id went to shit when John Romero left.
Id went to shit when John Romero left
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>t. John Romero
John Romero made shits after Doom.
Watch out. He'll make you his bitch.
game industry went to shit when making profit became the one and only rule in the industry.
What's wrong with making only 1 billions but making good games instead of making 3 but producing utter trash year after year.
id were a one trick pony and for good reason, romero's solo works where he had full creative control were terrible
Now Romero *sips* that was some technologies
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DERPKATANA!
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Romero made id's level editors in the early days. That's some technologies alright.
Fuck off m8.
DOOM was great and DOOM eternal looks truly promising however this thread belongs in
>Sage goes in all fields
for time travel, user
management wants more money.
now make us new games so we can get more cash. quality? gameplay? story? replayability? who cares! we want more money!
>Quake 2
>Quake 3
>Return to Castle Wolfenstein
>Doom 3
>Doom RPG
>Doom 4
>went to shit
Point at this fag and laugh.
Read Masters of Doom. Fame got to Romero's head and he stopped working, and wanted to feel like a rockstar, while Carmack was working 100 hour weeks trying to solve novel problems. Anyway, Romero is cool, got the book signed by him, and he was super nice to everybody.
Yes, on NeXTSTEP.
>tfw Romero was the original App Developer™
Is that why Romero licensed id tech 2 for Daikatana? Is that why id tech 3 came out before Daikatana was released on an outdated engine? Romero was asked to resign because he wasn't doing shit at work except playing deathmatch and shitposting online. They were into a year of Quake's development before they decided to make it an FPS because Romero had no design for his first person melee rpg. Quake could have been shit because of him. He also ruined that game of D&D for everyone.
Quake III Arena was id's best work.
Unreal was better in fact quake 3 speed increase was in correlation to unreal. Also unreal was revolutionary for its because of its textures. I'll give you return but the rest were garbage
What happened was that the Quake engine’s development consumed a disproportionate amount of time in relation to game content, so designers like Romero and Sandy Petersen and American McGee were doing little until it was finally ready, and by then they had to scrap most of their original ideas to ship the game on time, and back they went to the old shoot-em-up formula.
>DnD game
what is it?
> leaving out OG team fortress
Yeah your opinions really matter
Romero and Carmack both grew up with Apple II and are still huge fanboys (even if Carmack would sometimes butt heads with Steve Jobs).
It is pretty amazing that there was only half a year between unreal and quake 2, and quake 2s textures are very low res when compared to unreal. It is like night and day. Movement in Unreal is a bit wonky tho, movement generally feels better in quakes (even if you just wasd everywhere without strafe jumping).
>Quake III Arena was id's best work.
That and RtCW were the last good games they released on a long time. Everything until recently were just mediocre with no impact. Nobody is nostalgic or wants to replay Doom 3 or Quake 4, but HalfLife2 and Source is remembered fondly by many.
Capitalism. If the shareholders hear that you eschewed increasing profits you'd be out of work for the rest of your life, even if that "increasing profits" meant making the actual product significantly worse in many respects. Constant pursuit of financial growth is inherently unsustainable.
>while Carmack was working 100 hour weeks trying to solve novel problems.
Maybe all that work wore his brain out. That'd explain why he went senile and started doing shit that's completely retarded like strapping your phone to your face or trying to make every surface in a game have a unique texture on 256mb of vram
F
>RtCW
That was made by Raven.
>Nobody is nostalgic or wants to replay Doom 3 or Quake 4, but HalfLife2 and Source is remembered fondly by many
I do. I also think that HL2 is vastly overrated and aged way worse than Doom 3.
>Quake III Arena was id's best work.
Doom 1 > Quake > Quake III > Wolf3D > Doom 3 > Doom II > Quake II > the rest
All these games are great tho (8-10/10).
Carmack was too busy tryharding because he wanted EVERYTHING he made to be some new big thing to an almost autistic and unrealistic level.
Romera was just playing deathmatch all fucking day and barely did work.
HL1 > HL2 anyway
Your kind seems much rarer than the people that replay HL2, and play HL2 custom maps.
Why do people rank DOOM 2 lower than DOOM and many other games? It is a long game, but filled with interesting maps I think. I also like the much greater enemy variety.
There's a prolific meme originating on Doomworld, the centre of the Doom fanbase, that Doom has better level design than Doom2. This is true for the most part, but as with all memes it's been blown way out of proportion. Doom2 levels are more gimmicky and abstract. However Doom2 gives us the SSG, new enemies and acts as the foundation for almost all megawads since. For that reason, I would rate Doom2 higher.
>Quake 2
Quake 1 is better.
>Quake 3
Muh deathmatch.
>Return to Castle Wolfenstein
Who even played this?
>Doom 3
Slow as shit. Doesn't feel like a Doom game. Nice atmosphere though.
>Doom RPG
>mobile games
>Doom 4
Muh brutal doom glory kills
id went to shit when id went to shit!
It was a team effort...
>Why do people rank DOOM 2 lower than DOOM and many other games?
I think it has some really shitty level design compared to Doom 1. Feels like a bunch of half-assed random maps thrown together (some maps are still great tho).
>acts as the foundation for almost all megawads since
That's the greatest asset of Doom 2 IMO.
People are jerking off Doom 1's level design, forgetting that only episode 1 had good level design (thank you Romero). Episodes 2 and 3 were just as shitty as most levels from Doom II.
>HL1 > HL2 anyway
Agreed. HL2 lacked the "scientific", "outworldish", supernatural eerie feeling of the first game.
>only episode 1 had good level design
Was going to say that. It seems like they put most of their good levels in the shareware episode so they could sell the rest of the game. I do think overall, DOOM 2 has better maps, but I don't know how I'd rank DOOM 2 against DOOM episode 1. DOOM 2 final boss was definitely shit. Shooting rockets at a hole in the wall while in a room of infinitely spawning enemies isn't fun. First games boss was piss easy tho, but at least you fought something that didn't have annoying gimmicks.
Actual D&D you rertard
Doom 2's final boss feels right when you play 2-player coop. It seems as if it was designed for that in mind.
The bosses in Doom are shit. The SpiderMastermind can be one-shotted with a BFG9000. The Barons are only a challenge in very cramped corridors. The Cyber is the only really threatening boss and even he can be fisted to death by a seasoned Doom player with a Berserk and good timing. To be fair almost all the monsters can be avoided or cheesed to death using various tricks. The Revenant, Archvile and Chaingunner are the biggest threats and these are Doom2 monsters.
The birth of the FPS genre and some of the most influential titles in PC games history are (mostly) credited to two people working at id.
One of those people continues to revolutionize game engine programming, dabbles in rocket science and is at the forefront of virtual reality while the other's ego and insecurities lead him to fail miserably and fade into complete obscurity while trying to relive his glory days by giving speeches and putting out levels for a 25 year old game.
The Revenant becomes nothing once you learn how to stay within its melee range and shoot whenever it whiffs a punch. It'll never fire a rocket if you do this correctly.
True. That's one's a little risky. Peekabooing with the SSG is my goto method. Or chaingun-tapping them to death from afar.
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>The bosses in Doom are shit
The original Doom was meant to be played on cursor arrows with no autorun and basically no one used strafing back then. Of course it's easy when you use mouse / WASD. It starts to be challenging only on ultraviolence + fast monsters.
Autorun has become such an essential part of Doom. I can't play classic Doom without it.
Quake 3 was for burgers and stinkies
youtube.com
I agree john but i think you posted this on the wrong board.
I go to your site rome.ro often.
Daikatana wasn't a good game
It was creative though.
UT was more experimental but Q3 was much more refined and balanced. It's basically a perfect arena shooter until this day.
What's this thread? We are just stating facts?
Hello zoomer
>Quake 3 was for burgers and stinkies
You mean people who could afford an accelerator?
UT99 had copy-paste weapons and shitty movement system compared to Q3A, and don't get me started on how awful map design was.
The only reason people prefer UT99 is their nostalgia to their poorfag days.
90s arena FPS games were fucking garbage that people only bought because there were no other good PC games on the market at the time