In 2018 is it worth it getting a VR system yet? I tested our VR system at work and Google earth looks great...

in 2018 is it worth it getting a VR system yet? I tested our VR system at work and Google earth looks great. But are there any other uses yet? Is it only for leet gamerz? inb4 porn

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Navi and zen 2 has to deliver first, the main problem of VR is the high minimum requirement of a quad-core haswell i7 + rx 470.

If AMD could crank out a quad-core zen 2 CPU for $60 and a navi GPU on par with the 470 for around $100 then more people would be able to adopt it as prebuilts under $600 would become possible.

Games are just starting to flesh out and become games rather than tech demos. Probably by the end of 2019 or 20 we might see a real vr game release. Until then i only use it when i have friends over and we can trade off when we start feeling motion sick.

yes, I'm a pro VR esports player and have gotten free trips to other countries for lan events and enough cash to pay for my setup 4x over. well worth it for me and the tech is good, don't listen to the poorfags. And don't get a vive, overpriced for a subpar experience

that said there's only like 7 games worth playing at the moment so ymmv

YES!
i mean, after playing x-plane11, skyrim with enb´s and mods, fallout, project cars 2, and one unpredicted game i just love in vr is euro truck simulator 2. Its sooo relaxing driving around listen to the radio or some soundbook.

i've seen things you people wouldn't believe, is whatscomes up in my mind when i have those dreamy VR moments.

When passing down the thick clouds in x-plane and north norway reveal itself and your in for a tough landing in your 737-800!

Or walking in the misty swamps at night in bad weather and the lightning strikes just so you can see horrible big spiders crawling towards you in skyrim!

Or sneaking up on someone with your machete in fallout and chop their heads off.

Or the speed in project cars 2. The stress and adrenaline in a good multiplayer race.

Or just sit back in your truck driving along some sketchy area in the baltics at a rainy night.

I cant play games on my 2d screen anymore...

ok

A WMR set is around $150, well into impulse purchase territory. Just buy one and try it out.

>WMR
what are you trying to say user?

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Or try to get the pimax 5k
pimaxvr.com/

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I got a Lenovo Explorer for $120 with controllers. Shit is legit amazing

How's the porn?

Fuck was going to post a similar thread. Either way, hope Jow Forums can share their experiences:


between the HTC Vive and Oculus Rift, which is a better investment in the long run?
tl;dr hurr durr I am retarded and want you to choose for me

Right now, they are rounded down to the following:

Oculus Rift
Pros
>quite cheaper
>controllers are superior to the normal HTC controllers
>better ergonomics out of the box
>overall better out of the box
>can use Kinect for full body tracking

Cons
>tracking is far from as reliable as HTC Vive, would sometimes require a third sensor
>sensors must be connected to the PC
>Kinect doesn’t seem as accurate/reliable as the Vive Trackers
>cannot charge the controllers


HTC Vive:
Pros
>FAR superior tracking out of the box
>better ergonomics if you upgrade the headstrap
>Knuckles controllers will eventually come out which are superior to the Oculus controllers
>Vive Trackers allow greater full body tracking than with Kinect
>sensors are wireless, needs a powersource but you don’t have to connect them to your PC
>controllers are rechargeable

Cons
>more expensive, especially with the additional stuff above(one single Vive Tracker costs almost as much as a Kinect, worse when you need 3 of them!)
>out of the box controllers are significantly inferior to the Oculus controllers
>out of the box headstrap is trash
>Knuckles are still not out yet and it’s uncertain if it will even be bundled with the Vive headset


I don’t really follow much on the development of these two other than this, so some of the cons might no longer apply. Heck, could be that Oculus Rift has announced that they will release wireless sensors that has just as good tracking as the Vive sensors, and tracking modules like the Vive’s
Would like to hear stories from either’s users

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shoo shoo pajeet

Nooo

No point spending even 150$ on gaming tech unless there is a killer app which there defiantly isn't and nun on horizon

Fuck no. The real deal is when they create star-trek like holodecks. Be able to program a sim down to the last little detail.

WMR == Windows Mixed Reality

Whatever poorfag, I've put hundreds of hours into various vr games. I think I've gotten my money's worth at this point.

Killer app?
Skyrim with mods is AMAZING!
Poorfag!

I tried both and went with the rift.
The controllers are too good to pass up and I set up my two trackers for 360 and have minimal issues.

But the real answer is wait for Valves in house one in 2019.
At the very least wait until CES is over to see if anything tasty happens.

Only good for porn.

I'd say it depends largely on price at this point. Rift has better controllers and requires more accessories, beyond that the experience is going to be very similar. Where I live a Vive is almost double the price of the Rift + Touch package. Rift + all accessories was still cheaper than a Vive + audio strap for me and I got the superior controllers too.

Rift
>overall cheaper
>better controllers
>needs 3rd sensor for proper roomscale
>may need to buy active USB 3.0 extension cables for sensors
>may need to buy extra USB controller card, depending on your mobo basically
>potentially more involved software setup if you are unlucky enough to run into USB issues

Vive
>less fucking around with setup
>base stations don't need connections to PC
>no built-in audio/headphones, need to pay extra
>possibly more expensive overall
>no native access to Oculus exclusives, some things potentially won't map perfectly to Vive wands

No idea about full-body tracking, it's not something I ever cared about. About batteries, I feel like the use of standard batteries on Touch is a huge advantage. If your batteries run out on Touch while in use, you replace them immediately and continue playing. If the same happens with a Vive wand, you're fucked since you can't really use motion controllers properly if they're tethered with a cable in order to charge. Why would you want to have your controllers unusable while batteries are charging instead of being able to charge batteries independently of the controller itself?

VR is a meme gimmick fad that is already over, so no it's not worth getting into it.

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>Oculus Rift
>Pros
>>quite cheaper
Yes

>>controllers are superior to the normal HTC controllers
By far

>>better ergonomics out of the box
>>overall better out of the box
By far

>>can use Kinect for full body tracking
>Cons
>>tracking is far from as reliable as HTC Vive, would sometimes require a third sensor
No, tracking is equally good

>>sensors must be connected to the PC
>>Kinect doesn’t seem as accurate/reliable as the Vive Trackers
>>cannot charge the controllers
You can get rechargeable batteries and a dock third party but trust me, using batteries is way way better, I hate waiting for the vive wands to recharge, it is actually a big issue with the vive imo

>HTC Vive:
>Pros
>>FAR superior tracking out of the box
Absolutely wrong, the only people repeating this are people that don't own both. This is a leftover factoid from when Rift was a seated experience and has not been true for a long time. The tracking is the same in 2018.

>>better ergonomics if you upgrade the headstrap
Which costs even more money, and the vive hmd is still heavier on the face
>>Knuckles controllers will eventually come out which are superior to the Oculus controllers
Highly doubtful but could be superior
>>Vive Trackers allow greater full body tracking than with Kinect
>>sensors are wireless, needs a powersource but you don’t have to connect them to your PC
>>controllers are rechargeable
Huge con as stated above

>Cons
>>more expensive, especially with the additional stuff above(one single Vive Tracker costs almost as much as a Kinect, worse when you need 3 of them!)
>>out of the box controllers are significantly inferior to the Oculus controllers
>>out of the box headstrap is trash
>>Knuckles are still not out yet and it’s uncertain if it will even be bundled with the Vive headset

I am this user and own both

Yes. Gen 1 is cheap yet enjoyable enough now to hold you over until gen 2 is out.

I recommend getting something like a 200 dollar WMR headset. Then make the upgrade when the Vive 2 is finally here.

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WMR has the best resolution but worst tracking

Vive has the best tracking but worst controllers

Occulus has the best controllers but worst resolution

This is essencially what it boils down to. It's really up to you and what you personally are looking for in a headset. I have a WMR and absolutely adore it since I play mostly Flight Sims that benefit from the best screens and don't require any sort of arm movement from behind your back.

>Absolutely wrong, the only people repeating this are people that don't own both. This is a leftover factoid from when Rift was a seated experience and has not been true for a long time. The tracking is the same in 2018.

That Vive had better tracking was literally said by someone who owned both. Vive is actually known for having 360 degree room tracking and not as much problems as the 2 sensor set up for Oculus

Superhot is ill too

I actually own both and I'm saying the tracking is exactly the same in 2018.

VR is super dank, and it’ll be a considerable sector of gaming in a decade when it’s matured.

The 2 sensor setup isn't even officially supported for 360/room scale if I'm not mistaken. 2 sensor Rift setup is intended for front-facing standing VR. This doesn't mean it literally doesn't work if you do something else, but the official stance is that if you want 360/roomscale you're supposed to buy a 3rd sensor.

This is like Jow Forums fags saying crypto will never get big in 2013

The tracking is pretty good actually on the WMR. I wish I had bought one over my Rift for the higher resolution and hassle-free setup.

give me a killer app on PS4, or Xbox, iPhone, Android or Switch
There's no such thing you retard

>Occulus has the best controllers but worst resolution
False. Rift has same resolution as Vive

vr's killer app is porn retard

Here's the actual simple fucking answer.

VR is in infantile stages ATM, it needs a good 5 years to get really established and for the real hardware to come out.

I would wait another year or two, monitor the scene, see who's making what and when. Wait until you start to hear about actually good VR games and applications before you go spending money on what are essentially prototypes currently.

You'd be better off investing in a rig that is future-proof for VR uses, as well as space to use it in.

Wrong, Oculus has the best controllers, equivalent tracking to Vive, same resolution as Vive, better ergonomics than Vive, can play both OpenVR / SteamVR and Oculus exclusives without a compatibility layer, and costs less than Vive.

There is no reason to buy a Vive over a Rift.

To be entirely fair, Oculus setup can be pretty involved and the sensors can be quite picky. I ended up having to buy 2 active USB 3 extension cables (different types because of what the shop had in stock), realized one of them wasn't working properly and had to buy a 3rd of the same type as the working one. When I plugged all my shit in, I'd get a Windows error message about insufficient USB resources, which I had never seen before. The (3) sensors worked well for a time, until an update or something started causing system-wide USB failures at random times while I was playing. By that I mean that absolutely all USB peripherals would lose power entirely for a split second before coming back. Beyond that, Oculus sensors routinely refused to connect at USB3 speeds, despite being connected to otherwise functional USB3 ports.

It was a fucking shitshow, eventually I bought a $20 USB3 controller card which now runs 2 of my 3 sensors. At one point the headset itself stopped liking my passive 1.5m USB3 and/or HDMI extension cables and would drop out, despite working fine with those cables for like 8 months. The cables themselves still work, they're not broken, but the headset doesn't like them anymore for some unfathomable reason. I bought another USB3 active extension cable and a HDMI repeater. Now everything works perfectly again.

Ironically, despite all the extra crap I had to buy I think it still ended up cheaper than a Vive around where I live simply because it's ridiculously overpriced, but this shit definitely wasn't the friendliest experience.

The Vive really has that garbage resolution?

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Rift and Vive have identical resolution, yes.

what do vr esports players play? I like vr but I didn't know there was anything that was really esports ready yet

Where the heck is this esport shit going on and broadcasted on? I've been interested in VR since 2014 and got a headset over a year and never heard of this shit. They need to work on their promoting.

Not that guy, but I think I heard there was some "pro" Echo Arena shit going on or something like that.

Depends on what you mean by "worth it". The technology itself is already more than usable, but the software is entirely lacking. The games are 99.9% shit. Platform interfaces are shit. The porn is shit. It'll probably be years before developers get their shit together.

No. VR headsets are too shitty, and the games are basically flash games in terms of gameplay.

Now is the sweet spot for vr
Loads of games that have had enough updates to not be garbage

name 1

I've never tried the Oculus, but I've owned both a Vive and currently have a Vive Pro.

Pros:
>Out-of the box roomscale
>Higher resolution combined with supersampling basically eliminates screendoor effect and makes text relatively easy to read at a distance
>Options for expandability with Vive Trackers and Knuckles controllers coming soon

Cons:
>The controllers are awful. Touchpads are necessary to increase the amount of possible inputs, but mis-thumbing the wrong area of the pad is common and in many games it's hard to determine instantly where your thumb is relative to the pad. In FPS games the Vive controllers are clunky (literally). You will clunk them together if you're using small handguns, aiming down sights, cinching up with a small SMG, etc. The thumbgrip buttons trash and you constantly need to think about pressing them to grab/release objects, which is completely unintuitive and unnatural feeling. Knuckles controllers can't come soon enough to solve all of these problems.
>Expensive. The Vive Pro is currently $800 for the headset alone, and $1100 for the headset+controllers+basestations. The Oculus is $400 for the headset+camera+controllers.
>Expandability is expensive. Vive trackers cost $100 each, with 3 necessary for full-body tracking. Vive Wireless module costs $300+$60 for the attachment kit. Knuckles controllers aren't currently shipped with the Vive Pro, so expect another $200-300 for those controllers when they ship. To even make use of the higher resolution and supersampling available to the Vive Pro, you need a beefy card, preferably a 1080 or higher, which is also a cost to consider. With all of this you get a "complete" VR experience which granted is much better than an Oculus, but will run you more than 5x the price of a base Oculus kit.

Take it from me, if you aren't crazy about the concept of VR and just want to try it because it sounds cool, buy an Oculus.

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>The games are 99.9% shit.
Closer to 75% imo, there are a few good ones now. Skyrim VR with mods is actually pretty good.

Pavlov vr
Sprint vector
Beat saber
Blade and sorcery

>combined with supersampling basically eliminates screendoor effect
user, I don't know what you've deluded yourself into believing, but SDE appears due to the screen's physical construction and supersampling does absolutely nothing to reduce it. Only the higher screen resolution helps.

Any VR software if I want to create architecture and do a walk-through?

name 10 more

2 years ago id call this enthusiast hardware bc of all the limitations, mainly resolution though, the image is just too far behind flat displays

but we probably wont be seeing a true next gen in the next 2 years and even more considering that GPUs already struggle to feed current gen devices so...

I meant higher resolution eliminates screendoor and supersampling makes text easy to read. I didn't meant both of them combined removes screendoor.

UE4 supports VR natively, and there's already been some incredibly realistic VR apps for apartments, houses and such.
benoitdereau.com/

Most sensible comment.
VR is still trash, just as it has been for decades.
Paying for one of these big heavy clunky headsets to play low res SHIT makes me laugh.
God I hate gamers. Why won't you all just go kill yourselves?

>Skyrim VR

Nope. A good VR game needs to be built for VR exclusively. Taking a game made for flat displays and remapping it to a VR camera and VR controls isn't a VR game, it's just an extremely thin gimmick that gets old fast as soon as the novelty wears off.

>GPUs already struggle to feed current gen devices
You realize that requirements are ~GTX 970 tier, while a 2080 Ti is 3-4x faster in conventional rendering and even faster than that in VR due to VR-specific improvements, right?

Skyrim VR isn't very good, but I've had more fun in VR with the Serious Sam games, Doom games, Heretic and Hexen than I've had with made-for-VR games so far.

>requirements are ~GTX 970 tier
to play gorn?

what a retard kek

and do you know what you do with that 2080 ti
you put in your ass

>to play gorn?
According to the GORN devs? Yes, literally a 970.

>A good VR game needs to be built for VR exclusively.
shut up nigger

>isn't a VR game
youre fucking dumb
fucking shut up

>it's just an extremely thin gimmick that gets old fast as soon as the novelty wears off.
piece of shit retard
fucking nigger

gorn is fucking shit looks like shit isnt even a game and go fuck yourself

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You sound very angry user-chan, better see to that.

Is motion sickness something that's common with VR? I thought they fixed it with wider fov.

here your gimmicked gimmicky gmmick

nigger

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Depends on the person mostly. Some don't have it at all, but devs tend to include various mechanisms to avoid or lessen VR sickness, hence the god-awful fucking plague of teleportation as a "movement" system in many VR games.

>I thought they fixed it with wider fov.
higher fov may acomodate more people but some will still be too subhuman to handle it

how much better is the vive pro compared to the vive?

I cant explain it, and i cant show it.... But here is a glimpse of when i playing Skyrim modded VR
youtube.com/watch?v=MUlzACderjY

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It's fun if you have the computer to run it and $500+ to blow on headset and games. Otherwise wait for gen 2 in 2019 or 2020?

The only real difference is improved pixel dencity which means more readable text and less screen door. You can look up the resolution numbers.

I get it if the fps drops too low or if there is too much lag between actions and motion. It is something that will.likely improve in coming generations. The cutter ones are all 90hz. Which seems strange to me when we have monitors that go 120hz or more.

For HTC vive... Directly!

VR is in a pretty 'interesting' position. It needs both high resolution, high refresh rate and 2 different perspectives rendered, plus of course very, very low input lag. It's not easy to get everything, personally I'm perfectly fine with 90Hz and would much rather increase resolution to get rid of screen door, but we'll probably have to wait for something like eye tracking to enable foveated rendering to improve performance sufficiently.

>WMR has the best resolution but worst tracking
Note that vive pro has same resolution as wmr and has the better tracking of the vive lighthouse 2 stations. Downside is the cost.

Better for the higher FOV and resolution. It makes watching movies and reading from further away a lot clearer.

In terms of resolution it pretty much the leap from 1080p to 1440p.

Is the Vive Pro worth it or would the normal Vive be a good investment?

don't want to support facebook and yes, it does have better tracking, as well as wireless support, albeit a pretty poor implementation.

Has the Rift gotten extra trackers for full body tracking?

wait on eyetracking

can someone share his experience with psvr on pc with trinusPSVR ? Is the headset in itself worth the price ?

Super Hot
In Death
Serious Sam last hope
Talos Principle VR
Skyrim vr

Sairento
Robo Recall
Unbreakable Gumball
Thumper
Echo arena

Sour grapes

Skyrim VR is fucking great

Yeah I didn't even bother mentioning it because it's so anti-consumer with the price. I can't really see anyone buying one for nonbuisness reasons

>in 2018 is it worth it getting a VR system yet?
Only if you want the rest of your family to laugh at you and make videos of you looking like a proper twat

>equivalent tracking to Vive
Fuck off Zucc fanboi