How long until VR isnt shit? It cant be more than 10 years right?

How long until VR isnt shit? It cant be more than 10 years right?

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Well you need 4k each eye and a fuck tard load of gpu power to drive that. So 3 years before that, then another 8 years before that it small enough to be in a self contained unit.

>fuckload
just a 1060 per eye

20 years

now

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it's tolerable with my almost 5 year old R9 290.

Once I grab a 1080ti it's going to be perfect.

I honestly feel that santa cruz would essentially be the breakthough VR needs, people would just have to accept the PS2 levels of lighting and models.

Or at least, I would think this if not for the fact that it won't have many games worth playing.
FB would need to moneyhat a fucking huge title.

The problem isn't headsets, it is GPUs.
A couple of companies are making headsets that have 5k+ resolution and include shit like eye tracking. The problem is actually driving those headsets requires the most expensive GPUs on the market. So sales would be very bad and it would be an even more niche product than it already is.
VR headsets are limited to what consumer desktop computers can drive, there isn't any point in making a lightweight eye tracking dual 4k screen headset because maybe a few thousand people in the entire world have machines that can drive it.
Monitor replacement headsets are going to be the most useful, but iirc you would need an 8k screen per eye to adequately replace monitors. When they can do that and have it be comfy enough to wear all day I'll buy one. For gaming you only need 4k per eye at 90fps or more, that is doable with dual 1080ti GPUs.
If the leaks of the next generation of Nvidia GPUs are correct, then a couple of 1170s could drive it and it would be reasonable for the average high end gamer to use. Stick dual 4k screens in the Vive and they have a good product.

To answer your question, Assuming good room-scale games come out and they are actually fun and have replay-ability, VR will be not shit sometime in the next couple of years.

When near complete ray tracing goes mainstream, doesn't require 5 gt190000ti to run on 60 fps and we get oled/microled 4k screens in VR for low latency and better blacks (important for shadows especially). So 5 years and it should be good.

im buying a 1180TI when it comes out before christmas

then user...then we will be ready

>TFW 16gb DD6 VRAM

and we used to survive off 16mb...

eh, if not enough people buy now the technology will die before it gets better, just like 3DTVs

>1180ti before christmas
Doesn't the ti version of cards usually come out a year later? Even if it were to release today the 1180ti wouldn't be out until at least q2 2019.
Just get a couple of used 1080tis when they are cheap if you want to upgrade now.

meme guy in the pic is like can't accept the reality after he takes off his vr headset, lmao can't stop laughing now!

Is VR porn good yet?

as someone addicted to it, stay away

The hardware is almost there, the content is not. VR does not have a killer app. I think this will be an MMORPG once the issues of locomotion are figured out.

so true. let me tell you vr porn isn't exactly perfect but it's enough to hook you like drugs. A week without it is the longest I've gone, I need help.

dude, that's like... a metaphor for drugs, man...

>let me tell you vr porn isn't exactly perfect but it's enough to hook you like drugs
Speak for yourself. I've looked at "360 degree porn" on a few occasions, and it was definitely shit compared to regular porn. I've also fucked lolis in PlayHome and HoneySelect, but that loses the novelty appeal after a few faps.

You also need a high refresh otherwise vr starts causing sickness such as dizziness. Think the recommended refresh rate is 90hz, so even a 1080ti would find it difficult per eye for newer games at 4k 90hz if in regards to gaming.

Someone post that gif

w-what gif

20 megapixels per eye is next generation, around 2020. no need for wasting gpu power when foveated rendering will easily reduce graphic processing in 2 orders of magnitud

it will require a decent CPU though

>vr headsets are still around $1k
what were they thinking

until there is good social software
like VRChat but bigger and better

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Game devs refuse to make good games.
Cyberpunk 2077 should have had VR in mind , but no , for instance...
Instead we get gimmick games , or games that had the right idea but poor design , or games that had the right idea , good design but lasted 1 hour.

It's not VR's fault , it's the game devs that currently make games just not caring.
There is no James Halliday in real life.

When Windows 10 VR comes out. Noone sane is buying VR as a peripheral, everyone is literally just buying it to see what the gimmick is. Once there is a mainstream form of desktop integration you'll start seeing big name companies make first party headsets and with that you'll also see more AAA games and software being released. Right now VR is clunky and takes a lot of effort to hop in each time.

GPUs are not the problem. Only a small area of your vision has high visual acuity (the fovea). So rendering the whole scene at full res is a giant waste. Future headsets need to incorporate low latency eye tracking for foveated rendering. That way, only a small area that the eye is directly looking at needs to be rendered in full quality. Throwing GPU power at the problem is a dumb way to solve that issue.

Some headsets like that Chinese one are implementing eye tracking, probably for this purpose.
I've seen eye tracking used by gamers to track exactly where they are looking when analyzing gameplay so the tech is there, I haven't seen it applied to VR yet though.

Why Don't You Work On Improving Real Reality Instead Of Chasing A Virtual One

We have this thread every single day.
The consensus is that VR isn't dead but the market appeal isn't strong enough yet.
Kill yourself and stop making these threads.

>tfw you have fun using your PSVR on the PS4 to play games but also on PC to fuck about with experimental stuff.
Today I had a flash of inspiration for my head tracking issues, and made a light orb head tracker for my PSVR in the stupidest manner possible.
I took a GBA SP I had spare, plugged a cheap chinese front light into it I got for a few quid that didn't work great, cut into a ping pong ball and taped it over the gameboy light, (to make the light orb), taped it secure to the SP, and then velco strapped the SP onto my PSVR and then stuck a large rubber band over it all to help secure in place, which I am then tracking with 3 PS3 cameras plugged into my PC.

Is it stupid and impractical? Yes. Does it work? I think it might? Not tested it fully yet.
But the important thing is it does zero harm to any of my stuff. I can easily detach the SP and use it as a GBA again if I wanted to.
Just a fun experiment till I find something more permanent.
VR is only limited by your imagination and creativity.

I'd laugh if the Chink eye trackers only worked for slit eyes.

Hmm. Seems to actually work pretty well so far. Head motion seems fairly smooth and stable. I need to test it with the PS move controllers too. Thats where its likely going to fuck up though. Never got them to behave right in the past. One will move ok and the other will fly away or drift. But thats all part of the fun: Getting VR to work right in confined spaces on low budget and with older tech if possible.
Pic related if you thought I was joking about the GBA SP.

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Are you using trinus for using it on pc?
Is it worth the money?

Yeah Im using Trinus PSVR. I have gotten it to work ok with some games. Whether it works or not depends entirely on the VR games you intend to play. The Move controllers are a pain to configure correctly and obviously you lack in inputs with it also, (older PS3 ones with full gyro behave a little better. I only have one of those though). Controller only games are alright except:
By default the headset drifts annoyingly in one direction like all the time. You need to often push a button to reset the view. Thats why I made the ghetto light tracker. The 3 ps3 cameras track the light orb in a three dimensional space so it SHOULD now not drift as such, since its no longer calculating from the relative sensors on the headset itself.
Its far from an ideal solution, but for something to fuck around with for fun its ok. But it is HARD to get it set up just right.
It is not for the faint of heart. People like JRae makes it look a hell of a lot easier than it is.
So if you got money to burn and time to mess around then by all means try.
I mean I already had most of the bits. The cameras cost me virtually nothing (like 2 quid each) and the move controllers were cheap second hand. So if I can get it working how I like it will do till I upgrade my GPU from a 390x and get a next gen VR headset.

Shouldn't it be a lot easier to make games where you have a stationary seated position like driving, racing, flight simulator and space shit? With head tracking it'd be cash to have a go kart game where you can look over at Luigi overtaking you and stuff.

Yes, it's easier, and some of the best VR games are like that, if you're into that stuff. But part of what's so great about VR is 6dof, where you actually walk around in a virtual space. The feeling of presence is pretty uncanny.

>improve real reality

You're confusing OP with God.

its the latency.
John Carmack says that is the only real issue left, and why AR may be more important right now. You can have 4k all you want but if you get motion sickness after 30 minutes of use who cares

>Keep track of VR news sites to see if anything interesting is happening
>Shitty games
>Shitty experiences
>All demanding too much money
>No fucking hardware news aside from chink standalone headsets.

It's going to be some time user.

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Zozzle.
>mfw people tell me VR isn't dead
eurogamer.net/articles/2018-07-27-htc-vive-hits-back-following-vr-is-dying-claims

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Oculus solved that along time ago with frame interpolation. Games always run at 90hz even if the actual frames are closer to 40fps.

>the problem is GPU
Considering we are months away from 20 TFLOPS Vega 2 7nm GPUs....

My body is so fucking ready