Hey Jow Forums, years ago I came here asking you if you could help me translate my snake game.
I owe you because people here helped me, with the witty and harsh comments told me what to learn (how to safely remove SYSTEM32) and which OS to install (most of the people said Gentoo but I never did).
today I bring you a new version of that little game
for now is written in the newbie language python, and uses tkinter as a graphic library.
Tkinter is probably the worse choice for this kind of projects but so I had to actually put everything together from scratch. From 4space projection matrixes to the 3d ones.
I want now to translate the code in OpenGL and C++ maybe with Alegro for the graphics.
Christopher Lopez
Lol
Matthew Long
I miss /prog/
Jose Wood
Thats fucking rad
Austin Green
Sweet screensaver bro.
Liam Lee
unfortunately it doesn't have SPLOSIONS and BANG BANG GUNS that /v/ children crave
Adam Russell
Nice work dude. Things have really progressed since you posted on /3/ a couple of months ago.
Gabriel Kelly
I'm trying to have a library of 4d polygons, like an hypersphere and so on. So maybe I could actually add some cool 4d explosions
Adrian Long
Being recognized on an user board makes me both proud and scared.
Yes most of the progress since that post was to play around with blender and textures.
Ian Allen
> calls a 3d game 4d despite all apis render to 2d because monitor and there's no 4th demnsion
Carson Long
>there's no 4th demnsion [citation needed]
Eli Stewart
Unless your game uses spacetime and even that is barely validity of a 4th demension I wouldn't call it 4d
Daniel Clark
Find me proof it actually exists and is visable
Thomas Powell
It uses a euclidean 4 dimension perspective projected to 3d then 2d.
Frac4d if im not wrong is a 4 dimensional version of tetris. It uses a 3d slice view instead of a perspective projection
Charles Morris
im having a hard time processing how its moving how do i visualise 4d
Ayden Carter
This is heckin' cool user :)
Liam Reed
if you don't think it's real, check the source code
Tyler Gonzalez
this game works with two screens of 2d slices
p simple actually, but then again, this game would probably be very easy for someone actually living in the 4th dimension
Ian Phillips
Start with a 1D space - a line segment. By extending it in a direction at 90° to it, we get a rectangle - a 2D plane. By repeating this process, we extend the plane in a direction at 90° to all lower dimensions and we get a cuboid - 3D space. By repeating this process once more, we extend the 3D space in a direction at 90° to all lower dimensions and we get a hypercuboid - a 4D hyperspace. This video may be of some assistance: youtube.com/watch?v=2s4TqVAbfz4 Just remember that all of the cells of the 4D models shown represent 3D spaces in the shape of regular polyhedra of identical size.
Tyler James
Oh my god so that was it's name. I completely forgot
Cameron Flores
Ah, this must be snake for bigbrains like me
Jaxon Edwards
this is the Jow Forums equivalent of a virgin getting laid. congrats you made it
Brody Fisher
>rotating cube >4d
Connor Rogers
There are no nuclear capable bipedal tanks either, doesn't mean you can't make a game about them.