Why was VR such a flop?

Why was VR such a flop?

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high cost of entry and not a single killer app

this is cute

beat saber, but first point stands. if it takes off, it will take off next year as good standalone headsets come out with 6dof.

but in reality the movement is being tracked by some dude

This.

Beat saber is an arcade ish music rhythm game. I'm sure you can have fun with it, but its a shallow echo of DDR's impact back when and even that game I'm not sure I'd put into the top 100 of video games.

They need to make games that offer something that can't be experienced any other way.

There are already shooting games; I'm not going to buy VR to shoot guns.
There are already roller coaster games.
There are already underwater exploration games.
There are already social games.
There are already horror games.

Descent Underground is the kind of game that really benefits from 3D.

Because there is no upgrade path. You have to choose between spending a fuckton on Oculus or Vive, or buy WMR that you'll stuck with if you ever want to go roomscale.

>beat saber
I imagine there would be a game similar to it on the Wii, the only difference is you have the display on your head.
Ace Combat would be the ideal game I'd like to play in VR.

But the same applies to consoles, yet people buy things like Switch which also has very few notable games.
I think the main reason people are not buying this is that most people don't have a PC good enough to run it.