Just 'cuz it's free don't mean it's better.
Blender vs Maya
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Blender.
However if your sculpting soft bodies, Zbrush rules.
The image on the right doesn't look better.
Blender can do EVERYTHING, as long you can find where it is.
But on maya you can actually find where the things are.
Nah its not better but blender is pretty good. One of pixar's animators said its only missing a few features that their in house engine has and that was a few years ago. With 2.8 coming production in blender will be faster due to real time rendering, its a huge game changer. Blender may not be the best but its certainly powerful enough that you may never feel the need to move on from it, unless you go pro, but when that happens you tend to have your software chosen for you anyway. You can get good with blender and improve your skill just fine.
Zbrush is only good for sculpting though. That's like comparing a really good synthesizer like a Korg to a full-blown DAW such as Ableton. They're not even the same thing.
in the end it is all just fucking triangles
what does it matter
You have a limited time on the planet.
The longer you take to organize those triangles, less time you have to live.
>it's all triangles
>doesn't know what a quad or a face is
I see you've never touched either program before.
A quad is two triangles.
No it's not.
Yes it is, open up any graphics library and see for yourself how any any quad is made. On the most fundimental level computers build all polygons in 3d as a composite of triangles.
Blender is an amazing product that is free and actually light weight. It's One of the industry standard software longside with Maya, 3dsMax and Zbrush.
This is makes sense in your head I'm sure, but in reality, where facts come from, you are wrong.
A quad is a quad. A tri is a tri. Not every rendering engine converts quads to tris in the vertex shader program when it constructs the object. The math and algorithms used to construct geometric objects using tris is completely different from the math used to construct geometric objects from quads. Do your homework before you try to sound smart kid.
There used to be Quad rasterization, only reason we use tris today is because that method won the "rasterizer war"
The only people that support blender are poor fags that have never used a better software.
But modo is the best program I've used, great for speed modeling. Things that would take you 10 minutes in blender or Maya take 10 seconds in modo
maya would be great if it didn't fucking crash every 30 minutes, I don't know how a professional product crashing so often is acceptable
that said it has great tools for editing and I find it easier to use than blender, the quick menus are pretty nice too
are you implying that high poly modelling is slow? What the fuck kind of technique were you using??
Hence me saying "If you're sculpting," thus your synth analogy isn't necessary.
Okay, but how is modo compared to blender or maya when it comes to animation, rigging, sculpting, etc?
The strength of Blender/Maya versus individual pieces of software that do this-or-that is you have everything you need in one interface, and if you directly compare the functions for, let's say sculpting in something like Blender for example, to the sculpting functions in Zbrush, you'll find them identical except for the algorithms the program uses to calculate curves from strokes and process the geometry in real-time. So at the end of the day, it really is not "which is better" since they're all the same, it's "which does my company use" or "what am I more familiar with/comfortable with"
If youve never looked inside a graphics library i can't help you. You probably also don't understand binary because you see 10 digits on your keyboard. A triangle is the most basic polygon. It is the building block for all other polygons incuding quads and ngons. The only reason you think quads are not triangles is because a graphics library stitches two triangles together for you within a function
that's irrelevant, you autist. the point is that different software renders them differently because they produce different mesh, which the image in the op shows and what threads about modelling applications actually discuss. each program treats quads differently, and they also result in different topology, so the models will be completely differently
hurr durr everything is atoms so it doesn't matter what's above HURRRRR
Stop, you are wrong. You can make quad most basic polygon or Hexigon, it's doesn't matter to a computer. It's difference of algorithm nothing else. Here is example of Quad vs Tri youtube.com
>stitches to triangles together
But it doesn't. And it's clear the way you keep trying to abstract farther into math that you probably haven't even taken linear algebra, don't know what a cross/dot product is, and probably didn't even graduate high-school geometry if you think that a quad is just two triangles.
Rendering engines that rasterize and render quads by layering triangles are extremely inefficient. The algorithms have to "stack" two redundant vertexes on top of each other in every corner, thus doubling the processing time and the complexity of the mesh. In low-poly scenes you won't notice much of a difference in the render time, but in high-poly scenes, the difference can be ten minutes or more per frame. And when you are rendering out film in 60 fps that's a long fucking time to wait unless you outsource to a farm.
Wow you guys are dumb as shit. Quads are triangles. Most game engines reduce 3d models down to triangles before they are rendered. I thought everyone knew that
The Netflix movie Next Gen was rendered entirely in Blender because it's so cost effective.
Everyone knows this, but this doesn't make Quad a tri, it doesn't mean that Tri cannot be deuced to two Quads. Just because it's standard now doesn't mean it's the only option.
Game engines aren't what film makers use to render scenes. You think Disney used fucking gmod to make Frozen?
(they might as well have but you get what I'm saying)
nobody has rendered things in quads since the time of the dinosaurs
I have used both professionally. Maya sort of gets worse every year while Blender gets better. Unless you know of a special use case Maya supports and Blender doesn't, you should be all in on blender.
It's not really a fair comparison. Blender is more of a potential 3ds alternative than it is for Maya. You can use 3ds and Maya to accomplish the same things, but both have areas where they outshine the other. Blender is most useful for the stuff where 3ds would be preferable over Maya. Now, is Blender equal to 3ds? Probably not quite, but it is getting there.
Those don't even use flat geometry.
how does max compare to maya?
Difference between 3dsmax and Maya?
maya have some crazy animation controls.
I used blender and I really don't want to come back after using maya. But everyone have their own taste.
3d modeling is for monkeys. As Terry would say(let his soul rest in peace) - nigger monkeys. Get the fuck back in /3d/ or /cg/ or where you came from. We don't talk about this shit here.
3ds is better for modeling, while Maya is better for animation. Maya is used heavily in the film industry, whereas 3ds dominates industries involved with architecture, engineering, construction, manufacturing, etc.
You mean autocad.
3DS Max is used by game developers mainly. That or Maya. Very few professionals use it for any of the things you listed. In fact I have never seen an office use it... ever, and I've been working remotely with over a dozen different clients now.
t. mechnical engineer of 7 years
Are you using Solidworks as well or it's a meme program?
...
dumb anime poster
based anime poster
Maya for software customisation.
From making a simple procedural modelling tool or adding a new tangent type to entirely replacing the viewport with a physically based differed renderer or completely replacing the evaluation model under the hood, you can do it. All while keeping a common interface.
>whereas 3ds dominates industries involved with architecture, engineering, construction, manufacturing, etc.
I don't know user, but my university teaches Solidworks to its mechanical engineering (and other kinds of industrial engineering) students.
t. Aerospace Engineering student
Which uses Quaternions the most