What do my Jow Forumsays think about the Oculous Quest?

I'm building a new gaming pc, should i just buy a rift or give the Quest a try ? also VR general.

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Haven't been keeping up with this vaporware stuff. Is the Quest a all-in-one device?

>not getting a Vive
Enjoy fewer games, a shittier experience on the games you do get, and facebook data-mining everywhere.

Ocolus felt like a meme ever since chad HTC vive came out

Vive pro is where be starts to get decent, but it's too expensive for what it is IMO.
Might as well just get a cheap lenovo headset, and use that until something decent comes around for a good price.

wait for second gen, vive is almost fucking 3 years old

>vive

Enjoy frequent crashes

The Quest will almost certainly be underpowered garbage that will deliver a worse experience than what is already available, with the slight benefit of an easier/quicker setup.

this, mobile VR will always be garbage for anything other than media. Even now, the screens aren't really good enough to watch a movie.

You guys do know valve has a headset in the works, that is probably going to be comparable to a vive pro and probably far cheaper.

there is also leaked photos of it being in at least advanced prototype / pre production builds from over 6months ago, so id imagine they are pretty close to announcing something.

>vr general
VR is a meme gimmick fad that is already over.

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The only reason to get a quest is if you don't have a gaming PC that can power the real rift. Also consider Vive. There's not much in it but basically it's give money to facebook or chinks, they're both good.

Dont want to speculate too much, but my hope is its at least a 4k screen. A 4k vive pro tier headset for the price of a regular vive would be a damn god send at this point and is why i have not bought a vive pro to replace my vive ,because they are well over a thousand dollars for a marginal improvement.

Valve, Vive and Rift are dead in the water. the Varjo Bionic VR blows them all away, look at the image quality comparision compared to the Vive Pro

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>the Varjo Bionic VR blows them all away
In a still frame the size of an ant.

Get a Vive.
youtu.be/1Aix8NuU8pE

How is valve dead in the water they have not released anything yet and the lighthouse tracking is fucking god tier, i know because ive been using it for years.

If the knuckles actually work like people say, that solves 99% of the controller issues, the real issue now is getting a higher resolution better fov and less screen door on a htc vive level headset, which is what im hoping valve brings to the table.

Im not buying a vive pro because its too expensive for the feature set, if it was 4k i would have bought one of the price, but the 70% resolution bump wasnt enough to justify a 1300 dollar headset.

>Varjo is 8k
>has a price tag of $8k
its like poetry

if you think Valve can rival the Vive pro but magically get the hardware costs for 75% less you're living in a dreamworld.
Vale are not megarich enough to sell you a $1000 VR kit for $500 and make the profits on software sales.

I believe that valve does have, and is worth more money than HTC. Not sure how that affects valve's be hardware pricing though.

HTC are clearly making mega profit on the vive and vive pro though, US dollar equiv in europe/aus is like 2000us dollars for the vive pro bundle, thats a fucking joke imo.. also the vive at a production standpoint is like 4 or 5 year old technology. A lot has changed in small displays in the past 5years. Manufacturing costs have come down.

I dont think its a stretch to consider that valve might be able to put out a 500-600 dollar headset thats basically a vive pro with a 4k display but has knuckles controllers with it.

Valve also has the default tracking and launching solution for VR games,the biggest digital disrtobution enviro for games and the majority of the VR experts outside of oculus, going with some meme company that isnt essentially a household name like samsung, htc, lenovo is a risk.

I'm waiting for a valve headset or the vive pro to fall in price or a mixed reality headset to get better tracking.

Id be interesting in a varo, if it has maybe 6-12 months possitive of user feedback and actually seems to be a thing.

Oculus can fuck off personally, because facebook, but thats a personal choice, not the technology being inferior its actually pretty comparable.

I was under the impression HTC as a company has lost money for about 8 years and that the VR dept is about the only thing floating, and its speculated they make a steady profit on all the VR hardware.

A seperate controller is like 200 fucking dollars, lenovo and samsung are almost selling parity vive pro hardware for around 400 dollars, compared with the vive pros 1200 dollar price.

HTC must be making hundreds of dollars of profit on vive pros, and probably a hundred dollars on a vive, which are at least 200-300 dollars cheaper than launch now.

I've considered selling my vive and buying a lenovo or samsung MR headset and waiting to see what happens with valve, but the camera tracking is garbage, even if the headsest are nicer than the standard vive

Valves lighthouse system though convoluted works fucking amazingly for room scale, ive spent hundreds/thousands of hours in shit like onward/vr chat/elite dangerous etc.

Valve really need to announce something by march.

Just looked that up, ok thats fucking impressive, basically foviated rendering by using an extra microdisplay per eye.

I hope they patented that idea.

>microdisplay per eye
It would be neat once they make everything visible look like what's in those tiny microdisplays. Last time I checked it was a tiny rectangle within the display itself that was able to display those high res images.

Just looked it up, dont know what the cost is but it appears this company is a load of old nokia engineers whom have esentially designed a headset that does 16k foviated rendering by placing a 1080p micro display (ie like 1 inch) in front of a normal oculus/vive display and using the rear display to produce a low res image and using the center FOV display for ultra high res. The result is kind of a trick to get 16k pixel density images without the render cost, comparison would be foviated rendering.

The other way to do this would be a 8-16k per eye screen and blur the edges at low res to shrink the gpu overhead.

Its an impressive engineering idea to cheat a ultra high density pixel screen effect. I hope they patented the idea, but it doesnt matter because the chinese will steal it anyway.

This idea might actually produce 4k per eye quality images at 90hz with only a gtx1070 gpu required, im fucking impressed.

Buy a Pimax.

It is, my quick understanding is its basically a hardware hack to cheat foviated rendering.

Smart idea, problem is im guessing its expensive, id be super interested in this if its

I think I figured out how to make this type of display work, and remain cheap/wearable (something that I doubt that they could figure out ever) but I don't want to share how here.
How do I make money off my innovation?

Contact them, dumbass.

>what are full-body haptic suits?
>what are vr arcades?
>what are vr gloves?
>what are omnidirectional treadmills?
>what are military vr simulations?
just kys faggot

Valve, or Varjo? Who do you guys like more?

>t.never saw the steam link/steam controller sales

Both. Start a bidding war

buy Oculus, Vive is a suck

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I'll try my hand at a prototype first. Nothing more convincing than showing something.

Is there anything cheaper than that Acer (AH101-D8EY for porn.

Is there a difference in consumer models, or is there justa single consumer models released (for the rift)?.

Oculus 1st Gen is:
Rift - 6dof head tracking, 6dof tracked controllers, wired, requires PC, 2160x1200, $400
Go - 3dof (rotational) head tracking, one 3dof tracked controllers (a pointer basically), wireless, no PC (runs Android), 2560x1440, $200
Quest - 6dof tracking, 6dof tracked controllers, wireless, no PC but less capable (CPU/GPU) than Rift, releases April, 2880x1600, $400

Go in foreground

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I've the vive OG guy waiting for valves annoucement but i wasnt aware of this varjo company, i figured it was another meme chinkshit company like pimax or something.

Had a quick read/watch of the tech.

Turns out its old nokia engineers who have figured out how to do foviated rendering at near human eye parity with todays technology by using a sony micro display in front of the current vr tech displays, the result being a vive/oculus comparable headset that essentially renders at simulated 16k per eye and can be run on a gtx1050 gpu.

If nobody follows ill try explain with a shitty example [ Olded/lcd Screen ]

>Typical VR screen tech
Eye[ 1200X1200screen ] Nose [1200x1200screen]Eye

Which works fine, but the center focal point of your sight might concentrate in say a 400x400 pixel area in the center of those displays.

>Varjos solution

Eye [ 400 [ 2400 ] 400] Nose [ 400 [ 2400 ] 400] Eye

What they have essentially done is allow ultra high, almost parity with human resolution limits at the center of your focal point, by cheating with hardware to make a multi resolution display by placing a ultra high resolution micro display maybe an inch small over a regular display, it has all the advantages of regular foviated rendering but doesnt need a 16000x12000x pixel per eye display or the related crazy terraflops of cpu power to render it.

Essentially regular high end hardware now like a gtx1070 can render simulated ultra high resolution displays by mimicing how your eyeball sees detail at different resolutions by focal point.

There may be an overlapping pixel density sweetspot here whereby you render the center point at something like 1440p and the outer donut at 720p and your eyes essentially see a 8k or even 16k image but it only requires a 400 dollar cpu to render because its really only rendering 1440p + 720p instead of 8k or 16k.

SMART.

>Facebook looking at your jerking off in VR
Fuck off.

I work very close to the SDK and I feel pretty confident that Facebook is not looking at me jerking off in VR. In any case the point is moot since VR porn isn't really that good anyway. I'm just saying that Oculus is the obvious winner from both a hardware and cost perspective.

THIS.

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youtube.com/watch?v=6rlcSB37SWE

Rift, these underpowered, walled garden, standalone headsets are entirely worthless if you're going to have a gaming PC anyway.

this, even the guy who founded oculus knows current VR is a meme
>palmerluckey.com/free-isnt-cheap-enough/
wait for the real second gen, not the quest

they should make some games for either of them

Rumors say it is going to have a snapdragon 835, if thats true performance will be a joke

Performance is going to be a joke either way, because a small device restricted by battery life and cooling capacity will not compete in the same tier as a dedicated PC which is multiple times larger and can dump 300+ W into its graphics card alone.

>Vive pro
>decent
t. hasn't used it
All the same problems with a slightly better resolution, which still isn't enough to read text that isn't gigantic and in the center of your vision.

currently im a non-rich-kinda-doing-ok-fag. so an initial 400 for a test buy of the quest wouldn't be entirely out of the question. But im so attracted to the wireless headset type . has anyone had any experience with the wireless headset adapters ?

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for vive and rift i mean.

palmer sold the hardcore pc gamer vr fans out though imo, it honestly only feels like valve and the companies making mixed reality actually have the hardcore market at heart.

Even as a htc owner i feel like htc have priced people out.

It feels like every companies goal is either fleece the sheep or milk the meme phone vr market with gimics nintendo wii style.

Quads confirm. Can't argue with that logic.

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arguably the best vr experiences are indie games and free ones.

the likes of onward, pavlov, vr chat and rec room..

fallout 4, skyrim and a few meme games feel like minimal effort ports.. it remains to be seen what borderlands is like.

I'm not disapointed in vr, i just feel let down by big game devs and most of the companies involved in vr. Just want somebody / anybody like samsung or lg or valve or even god damn microsoft to come along with a vive pro or better level headset that works well that just blows 90% of stuff out of the water and doesnt cost an arm and a leg.

300-400 dollar industry standard vr headset is the dream, its 2019 now, palmer was making prototypes in 2010/11 that were similar to oculus dev kits.

Almost 10 fucking years later and its hardly changed god damn it. Its still an expensive niche segmented market. I understand the 2000 and 1000 dollar headsets have to happen before a 300 dollar headset becomes the norm, but it feels like nobody is pushing the boundaries, nobody.

Eh, Oculus seem to be one of the few, or perhaps even the only, company which funds high-quality VR games, so at least they're trying something. We've got a few other ports and DOOM VR from Bethesda, other than that it's pretty much just indies.

Valve are especially disappointing, they haven't done shit for VR games, they haven't even bothered to make decent ports of their own games like HL and Portal.

DONT buy either vive or rift, you will be disappointed by the resolution.
Vive pro is better but way to expensive. A cheap alternative for the vive pro is the samsung odyssey (same display) or the samsung odyssey + (same display as vive pro but anti sde ), i use a regular odyssey myself, and when i tried out an oculus in a store one day, the low res was kind of shocking.

If you want the best possible VR experience and you have too much money, buy a pimax 5k plus or 5k plus business edition if your rich.
Otherwise just get an odyssey plus for now and wait for 2nd gen vr to become affordable.

>Valve are especially disappointing, they haven't done shit for VR games, they haven't even bothered to make decent ports of their own games like HL and Portal.

Perhaps, but the rumour is they are working on three titles as well as a headset and controllers.

If they dont show something in 2019 im going to be super disapointed.

Rumors are rumors. So far they haven't done shit in terms of actual games, if they actually release something that could change.

well the rumours have some foundation such as the headset leaks etc, and the controllers appear to be real too.

That won't change my opinion, actual games, actually released will. Hopefully those games will be good as well, not teleport garbage.

Anyone got anything cheap yet

Windows mixed reality headsets are good, specifically dell/Samsung ones. They even have better resolution than rift/vive and I think quest. They don't do mixed reality though, just vr. Past the false marketing they're solid and less expensive.

Do WMR headsets have any way to run Rift exclusives like Vive does, does ReVive work with them?

You can run oculus games with LibreVR because WMR works with SteamVR.

Just came by to check 'em.

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The one who married an asian.

Yes, the same project has Remixed for that purpose.

I'm not impressed.
You'd know why if you weren't shilling so much for this tech.
There's a fundamental flaw in all this.
While better than basic VR, it just assumes you won't move your focus point outside the high res area.
Not how humans look around.
I guess you'll feel nauseous even faster.

If you don't care how much your spend then get the Vive Pro. If you do, get an Oculus Rift and a third sensor.

The quest will be an untethered 6dof standalone device, it wont connect to your computer.

it won't tether but there are people looking into being able connect wirelessly

What if you look elsewhere rather than the center? They can't move the display. Wouldn't this force you to physically move your whole head to recenter?

Yeah, it works best if at least half the screen area is the highest ppi which isn't even cutting the required processing power in half and you still can see the border in quality. I doubt they ever can do foveated rendering fast enough do deal with saccades.

Yes, but this isnt as big a deal as you'd think, the way all the current headset optics work means you have to do this already anyway, the difference here would be the screen door effect would disapear where the current headset sweetspots are, so looking central would look like you have a 8k per eye headset on, but you really only have like a 4k total res headset on.

working foveated rendering but without the true hardware and software cost of is a massive improvement because potentially we could have simulated 8k per eye displays on the market in a few years.

Oculus can play SteamVR games.
Don't think vive works with the oculus launcher tho