Deprecating support for OpenGL

>deprecating support for OpenGL

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Im more pissed about OpenCL to be honest.

If you can't let go then you can't have new things.

But nobody wants metal when Vulcan exists

>supporting 40 years old software
Give ONE more example of old shit still being relevant today

HTTP

Adobe software

linux

OpenGL is absolute garbage.

OpenGL > 50 ft pile of shit > Metal

Can people criticising Metal actually explain what's wrong with it, because - on paper - it's pretty much the perfect API, outside of being Apple-only. Enjoy your ten thousand lines of triangle with Vulkan, pajeets.

On paper, communism sounds nice too

>less documented
>less efficient
>non portable
>less control
Typical mactoddler fruity toddler toy API. No wonder no one touches it. Now mactrash has even pushed itself further into irrelevancy LOL

IP
HTTP
FTP
SSH
Unix Sockets
POSIX
C
LISP & EMACS
MIDI
I2C
BIOS
SMT
RISC
CISC
VGA
HDDs
3.5mm Jack
e-mail
SMTP
VOIP
Internet
the list is endless

>OpenGL is absolute garbage.
how to spot the idiot who never touched openGL.

well we have never tried it outside of paper

silicon

>If you can't let go then you can't have new things.
What's the point if this new thing is a 10-year setback ?
Vulkan is the hot new thing, metal will always be 5-8 years behind it.

>metal will always be 5-8 years behind it.
If you take into consideration the skillful apple programmers, then the most positive prediction I can make is that metal will never take off outside of simple apps and fagos gui.

So which is the most future proof(work and profession wise) api right now?

>If you take into consideration the skillful apple programmers
the what ?
hahahahahah

Xorg

Vulkan is pretty much the only option right now.
It runs on old videocards unlike dx12
it runs on any desktop os unlike dx12
It also used in many android apps.

Metal is the only solution if you want to use advanced 3d on new mac os, with this move they clearly show which market they're targetting and it's not the pros like some dipshit all around the world like to say for decades now.
Macs are officially nothing more than glorified facebook machines.

/s in case you're a redditor.

Except the "new thing" is proprietary and only works on iOS and macOS. If at the very least Apple were deprecating it in favor of Vulkan people would be less upset.
> Inb4 MoltenVK
Why do 3rd parties have to do Apple's job for them?

Vulkan, obviously. But that shit is too low level.

>X11
>CP/M / MS-DOS filesystem paths
>Emacs
>vi
>email
>tcp/ip
>x86 (instruction set, all CPUs start in virtual 8086 mode)
I could go on, but you get the idea.

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>But that shit is too low level.
Wrong, you can work at the same level as opengl and even higher in some simple cases.
Metal will be at the exact same level as the others.

>Metal is the only solution if you want to use advanced 3d on new mac os
macgamerhq.com/news/vulkan-mac-release/

see

Your mom

2pac

Abrahamic religions

Your last point isn't a very good thing though

DELET

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There's a lot of Vulkan libraries that people use to make it higher level. One I've started to see catch on is Vulkan Memory Allocator.

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puke-inducing ugly bitch.

I agree.

It's not good, but it's still relevant. Too bad RISC-V is at least couple of years away from being viable.

>RISC
>viable
>ever

That's silicone user

>people finally make a better opengl for today's needs: vulcan
>apple: oy vey!
>microsoft: oy gevalt!
>introduces it's own non-standard shit that serves the same purpose (metal/dx12)
>h-hah b-but you can't improve things if you keep the old!
>macfags are convinced and applaud apple and give them credit as the prime innovators in graphics technology

fix'd

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Dev boards seem to be pretty power efficient. I'd love to see a fully libre 51nb-style retrofit for thinkpads with RISC-V so I could go full freetard and not worry about inept monkeys at Intel making vulnerable chips.

COBOL

>vage statement
>le mactoddler btfo xD

Thats non a excuse.
Why Apple should implement 3rd party things inf first place?