It's all very good quality FOSS software enough for most of agdg games. There's not reason to pirate shit or use software that will mine bitcoins with your PC and mine your personal data.
I am have no and unable to read otherwise i would. thanks for reminding me to end it soon
Noah Thomas
Well, where's the motion/face tracking software?
Just kidding OP, I don't have times to make games and am only here to stir up shit. Also, some of the things you mentioned are comic relief tier at best when compared to its propriertary competition, in particular some of the DAW tools.
Mason Martinez
>Doesnt list SDL2
Aaron Collins
This
Eli Cooper
Thanks for the list user
Xavier Robinson
how to make games with libreoffice
Gabriel Davis
lmms is genuine garbage ardour is absolutely mediocre there's no good foss daw actually can't think of any good open source music software (free sure, but not open source)
Brayden Miller
More important, they don't come with any samples/synths at all.
>Linux will never have a good racing sim >Linux will never support FFB racing wheels >Linux users are happy with Super Tux Kart and Speed Dreams because they have never known the pleasure of accurate, real-to-life vehicular physics
you can improve shitty sf2 files with tweaking the dynamics, using instrument diferent special effects, panning, multiple instruments with random micro out sync.
All of those suck shit if you actually want to accomplish something. There's a reason why FOSS isn't used by professional studios.
Matthew Brown
It's for typing your proposal.
Leo Lewis
I had a fun idea for what should be a simple game today, then I looked into what was involved in making it a reality to the standards Id expect, then I decided doing virtually anything else was a better use of my time. I know enough now to map the process out, I just want it to be fun and it isnt, nor is there a will online to make it so by anyone apparently. Every potential hurdle my map came across was met with 'you have to learn how to do x, y and z, read these 3 books, buy this software, learn this language and figure it out on your own' for a project that will likely reach about 200 lines of code.
I dont want to learn how to be a game developer, I want to make one stupid widget that will never even need to leave my computer, the community is rancid.
Eli James
>All that bloat All you need is C (God's language of choice), gimp for graphics, and audacity for sound and recording music.