Can someone who's an expert at Javascript explain some code to me?
I'll legit pay $10 if you solve my problem.
Can someone who's an expert at Javascript explain some code to me?
I'll legit pay $10 if you solve my problem.
Other urls found in this thread:
pastebin.com
vincentgarreau.com
youtube.com
twitter.com
show us
That's a castle
It is beautiful. What is with the scaffolding on the top right though?
The code is related to this web page here
vincentgarreau.com
It codes the GUI.
Now what I wanna know is HOW do they get their particles to update every time you change something like number of particles.
I don't really understand the function or methodology they've used to automatically change it.
Recreation of medieval construction techniques
It's an old building so I assume it requires constant reparations
Wrong, that's a keep. Educate yourself lad.
Are you a brainlet, user?
They're binding an event listener for change on the inputs, near the end of the JS you posted.
.onChange
>javascript expert
>to accomplish what you're asking
What.
yeah I've done exactly the same thing.
But mine doesn't update straight away, Instead I've had to rely on returning the method particlesJS on the updated 'config' that describes what the particles look like.
Here's the problem, it works, but every time I change it, it returns a particlesJS, which gets ridiculous and lags out the browser.
I was wondering how they got it to auto update the function such that the changes are live and I dont have to call particlesJS again.
Here is my code
gui.add(alt.particles.number, 'value', 0, 600).name('value').step(1).onChange(function(value) {
alt.particles.number.value = value;
return particlesJS(alt);
});
ITT : OP needs an expert with 10 minutes worth of experience on JS
well no ones solved it yet LMAO
sorry, I only have 9 minutes worth of experience
Let me take a look, but I don't promise anything...
yeah 51 minutes ago no promises lmao
Nope, couldn't find anything
On change calls `p.update()` which in turn calls `return pJS_GUI.fn.particlesRefresh();`
Which is the following function:
pJS.fn.particlesRefresh = function(){
/* init all */
cancelRequestAnimFrame(pJS.fn.checkAnimFrame);
cancelRequestAnimFrame(pJS.fn.drawAnimFrame);
pJS.tmp.source_svg = undefined;
pJS.tmp.img_obj = undefined;
pJS.tmp.count_svg = 0;
pJS.fn.particlesEmpty();
pJS.fn.canvasClear();
/* restart */
pJS.fn.vendors.start();
};
Which basically just empties the canvas and restarts the draw loop
Just know that this is a shit way of doing it, learn WebGL.
FUCK
YEAH
THANKS
OMG HOW COULD I BE SO BLIND
Burg Eltz.
>OMG HOW COULD I BE SO BLIND
cuz you're a gay nigger
My contracting rate is $115/hr per US 1099 guidelines.