preface. im pretty good at programming in c/c++ and python and want a smashbros clone that runs on linux at least. so my question is, what game engines or languages would be better or best suited to designing a smashbros clone. is opengl fast enough? too low level? pyopengl? ogre? allegro? i really dont know what would work best.
since it would be a clone, everything would have to be non-copyrighted. i also intend to make it FOSS(free and open source). i love the game, but god damn does the dolphin emulator suck balls, and i figure if the game was able to run natively on my system, it would work way better. plus i can add whatever characters i wanted, win win.
i realize this would take a huge amount of time, and i may never finish it if just by myself. but im gonna try anyway, so dont waste my time trying to convince me otherwise.
I'd be interested in contributing some, dont have suggestions for libs though
Aiden Edwards
>the Dolphin emulator sucks balls negro what are you smoking
Matthew Garcia
this
i can play meelee on my phone lol
Gabriel Bennett
>smart enough to be "good" at C++ >to stupid to google consider the bait taken
Jason Wright
A bunch of clones already exist, also Dolphin runs extremely well. In any case, to answer your questions: >what game engines or languages would be better or best suited Do you just want a 2D game with Melee's mechanics/tech or a full 3D game that resembles it pretty well? If the former go with SFML, SDL2, PyGame, Love, etc. You don't need anything too complicated. If the latter, study up on OpenGL and basic graphics programming then move from there, but note it'll take longer. If you just wanna get it done and don't wanna learn all that stuff then UE4 or Unity are your best bets, but I think for the sake of having the game be actually good just roll your own stuff. Also in my experience 3D libraries for C++ are a pain in the ass to work with, in 2D it's not as much of a problem since there isn't that much you have to do before you can truly make a game but in 3D there's so many more hoops to jump through that I think it's just easier doing it yourself. >Is OpenGL fast enough? Yes >Too low level? Depends on what you're comfortable with, I don't think so unless you're doing really complicated stuff with it but Melee isn't that unique graphically speaking