Why hasnt vr taken off like smartphones did?

why hasnt vr taken off like smartphones did?

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It's expensive and requires an expensive (for normies) computer.

iphones are expensive too

The resolution sucks dick.

check out the dell visor, supports steam vr api and has a better resolution than vive
the FOV is supposed to be a little worse but if anything that means better PPI
visor + the controllers is $299 and I'm seriously considering getting one, I don't know WHY it wasn't advertised at all

This
My friend at work has an oculus and our boss was asking us about it since his kid wanted one but he was definitely put off by the fact that you need an expensive PC to run anything fancier than VR chat... and even then

I think GearVR could have been popular if it had better content.

Guess the VR companies need better marketing teams

too hard for normies to setup

There's a reason PSVR is the most popular, despite having the least impressive specs and most limitations:
>simple to set up (one camera, no need for wall-mounted laser stations)
>comfortable, works well with glasses, generally more attention paid to ergonomics
>a PS4 Pro is a lot cheaper than a Vive-ready PC
>good exclusive games

The next breakthrough product will have all the above features and additionally some or all of the following:
>wireless (to a PC/console that is, not gearvr/oculus go bullshit)
>vive-tier roomscale with easy setup
>wider FoV
>further configuration simplification (auto-detect IPD, etc)

Resolution isn't all that important and will only become a deciding factor if multiple competing products meet all of the above points at a similar price point.

You can't get Facebook on an Oculus Rift.

because its a money pit

There is a dearth of really good games and applications.

That’s not to say there are none, only that there is not enough content.

I can use an iphone in line at the grocery store.

Because it doesn't allow multitasking
Millennials don't have the patience to concentrate on one thing at a time

Smartphones didn't take off right away , I had a flip phone years into the smartphone market. I had no idea what I was missing out on.
During this time most of us had hacked PSP consoles that were basically like a smartphone.
By the time the Vita came out, I had finally replaced my old phone with a smart phone.
The PSVR has only been around for a couple of years.
It's really the fault of game creators at this point going forward.
What we want is the Oasis or at the very least GTA VR and they keep making everything but that.

>The resolution sucks dick.
Absolutely this, when I tried it in the shop I thought there was something wrong with the calibration but nope, it is just a blurry low resolution mess. Gonna take a while before it reaches acceptable resolutions, probably a year or two at least.

Project Cars 2 had made really consider it, but I still decided nope. I don't want to fork out the money for only 1 game that I play with support. maybe in a few years if it is still around.

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When it comes to VR, if you're selling one, I'm your consumer wet dream. I've wanted once since '95 when I first saw Johnny Mnemonic. So I've been hard for this tech for 23yrs. I have several hundred dollars and nothing I really want to spend it on.

So why don't I own one?

1. No where to try one on and experience it. At least, no place I'm aware of in my area. Needs to be comfortable as my Sennheiser headphones.

2. I need at least ONE killer game. A SotC, a Half-life, WoW, etc tier quality game.

3. Maybe it's just me, but I want VR concerts, or app that lets me explore exotic places all over the globe. Hell, even a decayed urban app that lets you explore long abandon buildings from the safety of your home. A YouTuber is putting together his own VR experience trying to piece together defunct rides from Disney and others. Why the fuck is HE doing it? Disney has more money than god. They should be doing it.

It's pretty awesome, but obviously still early tech. I don't regret buying mine for the price I got it at, but everything is still clearly first-gen. The screen resolution is way too low, screen door effect is very apparent along with various other image issues which mostly come from the optics. Brightness isn't amazing either. FoV is a bit small, though you can forget about it. The cable is inconvenient, though manageable and maybe an acceptable compromise for lowest latency, best reliability, no batteries and being the cheapest. The focal distance is fixed, which means looking at things which are supposed to be too close is kind of funky.

There is a decent amount of content to show its potential, but at the same time there isn't much you can take a deep dive into like classic games.

Imagine to use your 600$ smartphone you first had to hook it up to a 1500$ computer to render fucking VRchat. Thats why

I unironically love VR though and have a Vive

VR will never take off (as in normie mainstream) until all of the computing power it requires is self contained in the headset/glasses. Or possibly transmitted in as a service like Nvidias Geforce Now using 8G speeds or whatever.

When Zuck the Cuck said it was years/decades away he wasn't joking.

Normies need something that "famous celebrities" use so they can act like them

Glasses dont fit in the headset

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they do in the vive

Smartphones were something that absolutely needed to happen and offer real practicality to most peoples' lives.
VR is just a meme.

can it do mmorpgs like in my animes yet?

If only it looked that clear. And not a blurry mess.
Screen door effect is real yo.

Yes, but cell phone companies hide the price behind your monthly bill. You're still paying the same price for the phone, but you see it less.

I can't imagine them solving the screen-door effect in the next few years.

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We need 8k per eye before it's worth anything. The best case for VR is digital theater because everyone knows the PC movie viewing scene is complete garbage. Monitors are as bad as 2010 mid-range TVs, garbage color range, garbage contrast, hardly better response times, AND HDR support is still a shitshow across the board. An OLED 8k x2 headset would be great for digital theater

Get a used one, the prices dropped a lot
I own a HP Mixed Reality and it's pretty good to me, the resolution is cool, the FOV is okay, head tracking is awesome and controller tracking is okayish.
Buy one if you are okay with the controller tracking (since all the tracking is done by the headset cameras, controllers are no longer tracked if out of sight) and if you have Win10 installed.
Also setup is really good as you don't need any base stations.

Because they look fucking ridiculous.

As a VR porn developer,
Simple answer is goybook machines can't do it.
Fagples, nope.

Wait where did my consumeristic market segment go?
FUUUUUUU

Simply put, the market space doesn't exist.
By your same askance, smartphones existed for a decade before the Iphone and subsequent releases.
So its coming, but only when at a minimum, not "mid to hiend" stuff runs it.
Its why the most popular platforms involve smartphones and rubber bands.

To me personally?
Like 5 mm wider on the Vive and move some of the weight to the rear for a counter balance, shit is annoying to have people staring down because of the weight on their necks.

Phones serve a daily purpose, VR does not
Phones are usually done on monthly plans, VR is not.

VR is big and bulky, it shifts your heads center of gravity, it's awkward. The wiring management for them is god awful just to be safe.

Most applications for it are gimmicks, boring within a day, and overall a waste of money.

Not to mention two screens inches from your eyes is going to do horrible damage to them in the long run.

Would I need my glasses if I'm nearsighted?(I can see around a foot in a half(little less than half a meter, I think.) ahead of me without my glasses.

Try them on first. They're not always necessary, though.
That's around my prescription though, and I usually keep my glasses on because it's more comfortable. It's not a problem on the Vive anyways.

I don't actually own a set yet, but I'm debating whither to build a gaming pc that could do VR or taking a (short)trip to Tokyo, got enough saved for one or the other right now.

Demo it at a store or get the Gear VR or something if you have a Samsung phone, or google cardboard if you have something else. You often find them cheap on ebay

It's a dumb gimmick that requires getting out of my chair, so it's at best an infrequent casual source of entertainment. It fails in this regard in many ways due to the high price of entry and complexity of configuring the 3D space with cameras, giving yourself an adequate length of cable, and wearing the cumbersome headset.

For enthusiasts the current gen of headsets have less than desired display resolutions and no original titles for it have play times longer than 12 hours or mechanics more complex than what a toddler can comprehend.

I think high resolution headsets have a lot of potential, but so long as developers keep pairing them with motion controls, they will never advance.

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it's getting a following I use it often desu it is definitely THE FUTURE

Weebs

yeah, I see what you're saying. The most killer things I think you can get are GOrn, H3VR, Superhot and maybe Sprint Vector, but that's about it. Maybe Robo Recall, but that's only on Oculus without installing Revive or something

Raw Data, Sairento are hot shit, and everything else isn't going to have gameplay lonmger than 10 minutes.

>Johnny Mnemonic
>Sennheiser headphones
>Half-life
>lets you explore long abandon buildings from the safety of your home
what a gigantic faggot

My sight is almost -6.00/-6.00 and my VR porn comes in fine from my cheap $20 plastic phone-holder headset

Vive owner here.

It has taken off in the land of VRChat, where everyone who plays is working overtime to buy a Vive and three Vive trackers for full body tracking.

Currently the limiting factor is the relatively low resolution and poor game to controller implementation.

With the PiMax 8k headset right around the corner, things are looking up. The PiMax 8k has a higher resolution than the Vive Pro for a lower price, and supports the same tracking system.

Give a few more years for developers to finally figure out that we want locomotion to follow where we are looking, not where the controller is pointed, and a few other bug fixes.

For now, VRChat has an amazing control setup, and all other VR game developers should take notice.

I am looking forward to the PiMax 8k and am already setting money aside for it.

>two screens inches from your eyes is going to do horrible damage to them in the long run
Let me remind you that brightness matters and that the light of the sun, which we see each day is dozens of times brighter than even the brightest of smartphone displays, which are a lot brighter than a VR headset's displays

>Resolution isn't all that important

I'm probably an edge case, but it's a total deal breaker for me. My main interest in VR is for flight and space sims, and the current crop of headsets are low enough res that it's hard to read instruments and impossible to spot distant enemies.

Found the shill

Add bungee cords so I can feel relatively weightless and treadmill to run but not really run because I dont want to be gassed after an hour and i regularly run 10ks about 4 times a week SO give me fucking bungee cords and make the treadmill resistant ever so slightly so i dont lose balance when suddenly stopping or suddenly rushing off etc

nothing first gen takes off. Just wait to gen 2. Theyll have some pretty radical upgrades.

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Maybe I’m wrong as I was only 14 when it came out, but didn’t people think the first iPhones were shit?
Like they ran slow, could barely handle a web browser and didn’t even have 3G?
VR will pick up, just give it a gen or two

PSVR is great with glasses (which makes sense as it was designed for the Asian market). The Vive is okayish and the Rift is terrible.

>two screens inches from your eyes is going to do horrible damage to them
You have absolutely no idea how the optics in an HMD work. Please stop scaremongering about things you don't understand.

The focal distances of current HMDs are less than infinity and usually not advertised, but they're all more than 1.5ft (usually 1-2m). So I'd say you'll still need your glasses. Some people with weaker prescriptions than yours find that they don't need them.

Worth nothing that gimmick VR such as Google Cardboard tends to have much closer focal distances than the proper HMDs. So if you can see Cardboard without glasses, it unfortunately doesn't guarantee that you won't need them for e.g. a Vive.

(Me)
My second paragraph refers to

one is actually useful and other is a shitty toy mostly used by autistic virgin losers. Also we've been through it, vr helmets are just as (literally) nauseating as they were before.

>Imagine to use your 600$ smartphone you first had to hook it up to a 1500$ computer to render fucking VRchat.
VRChat is not the best example as you can use it with a cheapest smartphone with a gyroscope as the headset + a 500$ PC.

I use some chink visor with my 1440p smartphone and it's fine for watching 4K VR porn, but I hate that I'm able to spot individual pixels. When we'll have visors with something like 140° FOV, 8K per eye resolution, 90Hz refresh rate and adequate videos to go with it (resolution should be more than 16K, as only a portion of the video is shown on each display), then I'll invest in a decent rig.

Half life 2 has been vr since the dev kit 2 at least

It's not used in one's daily life like a smartphone.

>All my friends own and use VR really regularly
>10 of us even set up full body with vive trackers
I dunno. It's pretty popular amongst my circle

This may have been an issue a year ago. Now that games like fo4 and Skyrim have been successfully ported over, there are hundreds of hours of vr gaming available.

It is also still prohibitively expensive, price drops should help push it further

As long as VR is some bulky headset you strap to your face, it will remain the domain of basement dwellers.

8K per eye is not 16K, it's half of 16K. I think it will be at least another 4-5 years before mid-tier GPUs can handle that at 90 fps.

That's not even considering the absurd cost 8K displays would be.

So until a Bethesda rpg launches with VR integration and only if they don't dumb down the gameplay even further to facilitate it, there's no reason for anyone to get a VR set.

>Cumbersome headset
It's not that bad, the wire is the only issue, though if you carabineer it to your back belt loop it's pretty much out of the way. Also, wireless is on the way (though also pretty expensive)
>Complex setup
It's a relatively simple one time procedure. Much easier than building a gaming pc

Haven't tried fo4, but Skyrim vr works great. Put over 50 hrs into it so far. Of course a 'built for vr' game would have better features, but that is sure to come with the success of fo4 and Skyrim vr

Foremost: Smarhphones are under social pressure. They get them to look good. Not cause they use them fully and couldn't just live with a 10year old phone.

Secondary VR isn't just the headset. It's the PC too.
You're looking at ~2k upfront as the normie market lives on underpowered notebooks mostly. Smarthphones in additions are seldom paid upfront. They get monthly payment which VR doesn't offer as far as i know.

VR is not interesting
VR requires vast resources
VR is unsafe. Anybody could walk up and stab you while the headset is on.

its like $20 a month for some normies, they dont care

Resolution is not as big of an issue as you think once you are immersed in the game. As for original games with over 12 hrs of playtime, I have over 13 hours in In Death and there are still features being added (it's early access)

Too expensive, fence vision, too hardware demanding

Also no games

It would take off if 4K would be the norm, everyone could get a 4K90 capable GPU fr 300 € and AAA titles would support it out of the box.

Tech isn't mature enough

>ITT stupid genZs who think iPhone 4 was the first smartphone ever...
Smartphones needed about a decade to take off.

Pic related is where we are in VR right now. We are at least 5 years away from the "take off" moment.

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Sairento is fun as hell once you get your stats up. I'm a god in that game

Having bought a Samsung HMD (because my choices were very limited due to Nvidia fucking Optimus), I can sorta understand why. It's just not as simple to use right now as phones. Even assuming you have a room and a PC, setting it up to work and even putting the damn visor on can be a major pain that I imagine most non-technically inclined people will find it too much for them. And MR is supposed to be the easier one to set up, too (which it technically is when everything works well).

Hell, pairing controllers turned out to be an adventure into bluetooth drivers for older Intel networking cards on windows 10. And the MR-SteamVR bridge is finicky as hell until you learn how to turn it on in a very specific way. Oculus had very similar issues, I'm told.

Until you have an iPhone of HMDs, it won't take off in any meaningful way.

I mean I still love my headset, but I'm a tech enthusiast since I was born almost thirty years ago.

look back at the beginnings of smartphones, they never really took off until the second or third generation of iphone.
we're currently in the first generation.

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VRchat code is also utter shit for an online game, which isn't a first for a reasonably popular game of course. They did a lot of things right with the VR experience, I just wish they also put as much effort into the performance and networking part of it. It feels like someone's first Unity game a lot of the time, and I wouldn't be surprised to learn if it actually was.

But hey, it made me buy a headset too, though without full tracking support - I can live without it and can't buy a Vive or Rift anyway.

>Too expensive, too hardware demanding
Basically the same point
>Fence vision
Once you're playing you don't notice the screen door effect. Field of view needs to be wider though

>No games
There are plenty

For gen 1, I think it is great. Most fun I've had with videogames. Superhot alone is worth the price of admission

It's gen 1. Obviously it could be better, but I'm still amazed at how good it is. I

You do. At least with the DK2. The newer ones have better resolution, but for 800 € I would expect native 4K.

PSVR is doing pretty good

VRChat is pretty great. Where do you usually hang out?

Indeed.

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With 8K per eye I meant something like 8000x8000 (ideally you want to have a 1:1 aspect ratio) for each of the 2 displays, which means that video should have a resolution higher than 16000x8000

I use Oculus cv1. Yeah, sde and glare is present, but it's an afterthought when you are actually playing something/"in the game". People make it out to be a MUCH bigger problem than it actually is. I mean, remember when we played psone games, they we're still fun, despite looking like horrid shit. VR is fun despite the non perfect image quality

but norman cant run rift software/steam on his maccuck air in starbucks, you need like 1k and serious know-how(in norman terms) to actually just get the headset functioning

I am htx vr owner , its good and all wow , u find yourself i. Other world like kn skyrim but eyes pain and headqche make me use it for few timw

It is great, I love it. I usually try to find moonspeakers to practice listening and not say a word because I'm too ashamed of my own almost non-existent moon skills. So places like 集会場 or just friend-hopping. Or Isekai Sakaba whenever that's open, or that world with a phone booth, etc.

The pixel density and compute power to push those pixels just isn't there yet. It can be fun, but everything looks like playing play station one on an old crt tube tv. I am sure some time in the next 5 - 10 years the technology will catch up and it will gain a lot of appeal.

True. I picked up a bunch of disposable contacts just so that I could play my vive. It is a solution for me but most people with glasses wouldn't go and do that.

What are the best multiplayer options? I have three people (four including myself) with VR to play with.

having to wear something is absolutely retarded

I really want to try Fo4 just because I enjoy settlement building and I think being able to go through my builds in VR would be really cool. It's nowhere near enough to make me buy a headset at the moment, though.

>I think it will be at least another 4-5 years before mid-tier GPUs can handle that at 90 fps.

GPUs won't need to. Foveated rendering will be a norm for next gen.

Should get this Jow Forums? I know it's not true VR but dammit for $100 I think it'd be worth it.

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Depends on your phone. Doesn't seem worth it with the Go only being $200

I got a Pixel 2 XL so it should work pretty fine. I have one of those cheap $10 ones but it sucks way too much to use it.

this needs microLEDS

>wireless (to a PC/console that is, not gearvr/oculus go bullshit)
>vive-tier roomscale with easy setup
>wider FoV
>further configuration simplification (auto-detect IPD, etc)

Yeah all that is in the VIVE PRO + wireless module.

thinking about getting a gear vr just for porn, is it worth?

I might be mistaken but I'm pretty sure it still requires you to either wall mount two laser transmitters or place them precariously on tripods, and run power to them. It's a far cry from the psvr's "just stick this one camera on top of your TV" approach.