/csg/ - Constructive solid geometry

Does the nVidia raytracing implementation require the usage of constructive solid geometry, or computational binary solid geometry, instead of regular triangle based polygons or is it "seamless"?

Attached: comp3.jpg (1640x625, 105K)

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So, are there good chink portable game consoles to buy?

the microsoft raytracing api ought to be public why dont u check it urself fren

Care to provide a link? The only thing Google sends my way are code samples at GitHub on how to do a basic setup.

sorry fren i know nothing about gfx but i remember anons saying that this shit was part of directx 12™

Nevermind, an Release Candidate (version 4) of the documentation is locked behind at least a login form on some Microsoft forum, so looks like the documentation is not public at all.
People outside the "inner circle" can't even know what to expect if the want to target the new hardware.

terrible!

Tracking says my packages are at the local delivery office.
Hopefully the mailman brings them tomorrow.

What are you waiting for /csg/?

are you a mobile user just out of curiosity

No, why do you ask?

>all these out of place anons
Read the OP.

I propose a change to /csgg/ since we already have /csg/

I see /csg/ so i post xiaomemes

I like the option of buying a phone mount for a dualshock 4

Post good chinese dildos not made out of poison plastic

this is new chink shit general whether you like it or not

Orange Pi
256GB shark
platelet

The RS-97 is pretty good (also you can install opendingux on it)

Why do these things cost so much?
Where can I find one that's not overpriced?
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Whatever, recycle this waste thread as much as you want, I'm done here anyway (documentation is not publicly available anyway, I bet it only supports CSG primitives for actual raytracing/ray-marching).

My stuff's been lost on the delivery truck for a week

>Constructive solid geometry
oh no

kys fag

I don't think CSG is actually a thing as most people understand it.(It's a method used to model geometry, nothing more) You may be thinking of space partitioning methods, like BSP or octrees. Octrees are very commonly used in raytracing, but any geometry can be put in an octree, so there isn't any limit on the kind of geometry that can be used.

Attached: space_partitioning.png (1700x199, 26K)