Are games ever going to scale with multicore?

like ive seen benchmarks of gear4 and BFV scaling massively with cores like literally doubling the fps every 2+ cores in bfv case.

but what about games that are actuall fun and good made by decent developers like Blizzard Valve Bethesda Epic Bluehole and shit?

like obviously EA and Microsoft are paying some like top teir developers or some thing that should really be getting payed 10x as much to make engineering software or adobe shit.

how about actual fun decent games not made by psychopathic corporations will they ever scale...?


(plz don't say stupid shit like "my task manager says it scales" I mean actual performance increase cpu use doesn't mean the fps goes up)

Attached: 9900k-reviewer-cpu.jpg (1100x916, 260K)

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Scale to multicore or die miserably.
The end of single-core technological progress is near.

but there has only been like 5games that scale with any thing above 2core in last 10years...

crysis3/battlefield4+/gears4/ashes of singularity

Ubisoft shit also by like 15% more but its been proved the Ubisoft engine doesn't actually scale and is just programed by retards gamingbolt.com/assassins-creed-odyssey-high-cpu-load-not-caused-by-denuvo-report

like doesn't that mean there is like 2-3guys at EA that know how to do it maybe 5people at Microsoft and maybe some uber nerd at stardock that figured it out.

if there is only like 10programers actively working on games that can do it that doesn't make it a good value proposition like fairly sure all the other developers cant hire these people because their salary cost too much. even valve/activision/epic don't want to hire them which says alot because they have like infinite cash.

>that scale with any thing above 2core
i3 user I see...

>decent developers
>Blizzard Valve Bethesda Epic Bluehole
Bethesda and Bluehole are hacks user, They can't optimize their games for shit.
Valve and Blizzard are better, but they dont push their engines to the limits, they maximize their playerbase by targeting more mid range accessible hardware.
Epic sold out for Fortnite, The people using unreal engine are pretty hit and miss, some are competent (Digital Extremes, Psyonix) some are not (Bluehole)

Is multithreading really that hard? Shouldn't Windows have some sort of API by now that assigns threads for games?

If only everything was made for a cisc processor like arm, x86-64 is so terrible I wish Intel and amd would stop putting efforts into it. It's too late now anyway but I'm in love with my arm devices. I like how you can buy bare metal servers too now a day's that are arm and they're really cheap

>Valve Bethesda Epic
>good developers

I want normalfags to fuck off and die.

I think dx12 does abit but it only helps a like 2080ti very slightly like 10%. you have to actually make a engine a set way I think to have the huge gains in BF5 and crysi3 etc.