VR General: Oculus shows 140 degrees Varifocal display VR prototype at F9

With eye tracking!!!!
Its called the Half Dome prototype

youtube.com/watch?v=FM7aviAhxG4

roadtovr.com/facebook-oculus-half-dome-prototype-vr-headset-140-degree-varifocal-f8/

This is huge. So this also confirms that CV2 will probably have foveated rendering too. So 4k per eye is happening for CV2.

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Other urls found in this thread:

theconversation.com/delivering-vr-in-perfect-focus-with-nanostructure-meta-lenses-89726
reddit.com/r/oculus/comments/8gk2t2/oculus_progress_on_developing_gloveless_finger/
youtu.be/Tz28iNWs4jw
youtube.com/watch?v=o9LVwl8cmc0
twitter.com/SFWRedditGifs

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I JUST wonder how HTC/Valve will respond?

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just take my money

140 degree fov lenses

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g

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the current one feels real but still like you're looking at the "world" with a bag over the head.

is this going to solve that problem?

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Itll make it significantly better. Although wed probably need 180-240 degree to completely get rid of the ski goggle effect. The good news is, because eye tracking is working well enough, screen resolution is no longer the bottle neck for for extreme FOV headsets, only bulky lenses.

I have myopia, would I be able to use VR goggles properly or it'd look like shit just like real life?

A bag with bigger holes

And we are a few years away from creating extreme FOV metalens that are as flat as paper and thinner than current lenses. So id expect this problem clompletely gone by CV3 or even CV2.5

theconversation.com/delivering-vr-in-perfect-focus-with-nanostructure-meta-lenses-89726

They also showed perfect hand tracking using the half dome prototypes. I can only find the video in the oculus subreddit

reddit.com/r/oculus/comments/8gk2t2/oculus_progress_on_developing_gloveless_finger/

what is zunckberg's endgame?

To penetrate your stink hole

varifocal display doesn't seem like that big of a deal. i don't have much of an issue focusing on close objects in the current rift and i'm not sure that adding moving parts for such a non-issue is a great idea. would rather they focused on foveated rendering desu.

itll be huge for workstations when we eventually get to 180 degree FOV 8k per eye.

i don't think it would make a difference for monitor distance objects. we're talking more phone/book distance here i'm pretty sure.

And how do you know this?

there is currently no issue with focusing on objects at monitor distance with existing headsets, and this presentation gave examples of the varifocal display improving viewing of objects that are around phone distance from your face.

you misunderstood the pros of varifocal displays.
it significantly improves sharpness on whatever you focus on, be it text, far objects or close objects.

i for example have many issues with text and only find text to be readable without effort at 1,5m distance. everything slightly lower or higher introduces a big amount of unsharpness for me, especially when looking at smaller text

I watched the video and i'm not clear on what the purpose is. I havent used a rift, but surely the user is focusing at a depth into the display so why does the display distance from the eyes affect focus?

CV1 lenses vs Half dome prototype lenses

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>surely the user is focusing at a depth into the display
the plane of convergence changes but the plane of focus stays the same.

You know i've been thinking about a cheaper solution - human peripheral vision isn't that good, so you don't really need full detail in that area. How about just an RGB LED strip lighting the outer edge of the inside of the headset like those "Ambilight" televisions? Might be enough to fool you...

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are you sure that's the same issue? if i'm looking at a screen a couple of meters away vs a screen 20 meters and they both take up the same amount of my field of view, the text is easier to read on the closer screen yet the pixels of the hmd's screen itself are still in focus in either case. i'm not sure what it is that causes the text to be more readable on one vs the other, but how can it be the focal plane if the pixels on the hmd's screen are still perfectly in focus in both cases?

i'm surprised no one has modded their hmd to test this out. i wonder if replacing the fabric surrounding the rift's lenses with something translucent would have a similar effect.

Fuck Zuckerberg and anything he touches.

its called foviated imaging

>i don't have much of an issue focusing on close objects in the current rift
Really? This is one of my biggest issues with the Rift - everything up close looks blurry as fuck for me. Like if I grab something and bring it close to my face, it looks just as blurry as in the video.

foveated rendering is about decreasing the detail in your peripheral vision to increase performance, not about increasing your peripheral vision.

if it's like 4 inches from my eyes it's blurry, but then it's like that in real life too. introducing moving parts just seems like a bad idea.

huh? you were describing something that is already a thing called foviated imaging. low detail in the peripheral is exactly what you described

>increasing your peripheral vision.
no one is talking about that but you autist

the display is probably laid out to be 140° on maximum length.

when you focus on a close object, the display will move towards the lense while dynamically shrinking the image possibly, so text will be sharper but you loose some ppi

would be my theory

the post you were replying to was talking about increasing the perceived field of view using a low detail solution similar to ambilight, not decreasing the detail in already existing the peripheral vision for performance gains.

that is exactly what the post was talking about.

*the post i was replying to

youtu.be/Tz28iNWs4jw

Chill you two, i was just throwing an idea around. I guess some folks have tried it:

youtube.com/watch?v=o9LVwl8cmc0

I wanna see a live demo first but if this becomes possible my opinion will change on VR. Gloveless VR is going to be a gamechanger.

it would increase situational awareness given that it can display offscreen objects but i wonder how convincing it actually looks in terms of immersion.

that was my biggest gripe with it, compared to vive you need to constantly turn your head, the only redeeming quality are the controllers

you can use them all (oculus, vive, hololens, psvr) with glasses
Although with oculus it is very uncomfortable

it's nice to know that glass people aren't being left out of this

Just fucking bend the flexible OLED displays around your peripheral vision and use eye tracking, corrective techniques for eye momement and that depth of field shit to improve focusing near and far..

...

you seem confused

I just want a fucking nice HMD god damn it.
How is it there are so many vr headsets but none that can also work as a top tier HMD for every day use

Related note, was sort of thinking of picking up a VR thing soon. Was just going to grab an oculus since its a bit cheaper and no notable complaints that I've seen.

Any advice, should I wait for this new one or go for it now? is the HTC actually better and oculus just shills harder?

Because there's is still very few practical uses.
AR, is the better alternative for day to day usage.

I've tried working in my HTC Vive and it's really hard. Typing, and window clarity for text are huge hassles.

Not to mention set up hassles and effort it takes to put on the headset +headphones and adjust /readjust for comfort sucks.

T. Usability researcher.

What use does VR serve other than porn?

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>Typing, and window clarity for text are huge hassles.

Isn't that what the OP video has claimed to have fixed with oculus? I just want to feel zoned into my computer reality and not be distracted by real life noises, sights. I feel vr goggles are the way to achieve this.

I have attention issues.

>Isn't that what the OP video has claimed to have fixed with oculus?
no. the main factor in text clarity is the dpi of the screen. if anything this will actually make it worse from that perspective because it's moving the screen closer to your face, although the difference might be so small that it's unnoticeable.

I didn't read the op desu. On mobile, but specifically I mean not being able to properly see your mouse and keyboard is very disorientating or is at least for me. I hate fumbling around for my mouse. An even though I can touch type it's fairly difficult to orientate myself to typing effectively while it's on.

Ah

but specifically I mean not being able to properly see your mouse and keyboard is very disorientating or is at least for me.


Yeah thats true, but I feel like with enough practice you get used to it, especially if you can touch type.

yep, bag with bigger holes

Well since this tech is using pretty good eye tracking, we are probably a lot closer to retinal VR displays with foveated rendering. I think the ey tracking aspect of varifocal displays is more exciting than the actual tech itself for this reason.

I hope she doesnt die from all that silicon in her ass

Still getting a Vive.

>giving money to a company with only a short term interests in VR and no real long term vision, investments or history of VR acquisitions

this is what happens when fanboyism overrides someones judgement to choose the most worthy headset.

Nothing will happen in VR until Apple shows their product. Then it's going to blow everyone's socks off and there will be mass adoption. Like it happened to smartphones and tablets.

PIC RELATED

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>upscaling each eye to 8k is 16k
imagine being a retarded journalist

Give me high res and high frames before anything.

>being exited for the VR headset made by the Facebook jew

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>Watching reviews of Oculus Go
>Click on WSJ review
>Cuts to reviewer drinking Söylent

You really can't make this shit up

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they will try to copy it, as they have done with everything oculus has done in VR.
But Jow Forums loves copycat cheapo companies

only thing i could focus on was her hips

Cool prototype

fuck gib zuckercuck money tho

>fuck gib zuckercuck money tho
I'll give money to a nigger that rapes people as long as he makes a good vr goggle

Im seriously thinking now might be the prime time to sell my Rift, so that I'm not left with expensive old tech when the new gen drops.

its too early for good vr tho

4k-8k is still a far ways off and realtime raytracing is just taking off (still in dev phase) and we dont have the raw GPU power for decent 240fov 8k 250fps/hz let alone affordable tech

You have farsightedness then. An object that's 4-6 inches from your eye should be incredibly sharp.

>4k-8k is still a far ways off
The next generation should be capable of 4K and maybe even 8K depending on how good the performance gains from eye tracking + foveated rendering are.

doesn't get sharp until it's about 8 inches away for me.

what i am saying is the average gpu tech (low-midrange aka EVERYONE) isnt powerful enough for VR let alone all this 4-8k+ wide fov high fps stuff just hitting the market.

its gonna be 2020+ before normal hardware can handle this, hopefully nvidia and ayyymd stuff scales well on 7nm+

More or less similar or some other advancement in another area. Either way, they'll charge double whatever Oculus is.

Foveated rendering reduces GPU load. Depending on how well it works, a 4K Rift might not be any harder to run than the current Rift.

interesting

so it could even be easier to run than traditional 2d fullscreen?

I'm not sure but I doubt it would reduce it that much.

The eye actually only sees about a thumb print in perfect clarity. Try it yourself, focus on one word and without moving your eyes see how many surrounding words you can read. The amount of detail rendered around the focal point can drop off drastically.

I wonder why they aren't trying for a software based dynamic focus with fovated rendering.

Hate to say it but Oculus is really putting HTC/Valve to shame, both in hardware and software

At least this way other companies will try to close the gap and do their own implementation. This is Ocoulus's revenge for when HTC came out with hand controls out of nowhere and totally pulled the rug out from under them.

What I kind of want to happen is for Google and LG to do a surprise announcement of a new VR headset at their conference this month but knowing them they'll say some shit about it being available in 2022 or something st upid.

holy shit, that oculus chick has some thighs. is zuckerberg hitting that?

>eye-tracking
>game has boobs
>they know if you checked them and for how long
data harvest machine

This is not exactly ground breaking data for them.

You mean silicone?

according to some MS study, foveated rendering reduced to 1/8th the gpu load at current gen vr resolutions. also, they expected better gains at higher resolutions

Pretty impressive stuff. Should mean even phone processors are capable of powering some very impressive graphics. Wouldnt be surprised if in 5 years we have standalone units with exceptional graphical quality.

Looks cool but I don't want the zucc seeing me fucking my vrfu

This is pretty much my biggest fear at the moment

Would it be possible to replace the botnet software with a private open source variant sometime in the future?

>Oculus have seen a 4-5x reduction in pixels from attempts in 2017. Michael Abrash believes it will be beyond 10x with redesigned graphics pipelines, better eye-tracking, and higher FoV.