ive seen so many conflicting benchmarks like sure you can show dif cpus and see others lagging behind with lower cores but don't the i5 and i3 use dif actual cores so you cant compare them that way.
and I know you guys like posting screenshots of task manager but I don't think that's accurate and doesn't actually show what's going on in the cpu and is literally false information.
obviously if the higher core models use better architecture and better cores they are better anyway but if you can disable all the cores beside 1or2 and get the same FPS why are we buying this shit why doesn't intel and amd make high quality gamer focused single cores.
the last 2 assasin's creed games doesn't matter what processor you use, it'll run all your cores at 99% whenever you touch the controller
: - )
Owen Gomez
task manager lies to you its not accurate information doesn't actually show how many cores being used.
Ryder Myers
you understand computers about as well as game devs do congrats really it's because good parallelism in video games requires skills that could get you a much better higher paying job than making video games with management that aren't retarded
Luke Cook
That's because most games today are optimized for 2 cores, only a handful will eat 4 or more.
Devs will always optimize for the least so it will take a long while before 6-cores and above will be the new normal
>obviously if the higher core models use better architecture and better cores they are better anyway but if you can disable all the cores beside 1or2 and get the same FPS why are we buying this shit why doesn't intel and amd make high quality gamer focused single cores.
Computers are not for gayming. It's great that we can play games on them, but that is not their purpose. Games can indeed be multi-threaded and there are some advancements coming in commercial engines that will make it the easiest it's ever been to multi-thread games
Leo Johnson
If you count all games in existence, he's not wrong. But it grossly misrepresents the last 5-10 years. But you can go all the way back to say, lost planet. Which is designed to be able to utilize up to 8 threads. The modern apis can communicate with the gpu over multiple threads for prefetching and back buffer. Any game that runs a lot of physics calculations, or tracks multiple entities can scale with cores. But they're not necessarily all designed to do so.
Xavier Perry
>That's because most games today are optimized for 2 cores, only a handful will eat 4 or more Complete and utter fucking horse shit and has been four about four years now. Most games won't even fucking launch on a CPU with less than four threads any more, and many scale to far more than four threads. Dragon Age: Cisquisition was the first game I remember that wouldn't even run dual cores, and that was in 2014. In fact, quad core i5s perform like absolute shit in the majority of new titles, with horrible minimums due to the games wanting at least a quad core with Hyperthreading.
You retarded boomers don't actually pay any attention to what's going and think everything's still the same as it was a decade ago. We saw literally this fucking week how crippled a 2700X was with half its cores disabled in Intel's paid benchmarks. Yet JayzGayBalls says otherwise, so clearly we'll listen to that fat fucking faggot instead.
Forgot one thing, at this point in time it's not a question whether or not games CAN use more than 4 threads, it's whether or not the games are doing enough calculations to NEED more. But ultimately having additional cores, while not necessarily affecting your average performance, can have significant impact on things such as frametime averages, and minimum framerates. Pic related, clearly this is gpu bound, or frame capped, but you can see the minimums improve as the thread count scales up.
It's something intel users have been saying for years. It's nice to see some mainstream reddit faggot bring it up on his Youtube channel, hopefully this will help put an and to the core meme once and for all.
Evan Gray
holy fuck what a retarded question... here, this board might be more appealing to you
>Current years >Games optimized for anything Yeah... no If anything, they're optimized for consoles
Thomas Powell
wrong your a dumb ass with a i7.
Jaxon Rivera
i3/i5/i7 all use exactly the same dies but with different cores and features disabled.
Cameron Long
>Can games actually be Multicore? Yes /thread
Dominic Carter
are you sure about that I was told 8350k uses a 7600k die which is diferent to a 7700k die.
intel even list them on their product page as like M1k and PL2 and stuff for the dif teirs.
I don't think its just the same thing with shit disabled its actually dif die printing.
Easton Young
You can't /thread your own post you fucking newfag
Josiah Moore
7600k is a 7700k with ht and some cache disabled along with lowered clocks. The coffee I3's are effectively kaby I5's with no turbo. The 8350k actually has the full 8mb of cache like the 7700k. The fact that the coffee I3's are just rebranded kaby cpus is evident in the official memory support.
Julian Foster
Intel only makes a handul of dies. The desktop lineup all descends from the yeilds on the top chip (currently 8700K) until you hit the teeny tiny chips which use a different die. Equally nearly all of the xeons are based off their XCC die and get cut down as needed.
Jeremiah Hernandez
I tested 4 cores with hyperthreading on vs off and it made a big difference desu
Isaac Roberts
He just did
Elijah Barnes
If you are running 4k now with one of the new gpus the cpu is the bottle neck just for how fast it can hand things to the gpu.
Other then that games are only slightly more optimized then a few years ago and cores will barely be used.
Alexander Brooks
>bottle neck just for how fast it can hand things to the gpu.
I fukken love DX11!
Kevin Flores
Isn't 4k, like literally the exact opposite? The GPU can't keep up with the CPU because of the resolution. Clearly the CPU can push more than 60 frames worth of shit to the GPU as seen in any lower resolution test.
Chase Taylor
I wrote pong as a multithreaded program for a basic embedded systems class in college. Any game can be multithreaded if you want.
Isaac Baker
its the 3d rendering engine that cant be multithreaded you retard not your shitty game.
you cant make a 3d game multithreaded its literally impossible.
Alexander Perez
I have an i5-3570K at 4ghz (quad core).
I am generally CPU limited in modern demanding games like MHW, AssCreed or even GTA V.
I'm actually thinking of buying the new i7-9700K. I can't consider AMD because one of my favorite games is KSP and it's entirely single-threaded and AMD single-threaded performance is garbage.
The only thing a game can meaningfully use threading for is stuff like AI and pathfinding, which means that you’re never really going to get a good measure of performance as nearly all game types aside from RTS don’t make use of enough characters to give a high end CPU a workout. Open world games may benefit with regard to crowd simulation, however they become bottlenecked in other aspects long before the CPU does, because open world games not only need to draw a huge amount of content and with a certain degree of quality, but avoid technical issues like pop-in while doing so. You’ll run out of the ability to render sufficient additional textures and models for all the actors long before the AI becomes difficult for the CPU to calculate. This is why most CPU stress tests in games are done at low graphics settings and resolution. Games are quite simply a “reactive” type of experience most of the time - if you’re not touching the controller, the game isn’t having to process anything, and that means the CPU doesn’t have anything to do except managerial work for the GPU.
Joshua Jackson
Mate, I am sure any half-decent modern CPU will run KSP. AMD or intel.
Paralellism is a marketing meme that has little real world benefits.
Just ask yourself: Why do games not look MUCH better than did years before while at the same time really high FPS are becoming the new normal?
Dylan Ramirez
We've hit the ceiling with rasterization. Seriously it's an algorithm that has been hacked, and then hacked and then the tiny little bits left over hacked again. We are near the end of the road with where rasterization can go.
Really that's it? Dig a little deeper. I'm not saying it's easy, but games are capable of being more multi-threaded than they currently are. Even Unity has a multi-threaded job system coming to make this easier.