Going to be getting a VR headset once i have the money. thinking of getting this samsung one, seems pretty cool...

Going to be getting a VR headset once i have the money. thinking of getting this samsung one, seems pretty cool. someone give me a quick rundown on this whole windows mixed reality thing and how it differs from other headsets. thanks.

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>someone give me a quick rundown on this whole windows mixed reality thing

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thanks i hate it. looks like i'm going with google cardboard.

They are all shit. Anything not an oculus or a vive is super bad shit.

>someone give me a quick rundown on this whole windows mixed reality thing and how it differs from other headsets. thanks.
Sneed and kys

Yeah get a WMR on sale and don't pay more than $200. Only downside is shittier colors I think. Has better resolution than vive/oculus so the screendoor bs is not anywhere near as bad. I love my lenovo.

DONT - a valve VR headset got leaked and they have been working on it for at least 6 months.

Anybody thinking about spening oculus/htc vive money on a headset should wait till next year.

facebook btfo

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>how it differs from other headsets
you dont have to set up sensor pods since everything is done through the camera up front plus the lights on the controller.

of course this also means that the tracking can be extremely bad at times.

>valve ever releasing anything that quick
you'll end up waiting another year if that

I've heard that wmr is always behind on updates, so hardware gets locked out of steamvr frequently and requires to wait for a patch. Trackers are apparently not as good as the rift or vive. The odyssey in particular has bad ergonomics, lots of complaint about discomfort. The other wmr have their downsides, worse monitor or bad eye fits (Lenovo), and so on.

As opposed to Vive or Rift, it uses inside out tracking, meaning the cameras in the headset, rather in sensors you place around the room. The downside is tracking accuracy isn't as good, and you can lose tracking in certain positions, since the controllers have to be in view of the cameras. I've heard the controllers aren't that great either.

As for Oculus vs. Rift

>vive can do larger play-spaces (max rift supported is 3.5x3.5 m)
>both track about the same within the supported range
>Rift tracking is a bit more of a bitch to set up, since you have to run USB cables to your PC, and you need a good onboard USB controller or a PCI card if not
>Rift has a slightly bigger "sweet spot" than the Vive...that's the area at the center of the lens where you have the most sharpness
>Rift has a bit less SDE
>Touch controllers are better than wands (although Knuckles is coming...)
>Rift is more comfortable to wear
>Rift is cheaper
and most importantly
>HTC support is worst on the fucking planet

Basically, imo, Vive only wins when it comes to ease of tracking setup, and large play spaces. Rift is better in every other regard. Having said that, there's that recent Valve leak (wouldn't hold my breath, but you never know) and rumors of Oculus releasing a hardware upgrade to the Rift next year in case you want to wait.

Valve has been working on headsets for fucking years. Where do you think tech for the Vive came from? This isn't the first prototype shots we got. It means nothing.

Oh forgot to mention. Both Vive and Rift require an extra purchase to get the most out of it. For Rift you need a 3rd sensor, for Vive you need a deluxe audio strap. So either way Rift ends up being cheaper.

I've got pretty much every one of these things, so here's the basic rundown:

The Odyssey+ (WMR) has the best display available right now, but the image looks a little soft, as if you have greasy glasses on. Comfort is very subjective on it-- there's less adjustment flexibility than some other headsets, so if it fits badly you have no choice but to customize the padding somehow. I would also refrain from using glasses with it.

Note that if you're far-sighted you probably won't need glasses with any of these headsets anyway.

WMR tracking is adequate. It fails badly in very dark or bright spaces or areas without much detail, like an empty white room. Controllers are only tracked in front of you, so it breaks down when a game expects you to grab something behind you. Not needing base stations is great if you want to bring the headset outside for demos or use it as a portable display like some kind of leet haxor (it's also the only device available now I'd say is sufficient for virtual desktop use, if you can tolerate the blur).

Biggest downside for me on WMR is that the software is fully integrated with Windows, to the extent that features will be missing / broken if you don't accept the major system-breaking Windows updates that MS pushes. It's not a technical limitation, just MS being MS.

I wouldn't bother with the other WMR headsets unless you're going super cheap. The Lenovo is probably the best out of them if you need to pick.

1/2 cont

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2/2

Between the Vive and Oculus Rift, the Vive has substantially better tracking, both in concept and practice. Oculus needs 3 cameras for a complete setup that each require a USB port (and are always watching you) and can only track one user per space. Placement is finicky compared to Vive base stations and is slightly less consistent overall.

Rift and Vive display quality mainly differs with the lenses used. Vive has a slightly wider field of view, but it's stretching the same number of pixels across a wider area. Both headsets' lenses have different optical aberrations and it's totally subjective which is worse. They also both have a very obvious pixel grid (screen door) effect that kills fine detail.

Rift is usually a bit more comfortable, and it weighs less. Vive definitely accommodates glasses better if you need them.

A lot of people hate on the Vive controllers vs. the Oculus ones, but again it's not any easy answer. The Vive wands are better-shaped for holding a lot of virtual weapons like guns or swords. The Oculus controllers have sticks instead of touchpads (a big deal for some people) and rudimentary gesture support. They also need AA batteries instead of charging via USB.

Vive works on Linux, OSX, and Windows and the SteamVR platform is open. Oculus only supports Windows and exposes you to a bunch of Facebook telemetry garbage on top of what Microsoft is already doing to you (and don't forget those 3 cameras monitoring your room).

Without knowing anything about your plans, I can't recommend anything, but this should help you out. The Pimax 5k+ is actually the best right now IMO, but I can only say that because I bought one during their kickstarter. Samsung-level display quality, massively larger FOV, Vive tracking system.

>so much misinformation

The headset tracking is on par with Vive and Rift, with the two caveats being that the room has to be well lit and the controllers only track in front of you, WMR's greatest flaw. Tracking accuracy is actually great, and at times better than the Vive, which shows weakness when facing specific corners of the play area.

The samsung has OLED screens, so you don't lose any fidelity.

Downside with the samsung in particular is that the headstrap isn't the greatest and the headphones are not removable.

>it looks ridiculous, thus its bad
Its tech you use in your room, by yourself. How fucking insecure are you rats?

>Not enjoying 360 degree voyeur porn in public

Leave, Luddite.

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Feels weird that I have those Sonys, that air doll, and I had a DK2.

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they are in full production mode with it right now, or at least very late phase prototyping.

I love it. This is the future I've always dreamed of.

Samsung Oddysey+ has the best display on the market, but the comfort and tracking is a bit lacking, but definitelly playable. great product if you can get one for $300
Rift also had a price drop, if you can get one for~$350 it's a great buy. Controllers alone make it worth it
Vive not worth it, too expensive for what it is, not any better than Rift and costs extra $150-200

with valve, it doesn't really matter how close to finished those prototypes looked. gaben could easily decide to keep going for 10 more revs before releasing something, if at all. this is the new hl3 (convenient since hl3 is rumoured to be the launch title for this hmd)

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>HL3
Lmao.

The Knuckles controllers are already complete, and Valve has already done the hard part, which is make SteamVR. In the leaked image, it shows rows of HMDs with branded PCBs. The hardware is already complete. What makes you think that it will take more than a year for them to release it?

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What about the new Pimax's m8o? not many people mention them VR autist on youtube reckon they're well the best..