Now that PhysX is open source, what can we expect from it, Jow Forums?

Now that PhysX is open source, what can we expect from it, Jow Forums?

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Even more realistic Overwatch porn

realistic breast physics

Hmm FOSS Waifu Simulator

Then we can expect Jow Forums to start buying Nvidia cards again because it gives better tit physics than AMD.

A return of PhysX accelerators.

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Able to finally use the second x16 pcie slot and that old graphics card in the attic to accelerate physic effects?

Proper AMD support?

>finally I can play bamham with papers on the ground that I can "kick" and they wisp away

Before anyone gets excited, this means absolutely nothing if you're expecting a golden age of CUDA-to-OCL wrappers that let you play the ancient games you missed due to owning a 4890 or 7970, i.e. back when they actually made interesting PhysX games, because unless by some miracle PhysX 4.0/3.0 calls work exactly like the hyper-proprietary 1.0/2.0 era, that's probably not gonna happen anytime soon, especially when you consider stuff like Arkham Knight that's using Rocksteady's extremely proprietary Batman-centric APEX solution

The best case scenario is that someone is able to recreate the simple AMD PhysX wrapper that caused Nvidia to quickly buy Regeneration out, but also make it work in more than just benchmarks, because in the original NGOHQ thread, games either flat-out refused to run, or ran with crazy and broken PhysX effects

web.archive.org/web/20080723012756/http://www.tgdaily.com/content/view/38137/135/

A lot of this is probably to combat the fact that PhysX hasn't existed in the AAA space, let alone any game space, since 2015

>cuckX
who the fuck cares? 2008 was ten years ago

No. Because piss x will be on amd.

will they ever opensource their driver so that I can get a nice framebuffer on linux without the annoying delay between swappings and/or the "officialy strictly not supported" issues with (u)vesa? :c

can we make EU make hw companies forced to release their driver source code

I guess it might actually get used for something meaningful now.

>Ageia exists
>makes physics accelerator cards
>can work with any system
>Nvidia decides to acquire them
>wants to make it proprietary
>gives some bullshit excuse about PhysX requiring their special CUDA cores so it can't work on ATI GPUs
>they fuck up their DRM and it can be hacked to work on ATI GPUs
>takes Nvidia a long time to fix it
>someone comes along and points out that a GPU isn't even needed for the code, it could run on a CPU thread
>Nvidia says no
>holds on to their pearls for a couple more years
>finally fesses up and releases PhysX driver that runs on a CPU thread
>but it uses a deprecated X87 code path so it runs like shit just so they can pretend like their GPUs have some special accelerator they don't really have
>despite PhysX being able to run on a CPU thread Nvidia decides to take it a step further and restrict some features to only render with their GPUs
>years go by
>Havok is till the number one physics engine used in games
>Nvidia finally makes PhysX open source right when they jump on the Ray Tracing meme
>Huge PR stunt about "RTX" when they did nothing except create a front end for Microsoft's internally developed DX12 ray tracing

Nvidia in their history has been almost as scummy as intel. Its great that PhysX will finally eventually run in full on any hardware. Everyone deserves to see what a buggy under utilized mess it is.

TUX RACING

This

Amd entitlement

open source gsync when?

Does that mean I'd be able to play a six year old game on my i7-6700K and GTX 1080 with physx effect set to high?

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I think this would mean hardware level support on AMD cards and better legacy support.

>open source

lol

Unless devs decide to patch games nearly a decade old with OpenCL-friendly PhysX support - something that's still a big IF currently - you're at the mercy of the tiny PhysX modding scene

Less Phys and more X.

Nothing. It's useless tech. Modern cpu have enough cores that cpu physics is easy to implement.

Based AMD PooysX>>>>>Nvidia PhysX

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based and redpilled

Nice digits

We already have headless GPUs made to function as compute only. They are still a thing.

So what stopping Nvidia to release new version and make it proprietary again ?