ITT: The biggest fucking tech flops

Let me start: Virtual Reality

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Google Glass?

Virtual Reality is probably older than you are and will still exist after you are dead.

the cloud

definitely. also

hoverboards lol

this
VR's been tried over and over since the beginning of computers

intel

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What did they expected by putting retina burning light inches of their eyes?

Also
>NoSQL

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VR has been used for decades to train fighter pilots. It is a flop for mainstream use only.

>NoSQL
>Flop
u wot

Rust
Vulkan
Nintendo

Humanity's desire for realistic porn keeps VR dream alive

It was announced as the next great thing until they realized it suck when documents get big and you need to do transversal queries.
Everybody moved back or added json support to their relational DBMS.
Now they're just used in places where performance is not an issue.

Actually keked.

it drives all advancements in display technology

And robotics for sexbots

>advancements in display technology
The current advancement model:
moar pixels, smaller pixels.

More like the sex industry is pushing the tech industry. Let's not forget that the sex industry predates all industries.

So what counts as a flop? A products that didn't sell well? Or products that sold well enough but lost popularity/hype extremely fast?

>Vulkan
it's literally a cross platform dx and free, how is this a meme?

Hoverboards weren't a flop. They got banned

Video compressions and resolutions keep advancing too. This is why we'll always need new porn.

VR is still growing in popularity every day. Do you remember back in 2009-2010 when PC gaming just started to become popular outside of counterstrike and wow? Thats literally whats going on in VR right now as we speak.

the apps and games are still hot trash
360 video is unwatchable

What about the porn? That's the only VR thing I feel I would care about atm.

Can't say it hasn't been getting better and better, one day it might be actually fun for longer than 15 minutes

All 360 video needs is higher resolutions.
>8k and we good

AR in general

When CFW became a thing they became irrelevant even for the single platform using them.

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that controller couldn't even compete with the dualshock, which came out a year prior, for a previous-generation console

>Nintendo
>flop
Too young to remember Wii?

>VR manufactures realized they sabotaged themselves with oppressive competition and now they're scrambling to bend the broken pieces

delid dis goy

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>nobody has mentioned 3D televisions
I am disappoint

>sabotaged themselves with oppressive competition
explain pls

>implying

They didn't work together to make universal standards and implemented too many exclusive/proprietary shit

god damn i remember these, the plastic case was so fragile
but it definitly was the shit

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>Google Glass?
At least it looked like something a sane person would wear outside. Why exactly did it fail again?

>They got banned
Why?

>no clear use-case
>privacy issues
>looks retarded
>$1,500

Very expensive and relatively pointless. Also people were paranoid about it constantly and discretely recording everything, despite the fact that it couldn't with that microscopic battery.

VR is not a flop , games are still being made and coming up for both PC and PS4

perhaps something unstable going above 15Km/h is a danger

>implying normies are paranoid about anything

Some Went full Samsung on user :)

Blew up

I would have to agree.
The Oculus GO and PSVR seems like fine headsets, but they don't natively support PC VR.
The next-cheapest option is Windows Mixed Reality, which is Windows 10-only
The Rift/Vive are both $400+.
That seems more like a QC/software issue than something inherent to the device.

I can still buy them on burger amazon. Where did they get banned?

> :)
Kill yourself reddit.

>There are now people that are too young to remember Wii

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*crack*
*sip*
Oh Wii, THAT was a real console

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Anything with smell.

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>people were paranoid about it recording everything
>these same people have their phones on them 24/7

This.
I swear at some point they were blasting ads everywhere about 3D anything.
Went to see like a couple 3D movies at cinema to check it out and it was utter shit.

Business will soon find a use for it once it's cheap enough.

It's already here. A good smart phone and GearVR provides already pretty cool immersion level, I can only imagine what's it like on something like Vive.

Seriously, once you go VR porn, you can't go back.

>Do you remember back in 2009-2010 when PC gaming just started to become popular outside of counterstrike and wow?
What alternate timeline did you come from? PC gaming has been popular since mid-90's. By late 90's and early 00's there were online communities that modded games. Not only did they create new maps, but overhauled entire games.

every sim rig enthusiast would disagree with you there.

Anyone here old enough to remember 3D printing?

VR is only a consumer flop because most normies can't afford it or the computer to run it. Kids are constantly amazed I have fbt in VR Chat. Don't think for a second they wouldn't drop the cash if it were cheap enough.

t. anime trap

Smart Watches flopped harder than VR.

Imagine how many fucking apple watches are rotting in a landfill somewhere

>to remember 3D printing?
ITS GOING TO CHANGE EVERYTHING!!

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The Segway.
>took 5 mins to remember the name.

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I've enjoyed my rift greatly, and will definately buy the next gen as well.

Yeah I printed something at work today

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This, I predict VR will really take off when the technology to properly use it for games becomes more accessible to normies, like w/e the consoles have for VR.
That being said they are pretty uncomfortable to wear, I personally don't own one but I've used my friend's oculus..
> Motion sickness from anything moving around too fast (I had fun fucking around with google earth vr though)
> Hot as fuck, sweat kept fogging up the face thing
Over all they're cool but the tech isn't there for it to be entirely mainstream.
I dunno man, lots of normies have apple / other smart watches

How many shitty plastic paper weights do you have now?

I miss nvidia 3d vision

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Made quite a lot of prototypes for injected molding parts over the past months. Each one saves hundreds of euros over milled prototypes.

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ITT:
>g...guys, VR hasn't flopped
>g...guys, VR content is just around the corner
>g...guys, I didn't waste $2k on a meme with zero games.

You are brilliant, OP.

AMD

Append-only ledgers, I mean "blockchain"
Hyperloop and all the other dumb shit Musk makes up.
Solar Roadways

Yeah, VR is still in a clunky place...when it becomes a pair of glasses you can tether to your phone or console and small light gloves/trackers or hell even gesture based we'll see it explode...especially if there's some big immersive game like a VR WoW 2.0 that pops up...I still remember when WoW blew up and suddenly I had friends who had never played video games buying computers just to play WoW...it was bizarre

They're paranoid for all of a week when the media tells them to be. Just like with that Facebook scandal.

I think we are still a few piees od tech away from decent VR

>Screens need to be 4k each minimum
>Foveated rendering
>Some sort of lightweight glove with tracking points

All this stuff is just around the corner so I am pretty hype. Can't wait for a decent VRMMO.

What about controls? How does it feel being a ghost?

just remove the wires and it's ok

Exactly.. VR is in a state where it just needs to be streamlined for it to become commercially viable. (Forgot to mention in my first post about how annoying the wire from the rift to the PC itself is).
I think that wireless rift (w/e they call it) is a step in the right direction but presents its own problem relating to the hardware power of the unit itself.

What? The current controllers are actually pretty good in my experience, but a glove that can input finger movements would be god tier.

Yeah wires a shit. I was thinking you could probably rig something up with a pulley on the ceiling so that you can't tanfle yourself or trip on them but it looks like vives wireless will solve that problem, Don't know how well it will perform when headsets start hitting 4k though, although foveated rendering could reduce a lot of traffic I suppose.

I think the best way to deal with powering wireless headsets would just be a battery on a belt clip, you can have lots of run time that way without having all that weight on your head.

>They
you mean Oculus/Faceberg

>Some sort of lightweight glove with tracking points
powergloveultra.com/the-powerglove-ultra/

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Nobody makes good VR games because with so few users it's just not worth it.
And VR will always have very few users because nobody is making good games for it.

>nobody is making good games for it.
If only more old games were converted to 3D for "VR", I'd buy a headset.

I don't care for movement tracking and fancy controllers. I want HMD +keyboard/mouse + Steam Controller.

Sometime in the future I want head tracking and eye tracking for DOF changes.

Not going to happen.
There is no money in it for game developers.

>Not going to happen.
Well, then it will always be niche, since there are ~15 vomit-inducing Minigames on the market.

>OOP
>need more boilerplate code to even get it to work than the thing it tries to be a successor of

>Use less power than Open GL
That's pretty much enough to make it succeed.
But you're correct on people using it raw.
They probably will do some babymode shit that will run on top of vulkan.

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Battery power isn't so much my concern as a low latency method of wirelessly streaming to and from the headset. With the Oculus Go, the hardware is contained in the headset itself if my understanding of it is correct, and you can't play any intensive games (ie. Fallout, Skyrim and whatever else is available for VR) because simply the hardware to power those games isn't going to be there in a box that, not only cannot weigh too much but also can't get too hot if it's going to be strapped to someones face. I just don't think the technology for a .. comfortable, wireless and powerful virtual reality device is quite here yet, at least at an affordable price point. If there was a way to have the game be running on the PC and wirelessly connected to the headset in a way that doesn't have a billion year delay time, that I think would be the solution to this problem but as far as I know (I don't know too much about wireless video display stuff so I could be wrong so pls correct me if I am) it doesn't exist.

they're still around, in fact they became very popular, they just removed the handles

This is BS. Fallout 4 VR and Skyrim VR both sold very well, and those games are fucking old.

literally no point in VR without hand control
its more important than the 3D visual effect

>oversaturated
>red/blue tint lottery
>looks bad on low brightness
>burns in
>blacks aren't even real blacks

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What about plasma though, fucking plasmafags with cooling fans in their tvs because its such a POS technology

Id argue there's no point in VR unless its able to read your brainwaves and and "upload" directly to your occipital lobe (would basically be extremely realistic looking hallucinations). Otherwise it just amounts to a small display right in front of your eyes, not really virtual anything.

>literally no point in VR without hand control
I don't want hand control. I don't like waving my hands. I simply want a "true" 3D and some rudimentary head tracking that doesn't actually rotate the character, but only their head and eye tracking.

I had a go with one once, awkward to view and impossible to control in a loud room

>Some sort of lightweight glove with tracking points
We already have finger/hand tracking without a glove.

>I prefer to use a regular controller when trying to immerse myself in virtual reality games
>why would I want to interact with the virtual world using my hands in a manner which is similar to real life?