Are my upgrading days over?

Are my upgrading days over?
Will I need to upgrade for the next 10 years?
Did I finally defeat Jow Forums?

Attached: 20180518_014236~02~01.jpg (2104x553, 178K)

In 10 years the standard will be 1 TB RAM and a 128-core CPU because the entire Internet will be in VR

Nah, almost all software will still be written for 2 core low power laptops.
Some 10 year old laptops are more powerful them most mobile laptops today.

>because the entire Internet will be in VR
VR failed minimum of 3 times in the past. It will fail again.

Attached: maxresdefault(4).jpg (1324x768, 142K)

U hav 32 core and 128 gb ram? Wtf is this machine for. Nice choice of lightweight desk too

Like you know, real work and shit?

Right, I was just wondering what. Sry

nope, some javashit apper will write an electron application that uses your 32 cores and still manages to be slow as fuck

Not on Jow Forums.

vr failed with virtual boy for reasons you would know if you ever used one, it was a fragile system that hurt to use
the next vr was arcade stuff or pro stuff if we look passed the glasses that allowed private viewing of cellphones and shit in situations where you would be on a plane or less than ideal conditions. this was less a failure and more people didn't know this wave existed
the next vr wave was fpv on things like rc cars and drones getting good, this is by all means a resounding success, the video may not be as high a quality as you want, but it works and allows things you never would have imagined possible for less then 100$
and finally we are in the current wave of oculus rift, microsoft vr, ovrs and vive with their generic knockoffs for most of them.
these are in the early stages of useful, if you play a racing game with vr, you are never playing a racing game without it again, and this will happen for each genre once they figure out the best way to make it work in vr, be it a sit down experience, or up and moving.
Personally I think most people who say its crap never used it, or are completely unable to see 3d anything.
what will push vr to a mainstream use is when it gets cheap and is a viable monitor replacement, either through the use of software to simulate a desktop with 80kx80k work area that you just have to move your head to see, or by the os doing it natively.
The moment you can make vr a private experience, so many men are going to get it just because of porn alone, kids will want it for both porn and games, and many people will use it for the productivity of the workspace.
what will likely push it over the edge is 4k per eye or 8k per eye, not necessarily rendering 3d or anything at 8k per eye, but the ability to set up a scene for you to watch a movie, see it in full resolution as though it was a theater with very low demand 3d environment with textures, and fairly simple 2d transform for the 8k per eye.
the tech is close