I've tried roughly a dozen, and they're all shit. I mean literally all of them, all of them are fundamentally crap. Even Avid, which is what they use to produce movies.
I have about 3 years of miscellaneous programming experience and about a year with C++ (still in HS)
>You need algortihms,compression algortihms,lineal Algebra,Information theory. You don't have to build your own encoder in order to build editing software.
Gabriel Rivera
Just download enough libraries until you have all the functionalities you need, organize all in an actually usable UI, then get bought by adobe and watch your program be slowly but surely turned into garbage.
Mason Davis
Sophie Mudd
nipples are too small
Landon Cook
No way that's real. Did you shop nipples in?
Hudson Roberts
Wanting to see a wiener this bad. Just use your imagination user.
Luis Wright
No. It's not my xray.
Ethan Gutierrez
nipples needs to be a lil bit higher to be perfect tier 9/10
Jose Edwards
If you can't get anything good out of any of the major editing software out there, you probably fucking suck at it.
Unless you can come up with major issue that you would fix, you're full of shit
Why do you think all video editing software is bad? I think a lot of modern cars are shit but I'm not going to buy a metal fabrication shop to start building one from scratch.
Adrian Myers
Obviously you haven't tried Premiere. For whatever reason, Premiere is the only video editing software that isn't shit. I have no idea why no one else can make something decent. Scratch that, I have some inkling. Aside: iMovie used to be good until Apple fucked it to put all their support behind Final Cut X.
I think it's possible that to make a GOAT video editor you'd have to license shit tons of codecs and other video libraries not only for playback but for encoding.
I have a theory that the reason Apple shit on iMovie is because it started out as a loss leader to sell Macs. Once they didn't need it anymore, they dropped as many royalty encumbered codecs as they could, thusly rendering it crap. For a while though, it was the poor man's Premiere.
So why is Premiere so good? Maybe Adobe just has the cash to throw at royalty encumbered libraries.
Everyone else tries to use open source work arounds and obviously those are crap since every editor besides Premiere crashes at ten second intervals. The only flaw in my thinking is that Premiere used to not be good either, but I wonder why only Adobe can figure out how to improve the software. It seems like other outfits are constantly making video editing software and abandoning it. There's new NLEs on Linux constantly and I really don't understand why. In an open source universe, that shouldn't happen very often, yet with NLEs it's a constant. Maybe it's easy to hack together a solution, but nearly impossible to improve it.
I have been waiting for a 100% open source NLE solution for years but they are all crap compared to Premiere. Instead of improving old software, new ones keep coming out that are just as bad. What's the point? Why do people keep doing this? What's the reason? Is it really that hard?
Benjamin Lee
You could do one based on ffmpeg with basic editing and transitions, you need to figure out how to do the timeline and the gui stuff, then you just output the ffmpeg command. Bonus points for video editing without re-encoding.
Ryder Lee
>open source libraries are crap >he hasn't heard of x264 Open source NLEs are likely to run using ffmpeg and MLT. It's just a matter of making a front end that is able to expose all possible options of the two and doesn't crash every 10 minites.
Juan Young
Premier is still shit when it comes to performance.
Aaron Williams
Lots of stuff uses ffmpeg. Total shit. I've used ffmpeg on the command line and it's great, but maybe there's something about it that doesn't work well with NLEs. Maybe it can't handle too many edits.
>Bonus points for video editing without re-encoding.
That is an impossibility. NLEs, at the basic level work like this
1. Make cut list 2. Encode new video/audio to conform to cut list.
The cut list is simple, like a text file. It's just where to cut, what effects to use where, etc. While the user is making the list, they are watching the video. The video constructed on the main timeline of the NLE is being drawn from reading all the assets at once which I guess is such an intensive process it kills the program often (except in Premiere). Premiere creates some sort of skeleton like pre-render of every asset upon addition. Far as I can tell, no other NLE does this. Closest thing is perhaps Final Cut's insistence on ProRes which has improved over the years but is still kind of shit if you ask me. ProRes is what they like to call an "intermediate" codec but whatever Premiere does it's much faster, less intensive, and works fucking great.
I'm pretty sure there are royalty encumbered h264 implementations that are better than anything open source. Have to be because Premiere must use one.
As for combining ffmpeg and a gui, I don't think it works. There's something about ffmpeg's construction that doesn't lend itself to scrubbing and parallel reading of multiple assets. I'm writing this from the experience of using ffmpeg backed NLEs over the years. They are always crap. Look, I'm not a coder. I don't know what's going on. All I know is that Premiere simply doesn't crash anymore. Ever. Not at all. I've had it open for days and it doesn't crash. Every other NLE will crash constantly. ffmpeg plays video great, batch renders great, renders great, but everything else it seems to suck at. My gut tells me you need some other software for the NLE
Ethan King
Not sure why you say that. What kind of performance? If the criteria is not crashing, Premiere wins hands down. If the criteria is accepting multiple file types, Premiere wins. If the criteria is never having rendering errors or problems making renders, Premiere wins.
Lucas Campbell
Learn and maybe improve blender instead.
Alexander Parker
ffmpeg alone is not sufficient, which is why i mentioned MLT. Then again, we haven't seen something that is fully stable. Something like kdenlive might be full featured but it still has a reputation for being unstable. I'm still willing to give the team the benefit of the doubt considering the software is still fairly new.
Caleb Torres
Blender is stable enough and has a lot of features if kdenlive doesn't do the job for you.
Brandon Hughes
I've had this idea for a while for an open source NLE. Frankly, I don't know why no one has tried this.
What you do is base the entire software around ONE GODDAMN CODEC. Maybe this would help, maybe not. My gut tells me it would. Apple kinda does this with Final Cut so I think it could work.
You base it around h264, obviously, since that's like the de facto standard now.
In fact, you could probably make a program, based on ffmpeg probably, that takes all your assets and conforms them into h264 files. And not any h264, highly specific files as per the NLE spec. When you output from the NLE, you get the same format. If you want something else, you need to reencode with ffmpeg. Maybe the audio is wav? Not sure. It would have to be something not royalty encumbered.
Again, I'm not a coder, but I think what an open source NLE might need is the equivalent of Apple ProRes. For fuck's sake, Apple can't even make an NLE as good as Premiere. Even Apple had to resort to pruning codecs.
Evan Rogers
This. Blender needs people working in the video editor section.
Christopher Lewis
Blender has HUGE problems accepting and rendering file types. I haven't used Blender that much but I literally still haven't figured out what codecs I can run through it. It would be nice if someone just said USE THIS CODEC. Shit, I might try it. Then again, when you can go through Premiere without rerendering at ingest (thusly preserving more quality) why use Blender? But yeah, I've literally not been able to render anything out of Blender.
Elijah Carter
Editors have been able to use proxy files for a long time now. Transcoding from different codecs is never the problem, all of it will be decompressed to a bitmap frame and pcm audio before being rendered to the desired formats.
Great! Make an open source NLE that uses a single proxy format! I seriously don't know why this doesn't happen.
>Transcoding from different codecs is never the problem
Then what's the problem? I'd seriously like to know!
Kayden Garcia
I guarantee not all those will work. You will run into errors on ingest or on rendering out.
Jose Martinez
Works for me, but if you have a file which should work but doesn't, submit a bug.
Liam Morgan
Ok, be honest. Does Blender crash? Does it ever have a problem accepting a file? Does it ever have a problem when you try to render out? Premiere almost never does any of these things.
Adrian Russell
my best guess is that it can't handle the filter chain, which is why the longer the video, the more likely it is going to crash during editing. Final rendering is a fairly trivial task.
Easton Flores
Apple and Adobe are both more noteworthy for innovative marketing than good software anyhow. Not that they don't have some fancy touches here and there, but it's overall unimpressive.
> I seriously don't know why this doesn't happen. Well, do it then. But maybe read user's comment from again before you get to it.
Chase Williams
Maybe that's it. I primarily work with long video files like 30 mins to an hour.
Dylan Taylor
I guess this is my world then. The only NLE that exists that can handle video files 1hr long is Premiere. This is some crazy shit. So why can Premiere handle these files and no other NLE can?
Nathaniel Miller
Yea, Premiere crashed a lot and had a collection of slow as fuck and poor encoders. But it has been years since I used that software. Maybe they fixed something to actually work okay, and I guess even Adobe manages to eventually address crash bugs [performance issues seem to take fucking forever though, generations of slow ass Premieres and Lightrooms and so on attest to that].
Blender was actually pretty stable for me. I'm sure I had an OOM kill or a crash somewhere, but overall nothing really noteworthy.
Cooper Kelly
>wouldn't bang
Jayden Brooks
> This is some crazy shit. Yes, after 1h all the movies and TV broadcasts not edited with Premiere just went unedited.
Even Blender can do this, and so can many other NLE. Maybe you should look up what also is being used.
There's a big difference between your assets being 1 hour long and your final output render being 1 hour long.
Then again, I honestly don't believe you people who say these other editors are as stable as Premiere. I am constantly trying new editors and most of them crash spontaneously while you're doing nothing. Sometimes when you're just messing with menus or effects. Forget about scrubbing through video. Who knows what will happen? Still, I'm finding it hard to believe that I'm the only one who has long video files. Big Hollywood productions actually don't usually use long files. A take is traditionally 15 mins max because that's when the film ran out.
Yeah, I know there's something up with my workflow. Has to be. Everyone else is cruising along on Blender or whatever new NLE was written this year and I'm struggling to import a file without a crash.
Jason Cooper
Lack of feature >contribute MLT framework Bad interface >make your own on mlt framework
Brayden Martin
>There's a big difference between your assets being 1 hour long and your final output render being 1 hour long. Makes no difference worth talking about.
You throw a bit more processing power / storage at the problem to get it done faster and to store the sources and intermediate results you might have, that's about it. It only starts to get expensive if you have so much CG that you need render farms. But the more conventional editing and even most storage? Peanuts.
>Still, I'm finding it hard to believe that I'm the only one who has long video files. Maybe because you obviously aren't the only one who has recorded a 1h video recently.
Alexander Rogers
She's 15 you perverts
Adrian Kelly
How hard would it be...?
VERY!!!
Jordan Ross
Ok, so I'm the only idiot in the world who has trouble with all these NLEs? Why does Premiere give me no problems? I'm the only one? Who else is a professional editor?
Lucas Wood
>2hrs later The mods are making this a monument to your failure. Discussions about turning it into a sticky are happening at this moment.
Cooper King
>Ok, so I'm the only idiot in the world who has trouble with all these NLEs? Probably not. Although you've been insanely vague other than "it doesn't seem stable for me with [unspecified video format]".
Obviously the other NLE work for other people regardless, which is more in line with what I was arguing.
> Why does Premiere give me no problems? Surely because you ate an extraordinary amount of spiders within your lifetime, most when you were asleep.
Or maybe it's the thing where not everyone's computer/software has the same issues at all times.
Ayden Davis
Pheromones
Kayden Clark
>Still in HS >Wants to make video editing software
I don't know how a kid in high school, who is likely barely passing calculus, is going to go balls deep into digital signal processing and develop a full blown video editor.
Could be wrong tho
Nolan Murphy
>higher Porno industry and plastic tits have brainwashed you, incel.
Jack Morales
I have yet to see Blender crash on me.
Lincoln King
A lot of media frameworks already exist although a lack in background could lead to a misunderstanding of how filters work which could result in a mess of a UI
Nathaniel Thomas
Why is every single multimedia library horribly documented? It’s bizarre and ubiquitous.
Luke Hill
Secret developer believe you read books/paper about theorical algortihms/data structures or computation architecture implement in libraries.
Hey is just implementation obviously video processing.