Too real

>Strength
8
>Perception
7
>Endurance
6
>Charisma
5
>Intelligence
8
>Agility
4
>Luck
2

Attached: 1517859735891.png (497x599, 301K)

Well I just ollied the magic bum and found a hidden tape and did a 540 heelflip into a darkslide and impossible'd out of that

>Strength
5
>Perception
4
>Endurance
5
>Charisma
5
>Intelligence
6
>Agility
6
>Luck
3

>strength
5
>perception
7
>endurance
6
>charisma
5
>intelligence
6
>agility
7
>luck
-9

Perks.

Socialpath.
Low emotions and a +2 to charisma and intelligence. You feel nothing from harming and manipulating others. -3 from luck and charisma if found out.

Jow Forumsammonado.
Your a massive larper with a nack for weapons. You understand crafting and use of weapons easily.

Attached: Screenshot_20181003-211924_Omnichan.jpg (1080x1920, 313K)

Game theory. Logan Paul's loophole

2 s
3 p
4e
4 c
4i
4a
3l
In a very original way

>Strength
2
>Perception
4
>Endurance
2
>Charisma
8
>Intelligence
5
>Agility
5
>Luck
7
>perk 1
BPD
+2 to charisma -1 intelligence and strength
stealing homie's Jow Forums trait

>Strength - 7
>Perception - 7
>Endurance - 6
>Charisma - 5
>Intelligence - 7
>Agility - 6
>Luck - 3

Perk 1: Self-Pity
The ability to do absolutely nothing and feel like a victim even though no one has ever wronged you.

>>Strength
>4
>>Perception
>6
>>Endurance
>5
>>Charisma
>4
>>Intelligence
>7
>>Agility
>3
>>Luck
>8

Traits: 7 sided die

You take after life Chaotic, every morning you awake a new person. + or - any amount to any stat after sleeping.

Wild Wasteland.

>BPD tranny
Holy fuck. I cannot imagine a worse combination. You must be truly horrid to be around.

>socialpath
>kammonado
>nack

JEHEHEHESUS YOU'RE DUMB

S: 6
P: 7
E: 6
C: 4
I: 7
A: 7
L: 4

Perks:
>Asspull- you aren't the best when it comes to luck or charisma, but when you need to get out of a sticky situation you'll feel luckier and more charismatic than before
> Slow in the head: growing up in California has slowed down your reaction time and worsened your short term memory but has increased your long term memory and physical agility.

fallout.wikia.com/wiki/Fallout:_New_Vegas_SPECIAL

Hey OP mind if I put this on /b/

And it's 6 in the morning for me. I'm not going for proper grammar.

I mean, I have no way to stop you so...

>Strength
2
>Perception
4
>Endurance
7
>Charisma
3
>Intelligence
8
>Agility
8
>Luck
1
Congenital Macrocephaly.
You inherited an unusually large head, +3 to intelligence

Long Timer.
Though lacking in the explosive power of other athletes, you have excellent stamina and reflexes. Strength maxes out at 2, but +2 to agility and endurance. Double food consumption and expenses.

Strength: 6
Stronger than average, bur not above a regular lifter. Can easily punch trough wooden planks, twist small metal bars and pull screws with brute pulling force.
Perception: 4
Not very observant, short sighted, capable to catch up to fast movement, spot mistakes and recall detailed information from most kinds of events easily.
Endurance: 5
Can take a good beating without affecting other stats, can run 3 miles without stopping, carry 20-25kg objects for long periods of time.
Charisma: 3
Not normie, neither robot, can talk to girls with ease, but can't socialize with everyone. Not affected by peer pressure. No self steem problems. Lonely but not socially starved.
Intelligence: 10
Trough years of loneliness and life's contemplation, meditation and self understanding has reached the peak of logical judgement and decision making. Can learn any skill with relative ease. Understand the complexity and absurdity in society as well as every indivifual idea.
Agility: 5
Good spatial intelligence, above average hand skills, but below regular practicioners. Martial arts training background provides good coordination between mind and body.
Luck:?
Can't really tell, the people at the top are whores, but down below it aint different.

Perk 1: Fast learner, increase other stats and learn skills easily by practice and taining, this perk is neutralized while under the effects of emotional conflict or addictions.

Perk 2: Oh Fortuna, sometimes things come easy, in other cases you get fucked over but never below ground level.

Perk 3: when concentrated or enticed, agility, and perception increase by +3, but if stressed intelligence decreases by -4 over time, the ammount of time is equal to (endurance) * hours.

Perk 4: Anxiety, overthink everything that your mind is on to, make plans easily but give off a sense of insecurity and unlikeability, this perk is only active when stressed.

>Strength
7
>Perception
8
>Charisma
4
>Intelligence
10
>Agility
6
>Luck
5
Perk 1:
Social Animal:
Your Charisma increases when in familiar social settings! If you are in a situations with friends nearby, you gain +3 Charisma.
The Curse of a Genius:
Your profound intellectual skills set you apart from the NPCs. Gain +2 Endurance when with people who match or are within 2 points of your intelligence. Lose -2 Endurance when with people who are 3 points or lower than your intelligence.

Str - 3
Per - 5
End - 6
Cha - 3
Int - 8
Agi - 7
Luck - 7

Four Eyes - (-1) to Per without glasses, +1 with
Insomniac - During nighttime you gain +2 Perception and +1 Intelligence. However during daytime you lose -2 Perception and -1 Intelligence

Attached: 1537303244224.jpg (529x399, 26K)

>Strength
5
>Perception
7
>Endurance
3
>Charisma
7
>Intelligence
7
>Agility
4
>Luck
2

Predictable unpredictability - People are never quite sure what you'll do next, but they can take a good guess it will be something stupid.

Luck of the irony - +7 luck when you state with sincerity the outcome will be unlucky.

Attached: OTHER ME.jpg (1699x1920, 498K)

>Strength
4
>Perception
8
>Endurance
6
>Charisma
9
>Intelligence
8
>Agility
7
>Luck
10

>Perks

Wanton Wonder
You really don't think things through, nor do you need to. With adrenaline flowing through your veins you become, the Wanton Wonder! When being impulsive, you gain a +2 to Strength, Agility, Endurance, and Luck! However, when planning ahead, you tend to get bored easily, giving you a -2 to Perception, Charisma, and Intelligence.

Fuckin' Faggot
You had the chance to lose your virginity, congratulations! However, you felt the need to see what both sides of the fence where like...When around other people, gain a +1 to Charisma and you have a 20% easier time with skill checks from both sexes. Too bad the thoughts of your debauchery haunt you. When alone, take a -1 to Perception, Charisma, and Luck.

S 10
P 1
E 10
C negative 7
I negative 25
L negative 40 million
N
E
E
D
S

>Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too
>Starched Genes
You will never mutate from rads and radaway will never cure mutations
> Tard rage +5 S+E when enraged

Is this actually a picture of Elliot?

>Strength
5/10
>Perception
2/10
>Endurance
5/10
>Charisma
2/10
>Intelligence
3/10
>Agility
6/10
>Luck
7/10

Perk 1: Sexual stamina. My insatiable appetite for sex means that, despite my mediocre stats, my bloodline shall live on regardless.

Perk 2: Thick hair. Girls love a nice crop of thick, lush hair.

>Strength
3
>Perception
9
>Endurance
5
>Charisma
7
>Intelligence
7
>Agility
7
>Luck
3

Manic Lottery: Random chance that any time of the day you will gain 'Mania', raising Endurance, Charisma and Intelligence by +2, however the amount of time this lasts is random, and there is a 90% chance that once it ends you will gain 'Manic Depression', lowering your Endurance, Charisma and Intelligence by -2

Uranium Relationships
You're Unstable! There's a 15% chance throughout the day that you will cut someone out of your life, however you feel great when you do. +1 to all SPECIALs for the rest of the day when this happens

Musical Inspiration
The ideas flow with the music! +1 to intelligence when listening to your pipboy radio

Manipulation
Your high charisma allows you to control anyone with an intelligence level lower than you with a 75% success rate, decreased to 50% if the target is aware of the perk.

>Strength
4
>Perception
6
>Endurance
5
>Charisma
2
>Intelligence
7
>Agility
6 (10 when adrenaline kicks in)
>Luck
9

Perks
>Those you know...
+6 to Charisma around those you know
>Nice Ceiling
If not asleep by 12 then 3 hours of staring at the roof will ensue
>Delusional Paranoia
They're all out to get you, why would I lie?
>Rage of 1000 suns
You feel the adrenaline? 10 to Strength, 10 to Endurance and 10 to Agility. You won't feel shit but boy, who ever's in your way will.

>Strength
3
>Perception
8
>Endurance
2
>Charisma
4
>Intelligence
7
>Agility
7
>Luck
5

Perk: Pushover
In moments of conflict, your Charisma and Strength drop by 1, but your Agility increases by 2. However, you are 50% more susceptible to attacks that immobilize.

Perk: Basedboy
Due to your crippling addiction to masturbation, you are now extremely submissive. Your perverted nature gives you 3 Charisma whenever cornered or immobilized.

>strength
4
>perception
7
>charisma
5
>intelligence
8
>agility
5
>luck
7
Perk 1:
Comedic, can wiggle your way out of awkward situations by making jokes. when active +3 charisma
Perk 2:
Numbness, when verbally or physically attacked, activating numbness will nullify any damage done during the attack

>>Strength
2
>>Perception
4
>>Endurance
7, how am I not dead
>>Charisma
2
>>Intelligence
5
>>Agility
2
>>Luck
4

Can I reroll my character?

this pic is so white kek

>Strength
4
>Perception
7
>Endurance
6
>Charisma
6
>Intelligence
7
>Agility
4
>Luck
9

>Perk 1: learns most things fast
>Perk 2: extreme inferiority complex and narcissism make my stats rise and/or lower at random

Damn my stats are shitty

Attached: IMG_20180906_214747774~2.jpg (2448x3264, 1.92M)

>Strength
5
>Perception
8
>Endurance
4
>Charisma
6
>Intelligence
8
>Agility
4
>Luck
3

Perk 1: Severe anxiety and depersonalization disorder. Don't need drugs because I am drugs. Imagine being extremely fucking stoned 24/7, minus every pleasant aspect of that experience. That's what my life is.

2. Perk 2: Ability to come across like a fucking weirdo, because the second I leave my apartment I'm overwhelmed with anxiety, racing thoughts and sensory overload. I'm basically autistic and probably come across as schizophrenic or something.

I'm gonna go ahead and bump my intelligence down to 7 because who am I kidding. Also really fucking bothers me that I made a typing errior and wrote 2. before perk 2. I often space out and it becomes evident in my writing.

>Strength
4
>Perception
7
>Endurance
4
>Charisma
1
>Intelligence
3
>Agility
6
>Luck
8

More and more I've realized overkill is the only way to make sure anything actually works out.

>Strength
5
>Perception
8
>Endurance
7
>Charisma
4
>Intelligence
9
>Agility
4
>Luck
3

Attached: 300px-蛤蟆.jpg (300x188, 15K)

>s: 4
>p: 5
>e: 7
>c: 4
>i: 4
>a: 6
>l: 5
Perks:
Copycat: Years of analyzing and attempting to learn has boiled down to copying what others do and observing the fault of others. Though effective, when it doesn't work, prone to breakdown. +5i, +1p, -3e, -1s when observing someone from stealth. +3i, +2p, -3e when observing outside of stealth. Can be used in combat.

Daredevil: Raised as a relatively good person, one cannot resist the thrill of possibly bad activities, though evidence of these activities must not show. +3a, +2l, +1e, +1p in stealth. +2c, -2a, -2l outside of stealth.

Comedian: The class clown, of course there has to be one. In situations that it may be needed, the Comedian may draw upon utilizing jokes to their advantage. -2 all other stats besides Charisma. Charisma depends on scenario and utilization of jokes.

>Strength
6
You get by with a bulky frame and basic exercise routines.

>Perception
7
An alcoholic father made you more perceptive to sound, making it easy to avoid any conflicts and overhear others' conversations.

>Endurance
4
When you don't want to give up, you won't. You just want to give up a lot more often than not.

>Charisma
6
You were forced to grow up fast. As a result, you are good at dealing with any sort of rational conversation. However, you have to be very close to someone to open up and reap emotional benefits.

>Intelligence
7
You were raised in a town with a very good university. Your peers were often sons and daughters of professors, so you naturally have fundamental problem solving skills.

>Agility
2
Though you are perceptive of things, you tend to try and reason that you can handle them, thus becoming an easy target.

>Luck
6
You made good connections with the right peers who served as a positive influence growing up, leading you to pursue a relatively stable future. One time you correctly guessed coin flips 12 times in a row.

Perks:

Advice Man: You're good in a pinch. You gain 2 charisma when offering advice to a friend in need. However, you lose 3 charisma if you fail to read their queue that they're simply looking to vent.

Test Subject: You can take just about any drug and drop it cold turkey without noticeable withdrawal effects. However, the small comedown window after each dose is more pronounced.

Trauma: Emotional abuse during your childhood leads to fight or flight responses kicking in regularly, which offers small boosts to agility, perception, and endurance. On the flip side, you become more irrational, dropping drastically in charisma and intelligence.

Romanticised Romance: You have a poor conception of relationships
As a result, face a permanent -2 counter on your charisma when speaking to any woman you fancy. Your sex drive is also erratic, making it hard for you to capitalize on your testosterone bonus.

>Strength
7
>Perception
3
>Endurance
4
>Charisma
4
>Intelligence
9
>Agility
6
>Luck
5

Speech impediment: When beginning an unrehearsed social interaction, lose 1d4 charisma points.

Aquiline features: Passive +2 intimidation, with a further +1d4 intimidation when entering combat.

Okay
>Strength
3
>Perception
3(5 with glasses)
>Endurance
7, I live in squalor and I'm not sick 24/7 somehow
>Charisma
3
>Intelligence
5
>Agility
4
>Luck
4

Concentrated look: People think you're smarter than you really are. +3 on first Intelligence check every unique dialogue. Works once per interaction/NPC.
Big hair: +1 Inventory space, -5 Stealth

>>Strength
1
>>Perception
1
>>Endurance
1
>>Charisma
-1
>>Intelligence
Whatever is average.
>>Agility
1
>>Luck
-1
Perk: cripple
Permanent -10 to strength and agility. Can always find parking spaces though.
Too bad I can't drive.

>all these incels saying they have over 4 strength
>all these incels saying they have over 4 endurance
>all these incels saying they have over 3 charisma
>all these incels pretending they have more than 3 luck
Cmon now stop making up bullshit. I'd be surprised if any of you could bench more than lmao 1pl8, could run 5k in 45 minutes without dying and could (positively) influence anybody in any meaningful way.

I saw endurance as constitution and I'm usually the last person to get sick or don't get sick at all so 7 endurance.

>Strength
4
>Perception
6
>Endurance
6
>Charisma
3
>Intelligence
4
>Agility
5
>Luck
5

Late Bloomer: Suffer -10 to all skills but gain 10% extra experience.

Dynamo: AP recharges 20% faster, FOD and H20 decline 50% faster.

Fair enough, I honestly forgot that endurance was used for health in Fallout.

>Strength : 1
>Perception : 3
>Endurance : 10
>Charisma : 0
>Intelligence : 10
>Agility : 3
>Luck : 1
Perk: Pure Autism: - 100 Charisma + 10 Intelligence

Attached: 1538441553369.jpg (399x399, 63K)

Also,
Perk: Retard Rage : + 8 Strength when threatened

>4 S
>1 P
>5 E
>4 C
>6 I
>4 A
>3 L
>Mind rot - severe decrease in ability to function properly. On the other hand, you dont fully experience the effects of debuff on yourself, you simply lack the processing power to do so.
>Existentially aware - you are able to consume all kinds or random shit and mold it into surpringly coherent image of the world. Too bad this also makes you forget about the life around you, and so you drift away into escapism

Attached: apricot-370126_960_720.png (960x616, 595K)

>claims to have autism
>gives him -100 modifier to charisma and +10 to intelligence
>still has 0 Charisma and only 10 intelligence

This is a meme. The only ones with retard strength are downies. You still couldn't lift shit and if you got into a fist fight you'd swing wildly while REEEEEing before getting ktfo

>You still couldn't lift shit and if you got into a fist fight you'd swing wildly while REEEEEing before getting ktfo
way to kick someone in the dick user.

Well he probably doesn't look like a cute girl(boy) so what else would I do with his dick?

Nah, I cracked a dudes head open because I had been putting up with 10 years of horrific bullying. With the the amount of adrenaline going through my body then I pretty much had superhuman strength, Also I'm 6,5

Horrific bullying is bad. You okay now user? I don't believe you cracked someone's head open though.

>Also I'm 6,5
6.5 what?

I just stay inside now, thanks for your concern. Im pretty much the trope of the gentle giant but if I bottle stuff up for too long I can get very violent

>Strength 5
>Perception 6
>Endurance 6
>Charisma 3
>Intelligence 4
>Agility 5
>Luck 3

Perks:
>I have given up
You don't give a fuck anymore about what others think and you no longer seek a gf or social relationship. Endurance +2, Perception +1, Charisma -2

>Shortsighted
You lose 3 points of Perception when not using glasses

>stay inside
Is that what you want or what you're forced to do due to anxiety and other issues?

>Strength
6
>Perception
6
>Endurance
4
>Charisma
1
>Intelligence
6
>Agility
1
>Luck
1
Perk1: anxiety
>+ 3 perception and -5 intelligence and charisma when talking to people or performing any important task
Perk2: pocket sketti
-5 charisma and +1 agility when socializing with attractive people, also provides endless source of food

+ 3 perception and -5 intelligence and charisma when talking to people or performing any important task

Very nice

Its what I have to do, my anxiety is so bad I throw up if I have to talk to someone in real life

Poor guy. Have you tried drugs and alcohol to assuage anxiety? You're yuro so that shit should be pretty accessible for you without having to utter a single word to anyone.

I've tried weed before but it didn't affect me, I guess I wasn't inhaling it properly so I'll have to try it again. Thanks for being nice user nobody's ever being this nice to me before

>Strength
5
>Perception
7
>Endurance
9
>Charisma
4
>Intelligence
6
>Agility
3
>Luck
1

Perks:
>The S.T.E.M meme
You fell for it. +20 to science, repair and explosives.

>Whatever doesn't kill you...
You are genetically predisposed to a number of diseases you will have to take medication for. Higher tiers may prove to be fatal.
TIER 1 - Hypothyroidism
-2 per, -2 end, -1 int unless taking correct dosage

>Don't forget: you're here forever
Whenever you are about to die due to a stupid accident or by chance, gain +9 to luck. This bonus is lost as soon as health returns to normal.

Attached: 1505969839478.jpg (800x451, 134K)

Yeah when I first smoked weed I was apparently swallowing it into my stomach or something and it was horrible.

>Thanks for being nice user nobody's ever being this nice to me before
I'm really sorry to hear that. If there was something I could do I would. If you were Aussie we could smash some cones and have a couple of beers if you were comfortable. I hope life works out for you mate, you didn't deserve to be bullied like you were.

>Str
6
>Per
4
>End
3
>Cha
7
>Agility
4
>Luck
5

Perk: Influencer; +3 Charisma when persuading others with lower charisma

Perk 2: Alcoholic; This perk allows the user to endure the effects of alcoholic drinks, but in the next 24h the user's Perception stat lowers by 3.

Attached: FB_IMG_1535627585977.jpg (768x603, 26K)

>>Str
>6
>>Per
>4
>>End
>3
>>Cha
>7
>>Agility
>4
>>Luck
>5
>
>Perk: Influencer; +3 Charisma when persuading others with lower charisma
>
>Perk 2: Alcoholic; This perk allows the user to endure the effects of alcoholic drinks, but in the next 24h the user's Perception stat lowers by 3.


Oops, forgot
>Int
6

Strength
>7
Perception
>4
Endurance
>7
Charisma
>6
Iltelligence
>8
Agility
>3

Bipolar disorder roll die
If 1-3
>-1 intelegence +1 charisma
Or
If 4-6
+1 intelegence -1 charisma

The most courteous thing to do with another man's dick is nothing, nothing at all.

>The most courteous thing to do with another man's dick is nothing, nothing at all.
>The most courteous thing to do with another man's dick is nothing
>most courteous thing to do with another man's dick
>another man's dick
>man's dick
Found your mistake. We're talking about feminine penises here, not hairy gross man cock.

S 5
P 7
E 4
C 7
I 8
A 3
L 8

Walking Jukebox: you feel unconfortable without headphones so you wear it everytime you can. This had effects on you making you a little deaf.
With headphones: +1 CH, -3 PE
Without headphones: -2 CH

Asthma: You were born with the gift of the lazy. Everytime you push your low endurance or agility your asthma will appear to remember its existence (EN: 0 PE: 0)
You can use this to excuse yourself of certain tasks though.

Chem addiction: because of your long term chem use you learnt how to maximize its effects, giving you +2 on the modifies stats, but you suffer a -4 on all your stats after the effect passes.

Strength: 7
Perception: 8
Endurance: 5
Charisma: 3
Intelligence: 8
Agility: 7
Luck: 2
Perks:
Vampirism - all stats increased by 3 during the night, all days decreased by 3 during the day, normoids will avoid and be wary of you automatically
Chameleon - can avoid detection by others, even in plain sight, can be used to ride public transport for free or escape from enemies, does not work when in a party

>s 6
>p 4
>e 5
>c 9
>i 6
>a 3
>l 9
>extreme four eyes (plus two perception when wearing glasses minus two when not)
>moralfag (plus 10 dt when fighting someone with evil karma minus 10 dt when fighting someone with good karma)
These are my unironic irl stats

>Strength
2

>Perception
5

>Endurance
2

>Charisma
5

>Intelligence
5

>Agility
1

>Luck
10

Perks:
Friend of the Night

Mask of duty:
you really commit yourself when doing a task! when wearing a faction armor or doing a quest for any faction that rewards you economically, you get CH+2, INT+2 and END+1

Lone wharf roach:
You really are something slimy! your constant experience with NPCs has taught you the benefits of stealth and hiding among crowds! when in no direct line of sight or approached by an NPC you get CH+3, INT+2 and STR+3

Chem resistant

shit user, the first perk struck home man, guess we have a similar character build

My Special:

>Strength: 6
>Perception: 7
>Endurance: 4
>Charisma: 8
>Intelligence: 8
>Agility: 5
>Luck: 5

Perks:
People of the book: +2 Charisma and Intelligence when dealing with other Jews. Some NPCs may act hostile.
Lady killer: I've totally gotten laid. A lot. Unlock new dialogue options with women.