Ray Tracing is 100% USELESS in video games

What you need isn't "muh Ray Tracing" which will need another 30 years to work properly in video games.

What we need are good graphical engines and very smart graphical and visual artists.

The example of Metal Gear Solid V : Ground Zeroes PC is extremely impressive in that regard, with the Fox Engine.

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international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-pc-vs-playstation-4-comparison-2.html
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-screen-filtering-bloom-comparison-1-extra-high-vs-off.html
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-screen-filtering-screen-space-reflections-comparison-1-on-vs-off.html
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-screen-filtering-screen-space-reflections-comparison-2-on-vs-off.html
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-screen-filtering-screen-space-reflections-comparison-3-on-vs-off.html
geforce.com/whats-new/guides/metal-gear-solid-v-ground-zeroes-graphics-and-performance-guide
youtube.com/watch?v=M2AF1S6304w
youtube.com/watch?v=8kQ3l6wN6ns
youtube.com/watch?v=CtGYtdDI6eE
youtube.com/watch?v=RS9GaBs137A
twitter.com/NSFWRedditImage

tf is up with her arms?

Isn't ray tracing just another gimmick like hairworks?

Just look at that.
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-pc-vs-playstation-4-comparison-2.html
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-screen-filtering-bloom-comparison-1-extra-high-vs-off.html
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-screen-filtering-screen-space-reflections-comparison-1-on-vs-off.html
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-screen-filtering-screen-space-reflections-comparison-2-on-vs-off.html
international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-screen-filtering-screen-space-reflections-comparison-3-on-vs-off.html

It's all In Real Time screen space reflection in this game and not cube max faking...So WHY do we "need" Ray Tracing so bad to force us to play at 720@30fps for a hybrid Ray Tracing ?

Yes. Also Physx, G-Sync, Ansel etc.

I don't think there is a single game out there with properly bending shoulders or hip/groin joints. Probably needs separate skeleton, flesh and skin simulation to do it well and nobody is going to bother with that shit.

The Nvidia guide.
geforce.com/whats-new/guides/metal-gear-solid-v-ground-zeroes-graphics-and-performance-guide

Moreover, this guide doesn't cover the EXTREMELY GOOD Screen Space Reflection lighting in the area where you have to save Paz.

Seriously, Ground Zeroes PC might by one of the most beautiful games every made to date.

What does it good for, then? 3d modeling?

Tbh G-sync works, just there is a hefty fee for them monitors. Waiting to try out that freesync hack posted on le reddit.

Your example looks like ass

Look here, the extremely good Screen Space Reflection Lighting, all in real time.

14:50-18:00
youtube.com/watch?v=M2AF1S6304w

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gsync works but it's still a gimmick as has been shown by the few cases of people getting gsync to work on monitors without any proprietary module which nvidia claims for it to work
see also: freesync, which is decidedly not a gimmick

>What you need isn't "muh Ray Tracing"
Literally never heard someone saying this. Raytracing is for prerendered shit, not real time.

I'd rather have gay tracing, if you know what I mean.

OP sounds poor.

nvidia are marketing real time raytracing... with 1 ray per pixel in real time

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>cube max faking
You don't know what the fuck you're talking about.

JUST BUY IT (tm)

based AMD loser

Ground Zeroes is a NVIDIA sponserered game.

Gsync monitors have an fpga onboard storing frames in DDR4, then pulling them out and displaying them as needed to maintain the consistent frame rate. Makes a lot of sense to me

youtube.com/watch?v=8kQ3l6wN6ns

Watch this video from 1:02 , it neatly explains the shortcomings of screen-space reflections.

>Physx

CPU Physx (that is actually used nowadays) is not a gimmick at all. A fuckton of games use it (even if they don't advertise that). It's the default physics engine in Unreal and Unity.

>In Real Time screen space reflection in this game and not cube max faking
And you think that's a good thing? Retard.

From the guys that said you will need more cores, just wait tm and fine wine. AYYMD boys

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So Ray Tracing has nothing to do with engines? Retard.

no it doesn't, it's a rendering technique, any engine can use any renderer. Stop being new

I can't wait to play at 30fps to enjoy those HD water puddles

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Yes, and it has been used for years at this point

In Ground Zeroes, this settings costs very little in terms of performance.

Can you implement Ray Tracing into engines yes or no?

I'd leave a trace in her ray if you know what I mean.

ME NO LIKE THING. OTHER THING DO JUST AS GOOD, NEW THING BAD!

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this, a lot of people ignore the AMD fine wine, and its actually impressive how good it is

GTA V has had ray tracing years ago without any cost to graphics, look at GTA V puddles at night

Is adaptive sync really only useful if you get screen tearing?
My friend is buying a new GPU and asked advice, he has a freesync monitor and feels locked in to AMD. I argued that adaptive sync doesn't matter if you are getting consistent frame rates and he should just buy the highest end card available.

>feels locked in to AMD
when you use the industry standard, you are locked to AMD.
When you pay additional $100 novidia tax for your monitor, you have the choice of novidia.
I bet he likes to watch his girlfriend get pounded by others.

All gaming graphics are gimmicks.
Their only purpose is to distract you from the awful gameplay.

Kek

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RTX is about making lighting easier to do for developers. Not because it looks better.

Raytracing is nice

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>sexualizing women in video games
you know, this is the reason why you're all lonely virgins and potential rapists. Anita Sarkeesian is not wrong when she says video games are dangerous to our democracy.

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Danmark

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> democracy
Did you mean demography?

Parasites

who knows, it could be the new cool thing for the 30 series.
Nvidia BoneZ and Fleshworks sound good to me

Mmhm, yes. Very nice.

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This.
youtube.com/watch?v=CtGYtdDI6eE
It's not RT. Speaking of which, mirror reflections were in GTA SA, does not mean it's raytracing.

You're not Danish.

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i too get very upset when i go to a different country and am informed i'm not from there

youtube.com/watch?v=RS9GaBs137A

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No. Nvidia ShoulderWorks.

I don't get it.

>1k replies in a thread on a slow board waiting for horseporn

1 ray per pixel? You're never going to get through 10 gigarays/s at that rate.

you're not Danish.

;_;

These cards are for Hollywood, not you.
"Oh no she's crying time to burn all the laws"

nDivia BoneWerks™

this and the fact you can't sex

it doesn't werk on amd?

Of course it does. It's only sponsored by Nvidia, no exclusive Nvidia Tech.

>implying democracy is good

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that unfocused fuzziness is making vidya more and more difficult to watch

jewidia can fuck off with their bs advertising as long as there are no actual performance numbers

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The problem is that now Nvidia cards are called RTX, which is a stupid name, more than GTX was.

I agree. I always disable shit like that.
For some retarded reason game creators nowadays are like
>"Blurring the everything beyond recognition really brings out my artistic autism. Also: Widescreen. Muh black bars are so artsy!"

It kind of sounds like "artig" in neonazi, which means good as in "good boy". Not even kidding.

"Screen Space".
That's the problem.
Ray Tracing is kinda "Outside Screen Space", right?

"Screen Space Reflections are exclusive Ground Zeroes PC, adding real-time, screen-wide reflections to pools of water, puddles, and reflective materials when the Extra High detail level is selected.

These reflections accurately display all elements of a scene, including lighting and shadowing dynamic or otherwise, and impressively, light from reflections can also illuminate other scene elements. Their fidelity obviously falls short of reflections found in PC gaming's greatest linear showcases, but in the context of open-world games their addition is a step ahead of other titles employing fake cubemapped reflections and techniques with limited reflective properties."

It does the fucking job. Outside Screen Space is just if you want to masturbate, a.k.a, being able to occasionally see an enemy player on a windows in Battlefield Vagina...

propaganda

Crazy. Danish is similar to Dutch.

What i want to know is why developers haven't solved clipping and floating objects like (OP)'s pic.

Messaged you on tinder.
>let's fucc at a truck stoppe

Does G-Sync make 60 fps feel 60 fps video smooth?

Physx and ansel are gimmicks but adaptive sync is something that should already be a widespread, common thing. why have a screen locked at a refresh rate that doesn't correspond with the content your viewing? do people like screen tearing? do people also like jelly scrolling on phones and backlight glow on ips monitors?

is this 2014 again?

:(

>implying it's not
Fuck off nazi faggot.

democracy is literally mod rule dumbass cocksucker

good thread, I think I got 30 (You)s posting fake screenshots pointing to rickroll.

For gaming: Yes, although it may be cool in the future.

For rendering, raytracing is huge.

That actually looks phenomonal.

This

>A single, combined, hardware-native global illumination, ambient occlusion, shadows, materials, reflection, and overall lighting solution
How the fuck is this a bad thing?

Isn't ray tracing a set and forget feature?
The technology is supposed to do all the hard work or something like that.

>video games
get
the
fuck
out

>mod
mob

>Isn't ray tracing just another gimmick like hairworks?

Ever hear of the movie industry? You can thank ray tracing for just about every movie made in the last 20 years. Especially those heavy in CGI. Ray tracing itself is ancient and the basic concept is actually not that hard to comprehend. What was always hard was making it fast in scenes with thousands, millions of objects.