Pokemon

I have a question to ask that i doubt any other board can help with. Out of curiosity.

So i hear that Gamefreak can't back up Pokemon because of Cloning. What I don't understand is why can't they use cryptography? Maybe like Using a Hash for a pokemon's ID? like using who you trade with as transaction, trade date, date and location caught etc? or Is there something i am missing?

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>why can't they use
Stop right there, they can do it they just can't be bothered to implement it gamefreak was always extremely lazy in regards of implementing useful features.

Hmm... I am seeing a pattern. You're not the only one who said that.

You are talking about a company that still uses Friend Codes in 2018

I heard they were using google's servers for the online service, is that bad?

The netcode for any Wii U games was embarassing, not sure about Switch since I stopped buying consoles

Client-side encryption would be pointless because the encryption (and decryption, if we're talking assymetric encryption) keys would have to be stored somewhere in memory, which would make it trivial to reverse engineer.
If they were to use encryption, the only way they could protect the integrity of pokemon and prevent genned mons would be to have the games require a constant internet connection and generate and encrypt/sign (with a private key) the pokemon server-side, which would obviously have a bunch of drawbacks that would make it infeasible in practice.

This is also assuming anyone on the GameFreak staff is smart enough to realize how crypto works which, considering they thought RSA(AES(ONE-TIME-PAD(AES(SHA1())))) (aka memecrypto) was a good idea, does not appear to be the case.

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The Switch have a lot of dropped connection but i suspect it is because the Weak WiFi module combine with being portable and walking further away from the router.

>portable
not an issue, your smartphone doesn't drops automatically the connection
It is just Jap can't into technology nowaday

Also wtf Nintendo I just bought on ebay a 3$ wifi chipset and it works just perfect how can you have such shitty modules in a 300$ console

Oh, I completely given up the hope of a 100% hack free environment. But I was thinking they can use that solution to at least solve the "cloning" issue. I mean I don't hack my switch but I can even end up cloning something by accident.

Why can't GameFreak hire these people then?