Emulator general
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Emulator general
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Which emulator should I work on.
What are you working on, Jow Forums?
What is overall better design: Making an array of bitmaps which are displayed in an order as given by several arrays of ints with the bitmaps being on top of each other but each individual objects, or taking the time at load to create an array of bitmaps that just contains the final effect (layered, rotated, and combined images) so that the whole animation can be one object when it is playing?
I want to fuck bowserette so bad
Never fall for the x86 meme, do something fun like CHIP-8 or GB or NES
contribute to cxbxR, pcsx2, rpcs3, or dolphin
Yep, this thread is going to die fast.
The former
Is there 3D model format that I can use directly in my game engine or do I have to come up with some internal binary format that directly maps to my structs?