How many people here mod games for a hobby?
I've moved on from actually playing videogames now but all the maths and logic behind 3D rendering and video game engines fascinates me.
So far I've made a couple of mods for Gmod (One of which I've made a decent amount from selling on gmodstore), but now I'm wanting to move on to actual C++ modding rather than just using LUA to make API calls.
What are some good resources for getting into source engine modding etc.?
Also, please share any stories and examples of cool shit that you've made.
Game Modding
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I've made some mods for garry's mod but I never went anywhere with them. Now I'm more into making actual games than mods.
Don't use Source, it's dead.
It was fine years ago when there was no Unity and every engine costed money. Just use Unity, or eventually Unreal or godot or whatever is popular now. They are modern, have more resources, larger userbase. It's actually harder to make a Source games than use these tools.
Eventually you can wait for Source 2, but don't expect it anytime soon.
What a spooky captcha.
Paradox games are super-comfy.
No examples but back in the day my buddy and I had a Jasper jtag Xbox 360 and used to mod MW2. We made so much money hosting lobbies and spent it on weed, cigarettes and food desu. Middle school was fun, now I write programs and go to college.
I used to mod Super Mario World
Not OP, but that's honestly a shame. I always wanted to build something in Source as a side project, namely something L4D-esque set in the HL2 universe. Fairly familiar with Unity but have no idea where to start when it comes to Source.
>Don't use Source, it's dead.
I know, but I'm interested in modding for hobby reasons rather than actually making something that's marketable.
Does Unity even let you dive into the source code of the actual engine? The reason Source appeals to me is AFAIK you basically get access to the entire HL2 source code to fuck about with as you please whereas unity is more like "Here's a platform for you to build games on, don't touch anything underneath".
Also if you like LUA, checkout LOVE 2D.
Well you still can use it. It's just not as good as the others available now and no one really plays source mods anymore.
Yeah, source allows that except for physical engine because it's havok.
On the other hand, Unity is rather minimalistic compared to Source. To make source game you have to mod the engine, while you use Unity to actually make a game. You don't need to dive into Unity's backend.