Is VR dead?

Is VR dead?
Too bad i thought its like how radio to tv transition.

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It's been dead since the 90s

The reality is outside. Not that memewear.

On the contrary vr is slowly pushing forward with tick-tock like advancement. More and more normies are getting exposed to it and it will eventually become mainstream. Oculus just released their first stand alone full 6 dof headset, no more tether to PC to worry about.

With hardware advancements standalone VR headsets may just take over and become the new consoles since settop console boxes are kind of redundant with shit pc's at this point.

>Oculus just released their first stand alone full 6 dof headset, no more tether to PC to worry about.
In this case isn't the "worrisome" part just shifted to the kind of computing power you can put in such small box?

it's still following that path by way of awkward first iterations.

exactly. it's taking time, but the hardware is coming

It's one of these things they sweep under the rung with the next recession which is 1-2 years away.

There are very few people who actually own the hardware it only appeals to a small subset of society who like cyberpunk.

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The inside out tracking must be a huge processing overhead.

There are thermal and battery density limitations. It's bullshit.

For VR to be viable for the mainstream there needs to be accurate hand tracking. You can't have all of this processing in a headset. It would need to be a backpack or something.

That's where you're wrong kid. The shit works, and works well. They demonstrated "Arena Scale" VR.

Gaming isn't going to be the only thing VR changes, imagine VR shopping. VR shopping could let you see a 3d representation of the item you wish to purchase. With Facebook pumping their shekels into Oculus, I could envision a strong social foundation that would let you share this shopping experience with friends (they already do this now with games).

This changes the dynamic of online shopping considerably. Companies pour tons of money and research into intelligently suggesting recommended purchases, but none of that will ever compare to a friend or family member handing you an item and saying "here, check this out, I think you'll like it".

VR is in the early stages, we're at the Atari/Nintendo stage as far as hardware goes, but we're sitting on the edge of a whole new platform for the internet.

I'm looking to get a vive for my eyes. I don't have any depth perception but I've seen some talk of vr possibly fixing that

Microsoft hololens proved that it's more than just possible. I tried out my brothers loaner unit and the inside out tracking with the built in hardware was flawless. And not only that, it was also mapping real surfaces and pulling them into game environments so when you looked through the half mirrored lenses you could see the game being projected onto walls, furniture, window frames etc. The effect was jaw dropping and sold me on VR.

youtu.be/ihKUoZxNClA?t=185

Why would you need a backpack? Your cellphone already has all of the processing power needed to run game applications on top of wireless radios. The nintendo 3DS already had basic image recognition and tracking capability back in 2011, the xbox 360 and ps3 both had full body camera tracking and those are all toasters by comparison to modern hardware.

You can buy basic econobox cars now that have automatic driving functions that work purely by image recognition and all of the processing is done by a single ASIC inside the camera behind the rear view mirror.

youtu.be/lxqDR2-DrnU?t=208

You're confusing the general purpose computation from a PC with how fast a dedicated chip designed to do only one thing can perform.

Have you ever tried to run HD youtube videos on old but still powerful pc hardware? It lags and stutters because it's trying to run the video decoding as generic computation through the GPU, and yet any toaster level tablet today can play them no problem because of specific video decoding circuits built into the SOC.

Really for pure VR the only thing the cameras need to do is track the position of the controllers relative to the headset and correct for any drift from the internal gyroscope and accelerometer. It's only when you try to do AR that you get into more advanced AI based image recognition.

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Windows Mixed Reality sets are super cheap right now, but stick to the Lenovo or HP as the Acer ones are garbage tier. As if you need Jow Forums to tell you Acer is shit.

I can get the lenovo one 10% off because I work at a consumer electronics store. Is it on par with the vive in terms of quality? I can get the lenovo one for 450 eurorubles or a vive for 600

It turns out shooting stuff and moving objects around when stationary gets boring very quickly. Who the fuck would've guess it.

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The WMR has a better screen than the Vive. The tracking is in the "pretty decent" range. Vive still has superior tracking to all of the VR headsets.

The best example I saw was when playing VRchat. Drawing in the air, my lines were slightly jittery, but a girl with a Vive who was drawing out everyone's name in cursive was absolutely flawless.

There was also a point in the game Accounting where you had to throw an object across the room. Me and all my friends who played had trouble throwing accurately, and I believe it was the limitations of the tracking.

Those were the only two issues I have had with the WMR, everything else had been perfect. You can find the Lenovo Explorers online with headset and controllers for about $250.

>Is VR dead
No, just lazy devs and propriety hardware.
I'm working on controllers using the RPi0 with google cardboard.

give it time bucko.

HTC is unironically dead.

lol I thought that was a bowl of ramen from the thumbnail

I have a VR headset but what is a good AR set?

No marketing, FB is the biggest news corporation and no marketing of Oculus outside of third-party reviews (Theverge, etc),

>is VR dead?
Yes, because is a fragmented market. There are six headset devices of different companies and every use different controllers (the spoon thing, a Xbox One controller, the 1/2 xbox controller, gloves, hand gestures,etc) it´s really hard make a single VR software for every controller and devices

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Its only starting, Valve just fucked up the production of VR by letting HTC get their jew hands in the pot. I really wish they used all that tf2 hat revenue and bought Oculus before Facebook did.

>haptic feedback suits
>omnidirectional treadmills
>gloves that restrict movement of fingers thus giving the illusion of actually grabbing an object
>future vr projects for training the army
>vr arcades
Yep, vr sure is dying.

>Comfy 60 FPS VR is easier to achieve than 60 FPS real-time ray tracing
Really makes you think

i mean oculus just announced their new all wireless set, which could be really cool or really fucking bad depending whether or not there are GAMES

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In five years from now Nintendo is going to make a VR which is weaker than today's oculus / rift.

Only then will vr go mainstream.

>Wearing a fucking helmet to play vidya
>Mainstream

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that's wrong, though. with both UE4 and Unity (and even webVR if you are a web"dev") it's trivial to target all of the relevant ones at the same time.
t. developing a personal VR app which works on all of my devices

>no more tether to PC to worry about.
Why not just create a wireless adapter for the original rift?

yeah, no
no one but serious incel shut ins will find any use in that environmentally exclusionary medium

>be person in 1990
>only serious incel shut ins will spend all day on the internet
oops

They already did, it's called the Virtual Boy, and guess what? It failed. On another note, it was discovered the Switch already has VR capabilities built in but it's not activated, presumably because it was a scraped idea.

The only community I see demanding VR is sim racing. Dirt Rally 2.0 doesn't support it and you can go into any forum or comment section and see a massive backlash. Most other game community are so-so or annoyed by VR releases, but I'm sure all of this is because VR works better with car games than anything else.

Personally I hate how uncomfortable it is and rather play sims on triple monitors any day.

The stand alone Oculus Quest is $399. That puts it right in the middle of console prices. Normies don't buy $1,000 gaming rigs, they buy consoles.

Now little Timmey who has been begging his parents for an Xbox is going to ask for a Quest instead. Boom, market explosion.

i played dirt rally with my vive. it was a bitch to set up but i eventually got it to work. it's kind of neat but the only time the VR gave me a sense that i was in a virtual reality was driving uphill, of all things. the rest of the time you're focused on the road in front of you so there isn't much head movement going on.

interestingly, you can also enable the cockpit-only camera for the bonus rewards, and just stand up. your field of view will be outside of the car, kek.

>what is VR job training that is otherwise too difficult to achieve IRL
This is user, the brainlet who can't see any possible use cases for VR instead of incel waifu bait. He has a temperature room IQ.

>He has a temperature room IQ.
not expressed in kevin I suppose

I still don't understand where they are going to get the computing power for this one.

>sim racing
>can't read speedometer or any type of display in VR due to low resolution
kek

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Yes, it died the instance Facebook bought Oculus.

I'll spell it out for you and anyone else who is curious about how the Quest works, its a Snapdragon 835 (note 8/galaxy s8 spec) with a bitching cooling solution on it (active cooling, the thing has a fan and a heatpipe array) and no android running on top to get rid of all the overhead. The 835 already has an on-board 6DOF computation core which to this point hasn't really been used by anyone ever, so it handles the input of the 4 depth cameras instead of the actual CPU cores. The 835 and its GPU (Adreno 540) are thus fully available for pushing graphics on the device.

Specs on what you can run on it are similar to a xbox 360/ps3 game since the device is capable of 0.7 tflops with its modest OC (for reference: GTX 970 is capable of about 3.8tflops: the x360/ps3 are capable of 0.30tflops but the Quest must run double the framerate 60-72fps stable at about 1200x800 and then upscale to a higher resolution with a custom on-board chip), but developers are pressed to the limit of optimization by Oculus to achieve these results. Think 3d graphics design in the late 90s. The games WILL look awesome, trust me-- I've been to OC5 and played them. The Quest is the real deal.

It will launch next year in the spring. $399 for a self-contained, 6DOF (with 6DOF controllers) VR system with no need for external sensors.

It also has AR capabilities since it digitally reconstructs every feature of the environment you are in. Pretty neat.

how do I know all this? I researched and I also dev for it (shh)

By the cooling solution I mean to say the 835 in the Quest isn't ever thermal throttled like most babby phones, and they've overclocked it.

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i like vr porn

On the contrary. I, too, thought FB buying Oculus was the death-knell for VR but actually they've pumped more money into it than you would believe. They're really moving the technology forward for all players in the game. Facebook knows that they can't muddle too much into Oculus without losing userbase because of their previous fuckery and suspect actions so they're staying pretty hands off until the technology matures. I'd expect to see them pull more bullshit in about 3 years or so but for now its just a gravy train of research money and funding that has led to the development of gear like the Oculus Quest. You bet your ass they're taking a loss @ $399 per too, just to get more heads into VR.

After playing with the thing and deciding it really works, the tracking is rock solid and the graphics and fun games are there. I was thinking to myself "hey a normie/npc could choose to buy a portable, full-featured VR system or a boring-ass console for the same price..." thus the answer to the future of VR became even more obvious. More than ever before, I believe in VR's mainstream success and besides, VR is just the bootloader for our real goal: AR. AR is going to make us transhuman in a lot of ways. VR is just what we can make right now, but AR is no more than 5 years away at this point.

>They're really moving the technology forward

No they're not.

They just want to make it a locked down system focused on social gaming crap.

You're sooo wrong haha, I can't wait for you to see. Only 6-7 or so more months now.

Did you not see half dome? Who else is investing this much money into that tech?

But its not locked down, Oculus Rift can play any VR game. Oculus Quest obviously can only play games developed specifically for it, its a suped-up mobile chipset. What reasoning do you have for this statement? PS, there is an injector that lets you play Rift games on Vive and Oculus could break it, but hasn't done so in a year and a half+. Why is that if they are so hell-bent on a social gaming crapzone? Its literally not locked down by definition.

You like only single-player games? Then play those, But if you like MP games (protip: most people do) then uhh, what is the problem with features that allow you to more easily participate in them?

only 18 year old millennials want this

You sound like a kike marketer and for that possibility ill preemptively remind you to kill yourself.

How old are you? You sound like an old fuck Luddite. I'm 31 and this technology is all I've ever wanted. The capability to simulate any reality I want? VR waifus? Omnipresence with anyone else on the planet? The ability to train skills without spending money on equipment or resources? Only a goober would say no to the development of VR/AR. You're right though, millennials DO want this and thats why it will become mainstream. Don't worry grandpa, in 5 years you'll have one too. I bet you said the same type of things about the smartphone but you probably just posted from one.

vr ain't dead nigga its never been better. there are standalone headsets coming next year. you can already get a wireless vive, rift is 399 and vive is 499, the price is coming down. psvr has an install base of 2.5 million, oculus and vive combined are another 3.5 million, mobile vr and oculus go encompasses another 4 million users. we're at 10 million in just 2 years lmao, iphone had barely a million users its first year, then we all know the rest of the story. you're just impatient but give it a couple more years and everyone will have it, or want it.

The real jews here are Sony, they're the ones buying out all the games for timed console exclusive or console only, just so they can hold their users hostage and make them less likely to buy or try better, superior vr systems. they need to get their heads out of their asses and make a better tracking system for psvr.

I have friends who spend 90% of their day in VR. They even sleep in it

It's not dead but it will never reach the heights that some people think it will. It's really just a marketing ploy at the moment. I can see augmented reality being more popular.

>VR going mainstream
What made people think that wearing a helmet to play video games was gonna appeal to people???

you can't use VR and be a good Christian

it's junk until it goes straight to/from your brain, pleb

>goes straight to/from your brain
Explain how this would happen.

There has been more activity in the VR industry in one year (they would have been working on stuff for years obviously) than in a decade.
I haven't got a VR headset but I'm keeping an eye on prices and new hardware.
Thing is, the 8k pimax's with 200 FOV (I think) you need some serious pc hardware to be able to push it. The new rtx 2080ti mightn't even be enough.

>This AR headset sold me on VR
Nani?

That the technology wasn't just a meme like 3d shutter glasses, wii wands, kinect cameras etc. It was for real this time and the illusion was almost believeable.

What i meant was its a completely different illusion.
Its like getting in a fast car and it selling you on air travel

Both PSVR and oculus rift are making new games that are AAA quality.
And oculus rift is coming out with a new headset.
Hopefully this is the start of many AAA games for VR.

Skyrim VR has already consumed hours of my life. The once I had stopped, felt sick or something. Finally realized I hadn't eaten anything all day.

The best one is VRchat, it's basically VR Jow Forums.

yes but only if you're poor

according to the contents of your post, you're 12, not 31

>ITT people who have played with Google cardboard tier "VR" and have unilaterally decided all VR is a shitty gimmick.

The key to VR is foveated rendering, once you stop wasting gargantuan amounts of processing power rendering the whole screen XXXULTRAMEGAHD and instead render only the parts you are looking at to that level of quality, the demands drop drastically. With this it may well be possible to fit the GPU hardware in the headset.

I own a vive. it's not dead, parts are just expensive, and the lack of good vr games for the most part. otherwise the demos and experiences that exist for oculus or vive is pretty badass and worth it. bioshock infinite on a vive is pretty amazing, not the game aspect of it, just exploring. if they just build a game that is more targeted to vr, it would be epic. the biggest issues that exist for vr is the cost not only for a decent vr like a vive, but a powerful enough computer that can run it at native resolution. not many people have that. also like i said parts are fucking expensive, even a used lighthouse with charger runs around $100. the controllers are like $70 used, and two of them, base link, cables, shit adds up.

tldr

vr has a future, it is the most immersive experience you can have, even more than ar. just need everyone to have fast computers, and higher resolution displays, only then will it truly succeed.

Go to sleep Lucky Palmer. It's over.

Its taking a while, i have a gtx 1080 system and a htc vive standard, ive held off upgrading to a 1080ti or rtx card and htc vive pro as the upgrades are just not worth it yet imo.

I want a proper 4k headset and a card that can push 100fps @4k max in every game engine.

It shouldnt cost more than 2-3k for that kind of setup from scratch and at the moment it does.

Its going to take another 5 years till the costs come down imo.

>we're sitting on the edge of a whole new platform for the internet.

Wait till the VR equiv of facebook and fortnite is the thing. I like VR but that shits going to be depessing when the normies get addicted to it.

3D Porn is the only use for VR, but of course feminists and the like won't allow it. Japan makes it but the censorship on the good ones ruins the illusion.

No, more like selling you on a jet fighter because you want to go faster.

Any idea when a proper desktop gen 2 rift is coming out? Quest looks cool, but I want a device that is intended for use with a powerful machine, not a standalone unit. I'm wondering when I should sell my rift hardware in preparation for upgrading, or if I even should.

nano machines manipulating neurons in your brain. You put on a helmet that activates these neurons and send it signals.

>few people who actually own the hardware
>who like cyberpunk.
what

people keep complaining about lack of games for vr, not realizing that it's very limiting to make a good game where you have to teleport to move around. most people don't have a huge amount of space in their homes to be exploring vast lands in either.

cheap, consumer-ready locomotion needs to happen for good games to really take off. I want to be able to seamlessly walk around using only my physical legs.

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All bitching about VR ends when people try it. Not "i tried some swing at the mall\I have gnusmas gear!", but proper HMD like Vive or Rift.
The resolution is bad, but this is not the future of gaming (frontine and such shit is) but it's fun. VR gaming is fun. VR social is best social.

No one knows. Probably not before 2020. They don't want to release a gen 1.5 product.

Nobody uses teleport. It's just on by default because game devs are overly cautious for pussy's that can't handle motion sickness You really think you're going to walk 12.6 miles just to play Skyrim everyday? You're going to use a joystick for walking retard.
I have a 10'x10' room to walk around in. The roomscale is great when you're at a party in VRchat, and want to talk to someone a few steps away, otherwise you're using a joystick.

>You really think you're going to walk 12.6 miles just to play Skyrim everyday? You're going to use a joystick for walking retard.
>t.leglet šoygoy

apparently there are some insiders and devs here

to them I ask: WHEN THE FUCK ARE THE VIVE KNUCKLES COMING

I told myself a year ago I wouldn't get into VR until they came out (so I don't have to waste money on outdated hardware) but they just never come

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