How hard is it to write an adventure game engine from scratch?

How hard is it to write an adventure game engine from scratch?

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Not very, considering old Telltale's games were made almost completely only in Unity.

how does this answer his question

It's a really vague question user, so of course it's going to get a vague answer, that being said as a rule of thumb a lot of old games have code that could be written by a elementary school kid today

Depending on what you want to implement.

You don't write an adventure game engine
You write an adventure game
>faggots who never learn

Depends a lot. Like, do you want it to be real-time? Nonetheless, it's more on the easier side of game programming.

Since the gameplay is limited to pointing and click it would probably be easier than an action adventure game.

You can make a fully functional adventure game with just the regular webdev skill set.
It shouldn't take more than a few weeks to get decent at HTML, CSS, JavaScript and if you want to be more robust and have cloud, PHP+MySQL. All free, all 100 IQ friendly, all documented and with many visual tutorials.
It will also be able to run on most systems, since it will use the internet browser of the client as an "engine" to display things and register input.

He said engine retard you're talking about games made with unity. AN ENGINE

Unity is also an engine, you fucking retard.

He said make an engine you stupid illiterate fucking nigger. Not make a game using an engine someone else made.

Hang your fucking self.

Nothing you can ever make will be entirely from scratch so might as well just use an existing game engine, because you know, you want to make a game which is enough of a challenge on its own?

Piss easy. Actual games are much more difficult to make.

>make an engine from scratch

>hey, these games made use of this complex engine, can't be hard
Do you lack all reading comprehension or is your attention span so short you can't even finish reading a sentence.

Depends. You could write a text adventure in bash.

Just take the SCUMM source code and edit it enough so it's different enough that noone gets suspicious.

I love Simon the sorcerer

That's Monkey Island ™

This thread is too funny

>He doesn't make his games on roblox.

Use Godot, love2d or literally any other free engine and just make the fucking game. There's no point in writing an engine, especially for an adventure game. There's no advantage in writing it from scratch.

Hello enginedev

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?

if it's for making a game, you're on the wrong path. if you just feel like making a game engine, it can be a good research project.

sure it's a lot easier than a 3D engine or a 2D generic engine.

adventure game studio is open source, can give you an idea, but it's probably bloated and it exports for mobile and shit.

Unity is a general game engine. Writing a highly reusable and extendable adventure game engine on top of it would still be a laudable task, even though unity takes care if the dumb stuff like making it cross platform and providing graphical primitives.

Seeing as how it can be done pretty simply with HTML5, I would say not hard at all if you have even an inkling of webdev experience.