Tessellation

Remember when tessellation was the "next big thing"?

What ever happened to it, did it ever take off?

Was it the RTX of 2009?

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Ray tracing is actually good. Not in it's current state, but as a technology. But no, it's not taking off now. Maybe in 4 years.

The fact it isn't mentioned doesn't mean no games use it.
Like 95% of newer games use it.

Wasn't it because of amd's tressfx? What ever happened to that?

Tessellation is a glorified mostly fixed function gimmick. Just like how fixed function vertex pipelines were turned into vertex shaders, expect tessellation to go full software in the next little while.

In fact Turing is already starting this process with compute-like task/mesh shaders that can replace the whole vertex/tess./geom. part of the pipeline.

S.T.A.L.K.E.R. Call of Pripyat
Crysis 2
Metro: Last Light
Rise of the Tomb Raider
Hitman Absolution
sapphirenation.net/effects-games-tesselation-hdr-depth-field/

Hairworks used in The Witcher 3 used tessellation
Deus Ex: Mankind Divided has an option
Far Cry 3 has it but isn't toggle-able in the options menu

Water in Kingdom Come: Deliverance uses tessellation

Most games use tessellation. It's now a standard thing so nvidia can't advertise their shitty hardware with it.

Fallout 4 used it for light-shafts (God-rays) and I imagine Fallout 76 has as well
gamersnexus.net/game-bench/2180-fallout-4-volumetric-lighting-benchmark-and-disable

>What ever happened to it, did it ever take off?
It's commonly used, so yes it "took off"